0.150
-------


MAMETesters Bugs Fixed
----------------------
- 02106: [Speed] (ddragon.c) ddragon2, ddragon2u: [possible] The game 
  slows down in the first level, after the helicopter appears (Phil Bennett)
- 03908: [Graphics] (ddragon.c) ddragon2, ddragon2u: [possible] 
  Missing graphics when starting 2-Player (Phil Bennett)
- 00416: [Crash/Freeze] (ddragon.c) ddragonw1: When finishing 
  the game its reset and so go to check rom screen again and freezes! (Phil Bennett)
- 05287: [DIP/Input] (namcos2.c) sgunner2, sgunner2j: Player 2
  Start missing (Tafoid)
- 05241: [Misc.] (moo.c) All moo.c sets: AddressSanitizer: 
  heap-use-after-free (Firewave)
- 05281: [Color/Palette] (8080bw.c) rollingc: Wrong colors (hap)
- 05207: [Graphics] All vector games: In the vector games, graphics
  remains imprinted even when exit the game. (MooglyGuy)
- 05162: [Core] Toggling HLSL off then on with ctrl-alt-F5 
  will drop its use of aperture.png (MooglyGuy)
- 05218: [Graphics] crash when hlsl_read is set to 1 (MooglyGuy)
- 05214: [Color/Palette] (bzone.c) bzone: bzone displays 
  black and white. (MooglyGuy)
- 05235: [Core] You can't alt-tab and back with HLSL enabled 
  and in 148 you could (MooglyGuy)
- 05056: [Crash/Freeze] (badlands.c) badlandsb, badlandsb2: 
  Access Violation after OK (Osso)
- 05268: [Color/Palette] (mappy.c) todruaga: Sprites use 
  wrong colors (Osso)
- 00032: [Graphics] (taito_f3.c) tcobra2: There are stray flashing pixels 
  on the bottom left of the helicopter. (David Haywood)
- 00942: [Sound] (topspeed.c) topspeed: Engine sounds only play when driving
  in tunnels or under bridges, and turbo sounds never play. (Phil Bennett)
- 05089: [Crash/Freeze] (aristmk5.c) goldprmd, magicmsk: Crash after OK (Firewave)
- 00980: [Sound] (taito_b.c) tetrist: The sound has strange intermittent noise in
  background. Also, the music tempo is wrong (Brian Troha)
- 05284: [Sound] exprraid and clones: YM3526 has incorrect frequency (Phil Bennett)

Source Changes
--------------
-Make modernized i86 core endian-safe again [Alex Jackson]

-Created new device_video_interface. Right now its sole purpose is to [Aaron Giles]
 house a screen tag and to find the screen at startup, providing an
 m_screen object that can be used. One nice feature is that if there is
 only one screen and no screen has been specified, it will auto
 configure to that screen. This removes the need to explicitly specify
 a screen in the configuration for a large chunk of drivers (though
 doing so never hurts). A new macro MCFG_VIDEO_SET_SCREEN is provided,
 though devices are encouraged to define their own that maps there so
 it is obvious which device is being targeted. The
 device_video_interface's validation function will error if an invalid
 screen is specified or if no screen is provided but there are multiple
 screens present.

 Updated all devices that currently had an m_screen in them to use the
 device_video_interface instead. This also has the nice benefit of
 flagging video-related devices for categorization purposes. It also
 means all these devices inherit the same screen-finding behaviors. For
 devices that had interfaces that specified a screen tag, those have
 been removed and all existing structs updated.
 
 Added an optional_device<screen_device> m_screen to the base
 driver_device. If you name your screen "screen" (as most drivers do),
 you will have free access to your screen this way.

 Future updates include:
  * Updating all devices referencing machine.primary_screen to use the
    device_video_interface instead
  * Updating all drivers referencing machine.primary_screen to use the
    m_screen instead
  * Removing machine.primary_screen entirely
 
-i286: modernize [Carl] 

-Modernized galeco, okim6376, vr0video, mb87078, snk6502 devices.  [Osso]

-Adds a watchpoint debug view. [Andrew Gardner]

-Adds the watchpoint view to the QT Debugger's "Break|Watchpoints"
 window. [Andrew Gardner]

-Fix long-standing architectural wart: the priority bitmap is no longer [Aaron Giles]
 owned by the tilemap system, and no longer exists globally in the
 machine. Instead it is allocated per-screen for all systems. This has
 several side-effects:

 1. Previously, the pdrawgfx* functions were already changed to take
 the priority bitmap as a parameter. Now all other hand-crafted
 functions that mess with the priority bitmap generally must do so as
 well, and have been updated.

 2. Calls to the tilemap system now need to provide a screen_device.
 This is not just for the priority_bitmap, but also for screen
 flipping, which previously always assumed the "primary screen" when
 doing flipping calculations.

 3. All devices that implemented tilemap-like functionality have been
 updated to follow the same pattern, since they largely tend to call
 through to the core tilemap system at some point.

-ym2413.c - Reverted KSL value order to 0, 1.5, 3.0, 6.0dB/oct after
 testing with a real YM2413 [Wouter Vermaelen]

-Modernized galaxian sound device.  [Osso]

-Split eeprom.c into a base class base_eepr-om_device and a [Aaron Giles]
 serial-specific subclass serial_eeprom_device. Moved the latter into
 its own file eepromser.c and significantly cleaned up/simplified the
 code. The new code should be functionally the same as the previous
 code, but expect that to change soon. As a side-effect, the size and
 bus width of the EEPROM is now specified in the ADD macro rather than
 in the interface structure.

-Rewrite serial EEPROM devices, breaking them out into separate chips [Aaron Giles]
 of the proper size and protocol. Update all drivers, removing custom
 implementations, and replacing them with standard ones. Moved core
 read, write, erase functionality into the EEPROM base class a
 simulated delays in write/erase cycles. Still some more
 testing/verification work left to do.

-Add support for CD2501ECD variant of tms52xx, used in the TI 99/8
 prototype. Renamed TMC0285 to the more correct CD2501E in the TI
 99/4a. [mizapf, Lord Nightmare]

-started integrating DECO104 findings from Charles, done a preliminary
 hookup of Double Wings to it (input ports bit order not yet verified)
 Nuked old bad simulation code for DW [Charles MacDonald, David
 Haywood]

-Modernized MultiPCM, mjkjidai, renegage, ninjaw_subwoofer devices [Osso]

-3x3puzzl.c: Correct dipswitches and add dipswitch locations for
 Casanova. [Brian Troha]

-opwolf.c: fix coinage dips in opwolfj [Alex Jackson]

-fixed undefined order of evaluation in FETCH* and READ* functions in
 src/emu/cpu/i386/i386priv.h [Carl, Oliver Stöneberg]

-Modernized the s14001a and exidy sound devices.  [Osso]

-Modernized the Seibu ADPCM device and converted the Seibu sound system
 to be a device.  [Osso]

-added makefile define FASTDEBUG to disable some debug-specific stuff,
 that is causing performance hits (for e.g. profiling)
 [Oliver Stöneberg]

-neogeo.c: endian fix for kof2003 protection [Alex Jackson]

-Converted the T5182 to a device. [Osso]

-add support for a China internal ROM to kov2p sets [XingXing]

-Modernized Mirco3D noise device. [Osso]

-Added initial code for internal web server [Miodrag Milanovic]

-SDL: Revise the *IX man pages  [wallyweek]

-Moved tilemap_memory into a generic memory_array class, since it is [Aaron Giles]
 more generally useful than just in tilemaps. Code is now in memarray.*

-Converted the Atari RLE motion objects device from a half-assed device [Aaron Giles]
 into a full-assed device, leveraging the memory_array class.

-neogeo.c: fix memory leak, clean up inputs a bit [Alex Jackson]

-Added eeprompar.*, implementing a simple interface for parallel [Aaron Giles]
 EEPROMs.

-Created atari_eeprom_device which wraps a 2804 or 2816 EEPROM with the [Aaron Giles]
 standard Atari write-locking mechanism. Updated all drivers to use
 this, and removed all EEPROM stuff from atarigen.

-wd_fdc: Don't switch off the motor when the fdc doesn't have a motor
 control pin [O. Galibert, Duke]

- Assorted fixes based on PCB observations: [system11]
 * galpanic.c - Fixed rom names for newfant and added new set.
 * splash.c - Adjusted msm5205 clocks to proper values.
 * tumblep.c - Fixed sound hardware speeds to match PCB for chokchok,
    htchctch and cookbib.
	
-segas16b.c: Corrected rom labels and added PCB locations to the MVP
 (set 2, US, FD1094 317-0143) set. [Layne]

-sandscrp.c: Added dipswitch locations and corrected default settings
 for the Sand Scorpion sets. [Brian Troha]

-MC6801/6803 updates: [R. Belmont]
 * Support for timer output capture to pin P21
 * Support for externally-clocked serial
 * Added devcb2 hook for serial xmit to easily differentiate xmit from
    other Port 2 updates.  Bits are still also sent to Port 2 of
    course.

-captcommb : various graphical issues fixed, marked as working
 [Barry Harris]

-taito_b.c: Correct the Tetris C12 set and fill in missing Nastar roms
 needed for the conversion, correcting missing sound samples. Added a
 note about the missing PALs for both Tetris B-System conversions.
 [Brian Troha]

-altbeastbl - hook up gfx writes properly  [Barry Harris]

-taitosnd.c - Improve TC0140SYT/PC060HA NMI handling, preventing lost
 interrupts [Phil Bennett]

-topspeed.c - Various updates: [Phil Bennett, Andy Welburn]
 * Fixed MSM5205 hookups and implemented engine sound
 * Added Z80 CTC
 * Added volume controls
 * Corrected 68000 clocks and VSYNC frequency
 * Changed interrupt handling to match hardware
 * Added motor control notes
 * Fixed sprite list parsing (no more mysterious red dot on the far
    left)
 * Corrected b14-67-1/b14-68-1 ROM locations

-PGM:  Implement some missing asic25/asic28 registers. This fixes the
 high score screen for olds & clones. [rockywall, Creamy Mami]

-multipcm: Use address space instead of direct memory region
 [R. Belmont]

-Chihiro.c:  [Samuele Zannoli]
 * add more patches needed until usb is implemented
 * add support for more texture formats and drawing primitives to the
    3d accelerator

-Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]

-replace badly dumped sprite rom in tcobra2 + clones [Kevin Eshbach]

-cninja.c: Corrected redump of Caveman Ninja (World Rev 1) and added
 PCB locations to the original Caveman Ninja sets.
 [Bonky0013, The Dumping Union]

-Added Macronix 29LV160TMC sub-type to intelfsh.c, used by Sega
 Dreamcast [Angelo Salese]

-i186: move 80186 peripherals into the cpu [Carl] 

-leland: finish modernizing the leland sound and use new 80186 [Carl]

-cps1.c: Added correct MBJ 22B rom to Muscle Bomber: The Body Explosion (Japan 930713) set.
  [Layne, Smitdogg, The Dumping Union]

-fix sprite priority issues in nmk16.c (tested on tdragon2 PCB) [trap15]

-Fixed dblewing Lives dip switch. [lain]

-Modernized Sega Model 1 sound board; now shared instead of
 copy/pasted. [R. Belmont]

-segae.c: clean up, add savestate support [Alex Jackson]

-terracre.c: Remove nonexistent second ym2203 from terracren. Remove
 silly input port hack from horekid [Alex Jackson]

-ISA16_IDE_CD in southbridge_device with two
 BUS_MASTER_IDE_CONTROLLERs. [smf]

-snk68.c: Added dipswitch locations to all sets in the driver.
 [Brian Troha]

-cave.c: Correct name to Guwange (Japan, Special Ver. 00/07/07) as
verified by hex editor. [Brian Troha]

-8080bw.c: fix setnames for Space Invaders (TV/Cocktail version) sets
 based on recent dump: sitva->sitv (newer 'tv0h' version), sitv->sitvo
 (older 'tv01' version) [Lord Nightmare, Andrew Welburn]

-Removed local ATAPI code in preparation to use the new code, but the
 CPU gets lost after executing the first instruction. [smf]

-refactored to use ATA_INTERFACE [smf]

-HLSL updates: [MooglyGuy]
 * Removed hlsl_read and hlsl_write options now that all slider
   options are plumbed and have values matching the INI settings
 * Added more surface release calls in order to fix device resetting
 * Fixed draw order for quads, overlays now appear on top of vectors
   in non-HLSL mode
 * Moved aperture.png loading into create_resources/delete_resources so
   that it is correctly reloaded when HLSL is toggled on and off
 
-galpani2.c: Added complete PCB layout. [The Guru]

-galpani2.c: Added Dipswitch locations to all sets. [Brian Troha]

-Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]

-MIDI: fixed some SysEx issues [Christian Brunschen]

-updated zlib to 1.2.8 [Oliver Stöneberg]

-Made both DRC and Non-DRC compile for MIPS, RSP and SH2 core and added
 option to enable/disable DRC from command line (-drc -nodrc  by
 default it's on) [Miodrag Milanovic]

-Added command line option to force DRC C backend [Miodrag Milanovic]

-SCSP: hooked up DGATE functionality for DMA [Angelo Salese]

-AICA: Implemented DMA [Angelo Salese]

-SCSP: fixed DMA when SH-2 enables it [Angelo Salese]

-PowerVR2: Added SPG control register, used to change pixel clock
 dynamically [Angelo Salese]

-nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to
 "Players" in gwarrior and twinbee, and make 2 players default (neither
 game supports cocktail cabinets). Make default difficulty normal in
 all games. [Alex Jackson]

-PowerVR2: Added preliminary YUV converter [Angelo Salese]

-Refactored Konami System 573 to use ATA_INTERFACE [smf]

-AICA: Hooked up AICA-to-SH-4 irqs [Angelo Salese]

-Started re-architecting the HLSL system to be data-driven [MooglyGuy]

-PowerVR: Added YUV_TW texture hook-up (used by Soul Calibur at very
 least) [Angelo Salese]

-PowerVR: Support for non-textured polygons with packed and floating
 colors [Angelo Salese]

-namcos22: revised hardware info [Guru]

-Updates to jedutils and other minor things [Kevin Eschbach]
 * Documentation on the earlier version of the Deco Cassette System
 * Documented some pals on a bootleg Free Kick that need to be dumped
 * Documented the location of the roms on Twin Cobra 2
 * Added support to jedutil to view the PAL20X10, PAL20X8 and PAL20X4
 * Added some preliminary work on figuring out what the undocumented
    fuses for the PALCE16V8 are.  (The data sheet does not document
    what all of the fuses are.)

-Refactored dreamcast to use an ATA interface [smf]

-2 new BIOS versions, 1 new CHRROM, and existing CHRROM confirmed good [Cowering]

-stfight.c - Hooked up ADPCM/coin control MCU. Changed YM2203 clocks to
 1.5MHz for cshooter and 4.5MHz for empcity/stfight (see notes)
 [Phil Bennett]

-Renamed TLCS900H to TMP95C061, moved the I/O handling into it's own
 class & hooked up TO1/TO3 to output on Port A. A hack is needed
 because ngpc doesn't set PACR/PAFC, which may be because it's a custom
 part. Changed Taito PJC to use TMP95C063. Separated I/O Ports on both
 CPU's so you can apply the devcb2 callbacks individually. [smf]

-Added 8/16 bit data bus configuration to TLCS900H. Default is 16bit,
 neogeo pocket is 8 bit [smf]

-ddealer.c: Correct clock speeds for Double Dealer to match PCB.
 [system11]

-ddealer.c: Fill in several missing dipswitch settings and add
 dipswitch locations. [Brian Troha]

-trvmadns.c: Added PCB layout for Trivia Madness. [Brian Troha]

-Use 2864 for ROM. This allows XTIDECFG to flash the rom. Tested with
 2.0.0 beta 3. You must disable SDP because eeprompar doesn't emulate
 it & you must load from a file as if you load from eeprom then it only
 finds zeros. [smf]

-Renamed IDE8 to XTIDE. [smf]

-polepos.c: Added Dipswitch locations to the Pole Position and Pole Position 2 sets.
 [Brian Troha]

-added undocumented opcode that behaves like DPCL [smf]

-Preliminary SET FEATURES support. Only set transfer mode is currently
 supported, but this checks/sets flags in the identify device buffer.
 The buffer has been moved up into atahle and the idehd has been
 changed to work with words instead of bytes. [smf]

-yunsung8.c: Added PCB layout for Cannon Ball (Vertical). [Brian Troha]

-ddragon.c: Cleanup based on Double Dragon schematics [Phil Bennett]
 * Fixed sub-CPU interrupt mechanism
 * Implemented common RAM bus lock
 * Added interrupt acks
 
-peplus.c: Minor corrections and documentation updates including known
 payout tables for some sets. [Brian Troha]

-cubeqcpu.c, f8.c, minx.c, i8085.c, i860.c, i960.c, jaguar.c, lh5801.c,
 m6800.c, m37710.c, mb86233.c, mb88xx.c, mcs48.c, mc68hc11.c, mcs51.c,
 mn10200.c, pic16c5x.c, pic16c62x.c, tlcs900.c, pps4.c,
 s2650.c: Modernized cpu cores.  [Wilbert Pol]
  
-exprraid.c: Cleanups from schematics: [Phil Bennett]
 * Corrected CPU and YM3526 clock frequencies
 * Improved protection simulation
 * Added interrupt acks
 * Added service coin input


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Casanova [Yohji, Smitdogg, The Dumping Union, David Haywood, Mariusz Wojcieszek]
Double Wings [Charles MacDonald, David Haywood]
Puzzli 2 [David Haywood, rtw]
Puzzli 2 Super [David Haywood, rtw]
Panic Road [David Haywood]
Poka Poka Satan
  [bodger319, Yohji, Smitdogg, The Dumping Union, Luca Elia]
Touchstar Bonanza [Mariusz Wojcieszek]
Midnight Landing (Germany) [Phil Bennett]
Super Game Mega Type 1 [Tirino73, Mariusz Wojcieszek]
Tap a Tune [Phil Bennett, Mariusz Wojcieszek]


New clones added
----------------
Grand Striker (Japan) [Yohji, Smitdogg, The Dumping Union]
Mechanized Attack (Japan) [ShouTime, The Dumping Union]
Cyberbots: Fullmetal Madness (Japan 950424) (decrypted bootleg)
  [Yohji, Smitdogg, The Dumping Union]
Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 101)
  [XingXing]
Night Slashers (US Rev 1.2, HuC6280 Sound CPU)
  [Smitdogg, The Dumping Union]
Cosmic Guerilla (Spanish bootleg) [Angel Maestre]
Dungeons & Dragons: Tower of Doom (Asia 940412)
  [Tormod, The Dumping Union]
Street Fighter II: The World Warrior (Japan 920312)
  [Tormod, Layne, Smitdogg, The Dumping Union]
Street Fighter EX Plus (Japan 970407)
  [Tormod, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910522)
  [Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
Manx TT Superbike - DX (Revision D) [ShouTime, The Dumping Union]
Tekken Tag Tournament (Japan, TEG2/VER.C1)
  [Brian Troha, Smitdogg, The Dumping Union]
Street Fighter II': Champion Edition (Hung Hsi, bootleg)
  [iq_132, Smitdogg, The Dumping Union]
Enforce (Japan, Analog Controls) [ShouTime, The Dumping Union]
Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Dsyde, muddymusic]
Pipe Dream (Taiwan) [Bonky0013, The Dumping Union]
Crazy Kong (bootleg on Galaxian hardware, encrypted)
  [Ricky2001 / AUMAP]
Excelsior (set 2) [Bonky0013, The Dumping Union]
Space Invaders (TV Version, set 2) [Andrew Welburn, The Dumping Union]
Puzzle Bang Bang (Korea, version 2.9 / 990108) [gp-lee, The Guru]
Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117)
  [Charles MacDonald, ShouTime, The Dumping Union]
Cotton (set 2, Japan, Rev B, FD1094 317-0179b)
  [Charles MacDonald, ShouTime, The Dumping Union]
Chase Bombers (Japan) [ShouTime, The Dumping Union]
New Fantasia (Set 2)  [system11]
Manx TT Superbike - DX (Revision D)
  [ShouTime, The Dumping Union, R. Belmont, Brian Troha]
Pole Position (World) [Andrew Welburn, The Dumping Union]
Ikari 3 (Korea, 8-Way Joystick) [jysx012]
Gals Panic 3 (Korea) [gp-lee, The Guru]
Punch-Out!! (Japan) [ShouTime, The Dumping Union]
Pigskin 621AD (rev 1.1 6/05/90)
  [Ben Fino-Radin, Nicolas Francfort, Brian Troha, The Dumping Union]
Jurassic Park (Japan, Rev A, Convertion) [ShouTime, The Dumping Union]
Violent Storm (ver EAC) [RanaElia]
Free Kick (bootleg set 3) [Kevin Eshbach, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910411)
  [Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
DoDonPachi Dai-Ou-Jou (2002.10.07.Black Ver) [djvinc]
Trivia Madness - Series B Question set
  [mister_rf, Paul Vining, Brian Troha, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Usagi Online (v2.04J) [ShouTime, The Dumping Union, R. Belmont]
Casanova [Yohji, Smitdogg, The Dumping Union]


0.149u1
-------


MAMETesters Bugs Fixed
----------------------
- 05231: [Graphics] (namcos11.c) tekken2aa, tekken2ab, tekken2ub: 
  There’s a problem with the graphics (hap)
- 05228: [DIP/Input] (leland.c) cerberus: Player 1's buttons control 
  Player 2's actions; Player 2's buttons do nothing (Fabio Priuli)
- 03863: [Gameplay] (bking.c) All sets in bking.c: Gameplay doesn't 
  mirror what graphics indicate (hap)
- 05226: [Crash/Freeze] (mogura.c) mogura: Crashed after playing sound (hap)
- 04841: [Crash/Freeze] (mpu4.c) m4exotic, m4jflash, m4madmnc, m4mmm, m4przrfm,
  m4rhfev, m4spinbt, m4xch, m4xs, m4xtrm: [debug] Crash after OK (Robbbert)
- 05219: [Misc.] (tetrisp2.c) tetrisp2: Priority RAM test fails. (hap)
- 04466: [Graphics] (tx1.c) buggyboy, buggyboyjr, tx1, tx1a: Graphics totally 
  missed, audio start and suddenly stop (Olivier Galibert)
- 00419: dragngun: Hang at last boss (David Haywood)

Source Changes
--------------

-arkanoid.c: added Arkanoid hardware documentation [Guru]

-QT Debugger: Finished up the breakpoints window. [Andrew Gardner]
 It now shows breakpoints for all CPUs and lets you sort by each field.

-memory: Fix subunit reconfiguration [O. Galibert]

-Allow more than one ide controller on the same device [smf]

-tx1: The prom is accessed at 16bits, so load it as such [O. Galibert]

-segas16a.c: Removed the wb35a clone set and merged correct rom dumps for the 
 wb35 set by using correct dumps for program roms, tiles and sprites. Added 
 newly created (software derived) 317-0086 key by Chris Hardy & Charles MacDonald.
 [Brian Troha]

-meritm.c: Corrected the dipswitch settings for the Pit Boss Superstar III 30 & 
 the Pit Boss Supertouch 30 sets. [Brian Troha]

-Modernized Konami 007232 sound device [Osso]

-Modernized Taito PC080SN video device. [Osso]

-Split hard drive emulation from the ide controller. [smf]

-ata flash device derives from ide hdd device and adds pccard
 interface, instead of using an ide controller. [smf]

-es5510: Preliminary hookup to es5505/5506.  Samples are passed through
 unchanged for now.  [Christian Brunschen]

-Modernized Taito PC090OJ video device. [Osso]

-Modernized Konami 056800 sound device. [Osso]

-Build dependencies for files in src/emu [smf]

-powervr2: Explode the core/ta registers [O. Galibert]

-powervr2: Fix blc/blic [O. Galibert]

-neogeo: clean up PVC protection. [Alex Jackson]

-de_2:  Moved Laser War to de_2, as CPU Type 1 and Alphanumeric Type 1
 are very much similar to Type 2.  de_1.c is no longer needed. Added
 layout for Alphanumeric Type 3 games. [Barry Rodewald]

-memory: Need moar tables [O. Galibert]

-powervr2: Explode the dma registers [O. Galibert]

-New Savage Quest bios dump, still marked bad as there are still issues
 however they may be emulation related [Trevor Brown]

-jackal.c: Corrected rom names and added PCB locations to them. Added
 correct roms for the bootleg version. [Brian Troha]

-wd_fdc: Do the on-reset restore slightly differently [O. Galibert]

-Redumped Savage Quest Hard Disk [Trevor Brown]

-chdman: -c would only overwrite the amount of compressions defined -
 part of the default compressions might still have been used
 [Oliver Stöneberg]

-treesize in laserdisc CHD was uninitialized when input video had no
 audio channels [Oliver Stöneberg]

-m6809: Initially setting S with a 'TFR *,S' evidently should enable NMI [jedwidz]

-mc6845: Add rudimentary support for 'interlace and video' mode [jedwidz]

-Dumped S3 video BIOS in Savage Quest [Trevor Brown]

-Modernized the TC0080VCO and the TC0100SCN video devices [Osso]

-Modernized the Konami 053252 device [Osso]

-1943.c: fix DIPLOCATIONs [Alex Jackson]

-neocrypt.c cleanup part 1: simplify kf2k3pcb bios decryption, fix some
 endian issues [Alex Jackson]

-sec: Fix obvious typo [dgame]

-Modernized phoenix custom sound device. [Osso]

-Modernized MSM5232 device. [Osso]

-chihiro: few updates to the i386 processor and chihiro driver.
 [Samuele Zannoli]
 * adds lots of mmx and sse opcodes to the i386 processor
 * adds the fcomip x87 opcode
 * adds a "UINT8 *memory(UINT32 &size)" method to the
    naomi_gdrom_board device that returns the size and a pointer to
    the decrypted gdrom data (used by chihiro) Then for the chihiro
    driver:
 * adds basic stuff for the Nvidia audio APU
 * adds the "chihiro curthread" debugger command, shows information
    about the current active thread
 * adds the "chihiro irq,<number>" debugger command, to generate an
    interrupt with irq number 0-15 by hand
 * adds more patches to let the software run even if usb is not
    implemented
 * adds the Chihiro Type 1 baseboard/mediaboard features to let the
    system load the gdrom games
 * adds incomplete save state support
 * adds support to the Nvidia 3d accelerator to draw primitives where
    the vertex data is not stored in a vertex buffer but contained in
    the command stream

-IDE: Uses one timer instead of anonymous timers, so that resetting the
 device will stop any outstanding work. BSY is always set when waiting
 for the busy timer to fire. Implemented DASP & PDIAG functionality,
 device 1 is detected during reset & if device 1 fails diagnostic then
 device 0 sets bit 7 of it's diagnostic result. Ide cards now default
 to 1 hard disk, otherwise device 1 without a chd will cause device 0
 to report a controller error (AMIBIOS for example doesn't allow
 booting from device 0 if device 1 fails). Timing of DASP & PDIAG is
 set very short because of lack of wait states when accessing ATA bus.
 Improved SRST functionality, which has meant viper needed to be
 changed to trigger a hard reset instead of a soft reset. Writes to the
 command register are now ignored with BSY or DRQ is set (packet
 devices can accept the DEVICE RESET command but they are not supported
 yet). [smf]

-harddriv.c: converted to use modern n68681 device. [Osso]

-Make the Python scripts line ending agnostic (fixes *IX/OS X build
 from mamedev.org source zip)  [R. Belmont]

-Modernized TC0280GRD/TC0430GRW and TC0360PRI devices [Osso]

-DSP16 improvements. [Andrew Gardner]
 * Fixed R=M disassembly
 * Added flag formatting
 * Shadow register is hooked up
 * Opcode & flag fixes

-toaplan2.c: bgaregga DSW3 really are dipswitches and not
 "configuration". Also, make bbakraid inputs inherit from very similar
 batrider [Alex Jackson]
 
-Don't crash if pcap can't find a network interface's name [Richard L. Hamilton]

-RSP SSE optimizations/changes: [MooglyGuy]
 * Fixed load/store opcodes
 * Added SSE versions of the following opcodes: VMADH, VADD, VSUB,
   VADDC, VSUBC, VCH, VCR, VMRG, VAND, VNAND, VOR, VNOR, VXOR, and VNXOR

-Modernization of the remainder of taitoic as well as the deco_bac06
 device.  [Osso]

-Modernized DECO16 IC device [Osso]

-Sea Battle: added most of the graphics hardware and I/O [Mariusz Wojcieszek]

-segas16b.c: Correct rom labels for Tetris (FD1094, 317-0092) set and
 add Sega rom board ID# [The Dumping Union]

-i86: modernize 80[1]86 [Carl, Wilbert Pol]

-Modernize the Konami 037122 device.  [Osso]

-Modernizing the seta01 device.  [Osso]

-Modernization of decocomn device  [Osso]

-Fixes for building MAME with Visual Studio 2013 preview [smf]

-Modernized some others devices contained in konicdev.c: k007342,
 k007420, k052109, k051960 and k05324x.  [Osso]

-Modernized the x1_010 device.  [Osso]

-Converted the tmp68301 to a device.  [Osso]

-Added PAL16L8 dump to Commando (Bootleg set 2) [Kevin Eshbach]

-shangha3.c: Added PCB layout for the Shanghai 3 PCB. [Brian Troha]

-Improved Williams blitter logic and timing to match tests run on real
 hardware. [Sean Riddle]

-lindbergh: Skeleton of a skeleton [The Guru, O. Galibert]

-Hooked up sprite enable in Air Raid [Angelo Salese]

-Initial support for Fedora 19 / GCC 4.8.1 [R. Belmont]

-imgtool/modules/bml3: fix uninitialized variable reported by gcc 4.4.7
 [Lord Nightmare]

-Converted tms34061 to be a device.  [Osso]

-Modernized the following konicdev.c devices (k056832, k054000,
 k053936, k051316, k051733).  [Osso]

-Toaplan driver improvements [Alex Jackson, Guru]
 * Reorganized hellfire clone sets and improved descriptions:
    hellfire3 -> hellfire1  "Hellfire (1P set)"
    hellfire2 -> hellfire2a "Hellfire (2P set, older)"
    hellfire1 -> hellfire1a "Hellfire (1P set, older)"
 * Reorganized outzone sets and improved descriptions:
    outzonec  -> outzone  "Out Zone" (new parent)
    outzone   -> outzoneh "Out Zone (harder)" (former parent)
    outzonea  -> outzonea "Out Zone (old set)"
    outzoned  -> outzoneb "Out Zone (older set)"
    outzoneb  -> outzonec "Out Zone (oldest set)"
 * Fixed dip switches and inputs (after verification of the M68000 and
    Z80 code) in hellfire and outzone clones
 * Made some more additions and fixed some errors in Stephh's notes
 * Replaced truxton Z80 ROM with correctly sized one
 * Replaced hellfire2a Z80 ROM with correct one from parent set
 * Tagged outzonec Z80 ROM as BAD_DUMP and the set itself as
    GAME_IMPERFECT_SOUND after discovering that this clone's
    M68000 and Z80 ROMs are almost certainly mismatched,
    causing wrong sound effects
 * Corrected Z80 address map (RAM size is only 2KB)
 * Corrected manufacturer name for zerowing2
 * Corrected ROM names in twincobr and clones
 * added correct PROMs to fsharkbla, fixed ROM names, inputs, and improved
    descriptions of both Flying Shark bootleg sets
 * Added documentation about Twin Cobra PCB and about TMS32010 MCUs used by
    Toaplan games
 * Removed outdated comments from slapfght.c

-Modernized two more konicdev devices: 053251 and 054338.  [Osso]

-Split up in their own files the remaining modernized devices contained
 in konicdev.c.  [Osso]

-Modernized the buggychl_mcu device.  [Osso]

-Modernized the hyprolyb_adpcm device.  [Osso]

-Added ds1204 nvram to Pit Boss Superstar (9221-12-01)
 [Mariusz Wojcieszek]

-Converted Seibu CRTC to a proper device [Angelo Salese]

-meritm.c: Gave each Pit Boss series it's own dipswitches. Filled in
 what could be determined through game play.  Added optional button for
 some games to Clear High Score or Calibrate Touchscreen. Add
 documentation about custom (regional) versions of Superstar /
 Supertouch 30 sets.  Changed all Pit Boss series games to use the
 ZXCVB key layout with N for "play" and M for "raise". [Brian Troha]

-aristmk5: add GAL dumps [Heihachi_73]

-CPS-1 update [Team CPS-1]:
 * Fixed striderj, 1941r1 ROMs labels and locations, added
    documentation and pcb infos to video\cps1.c
 * Minor cosmetic reorder

-Modernized the upd7759 sound chip.  [Osso]

-Modernized trackfld and timeplt audio devices. [Osso]

-viper.c: redumped wcombat memory card [Shoutime]

-SH-2 CPU core timing changes  [notaz]
 * JMP should be 2 cycles, according to the manual.
 * OR #imm,R0 should be 1 cycle and OR #imm,@(R0,GBR) should be 3 to
   match the manual and other ops.

-Modernized the vlm5030 speech synthesizer chip.  [Osso]

-Modernized the irem_audio device.  [Osso]

-Modernized/converted nb1413m3 to a device.  [Osso]

-Merged Cross Shooter (Taito version) with stfight.c HW [Angelo Salese]

-Assorted code fixes including fixing some m6502 related compiler
 output, adding a missing dependency for YM3526 and a text change to
 the "RETURN" menu line.  [MAMESICK]

-Modernized the m72 audio device.  [Osso]

-Moved nb1413m3 configuration to inline config.  [Osso]

-Modernized the k001604 video device.  [Osso]

-remove the 'UNEMULATED PROTECTION' flag from Fighters History, for the
 first time ever you can actually play it until the end (previously the
 last 2 bosses would glitch because the protection results were
 missing) [Charles MacDonald, David Haywood]

-Fixed dip-switches in Street Fight driver [Angelo Salese]

-CPS-1 update [Team CPS-1]:
 * Verified dinoj ROMs labels and locations, added documentation and
    pcb infos to video\cps1.c
 * Added CK22B.1A PAL to chikij
 * Added a note to wofr1 and wofa since they could not be original but
   patched sets coming from desuicided boards

-Modernized the Beezer sound device.  [Osso]

-Modernized the namco sound device.  [Osso]

-Modernized the TX1, HC55516 and Exidy 440 CVSD audio devices.  [Osso]

-Split up the video devices contained in taitoic.c.  [Osso]

-QS1000 sound core issue now not a mandatory include which allows tiny
 builds to be built without it.  [MAMESICK]

-Fixed some unknown DIPs and corrected others from manual examinations
 for lethalj.c  [Bad A Billy]

-Memory system: added endianness to the memory_share class.  [Aaron Giles]

-Tilemap system: numerous changes:  [Aaron Giles]
 * Moved remaining legacy macros and typedefs to tilelgcy.h. This
    revealed a few drivers mixing and matching modern & legcy, which
    have now been fixed.
 * Changed get info callback signature to no longer pass the user_data
    pointer, but instead pass a reference to the tilemap object
    itself. Updated those few drivers using user_data to pull it out
    of the tilemap object with the new user_data() getter method.
 * Changed get info and mapping callbacks to be device_delegates so
    that they can be described at config time.
 * Added tilemap_memory object that is used internally for reading/
    writing to memory that backs a tilemap. This object is used to
    track a memory pointer that backs tilemap memory, and also is
    designed to transparently handle all bus width and endianness
    associated with reading and writing data in a tilemap.
 * Incorporated two tilemap_memory objects (basemem and extmem) into
    the tilemap object and added accessors to them, as well as
    read/write handlers for reading/writing to entries stored in the
    memory. This means that tilemap get info callbacks can now easily
    read data out of the tilemap in a generic way.
 * Rejiggered the initialization sequence for tilemap objects so that
    the tilemap_manager is not required to be present at
    instantiation.
 * Created a new tilemap_device, which can be used to declare a
    tilemap in the machine config, and which also is a tilemap object
    itself. The tilemap device will look for shared memory regions
    called "<tag>" and "<tag>_ext" and automatically plug them into
    the tilemap. The device also provides write handlers that can be
    used to write to the tilemap memory and mark tiles dirty, saving
    the need for each driver to write their own.

-Device system: moved required/optional device finders to a new header
 devfind.h.  [Aaron Giles]

-Atari drivers: removed all playfield and alpha memory and tilemap
 variables, apart from those needed by atarivc-using games (this will
 become a device in a future update). Updated all Atari 16-bit drivers
 to use the new tilemap_device instead, which provides all the needed
 functionality in a more generic way.  [Aaron Giles]

-volfied.c: Added dipswitch locations to the Volfied sets. [Brian Troha]

-thepit.c: Added dipswitch locations to The Pit, Round-Up / Fitter,
 Intrepid and Dock Man / Port Man sets. Gave Desert Dan it's own
 dipswitches and corrected them based on results of game play. [Brian Troha]

-suna8.c: Added dipswitch locations to Rough Ranger / Super Ranger,
 Hard Head, Spark Man, Star Fighter, Hard Head 2 and Brick Zone sets.
 Correct default settings as per manuals. [Brian Troha]

-stfight.c: Added dipswitch locations to the Empire City: 1931 / Street
 Fight sets. [Brian Troha]

-shanghai.c: Added dipswitch locations to Shanghai and Shanghai 2.
 [Brian Troha]

-itech32.c: Some minor corrections of dipswitches. Added a note about
 the Japanese World Class Bowling trackball input is read at an 45
 degree offset compared to normal orientation. [Brian Troha]

-Data East Protection Work [Charles MacDonald, David Haywood]
 * Complete new Data East 146 emulation based on extensive hardware
   tests.  The following now use a single implementation rather than
   incomplete per-game implementations
   Edward Randy (60)
   Mutant Fighter (66)
   Captain America (75)
   Lemmings (75)
   Robocop 2 (75)
   Super Shanghai Dragon's Eye (146)
   Funky Jet (146)
   Sotsugyo Shousho (146)
   Nitro Ball (146)
   Fighter's History (146)
   Stadium Hero 96 (146)
   Dragon Gun (146)
   Lock 'n' Loaded (146)
 * This fixes glitches in Fighter's History and Edward Randy in
   addition to bringing Super Shanghai to a working state.
 * Similar work has been started for the 104 based games, but no
   complete table has been derived from real hardware yet.

-Split the KonamiIC file into individual device files and moved all
 implementations of each device into those files, started to unify
 some code between the GX/Non-GX cases in addition to heavy cleanup of
 variable usage / names.  [David Haywood]

-tms1xxx.c, hcd62121.c, i4004.c, alph8201.c, apexc.c, am29000.c, arm.c,
 arm7.c, ccpu.c, cop400.c, cp1610.c: Modernized cpu cores.  [Wilbert Pol]

-Fixed Yamaha OPL key scale level orders [Alexey, Phil Bennett]

-Further observations about how the DVI video roms map on Dragon Gun and
 playback flags, fixed it not to hang at the last boss due to these
 for now [David Haywood]

-psikyo.c: Add dipswitch locations to all sets in the driver. Filled in
 some unknown dipswitches for Battle K-Road. Moved Region settings into
 the Game Configuration menu. Added a note about the Free Play mode in
 the Strikers 1945 sets not working. [Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-0086)
  [Chris Hardy, Charles MacDonald]
Desert Dan [Alberto Grego, Mariusz Wojcieszek, hap]
Super Shanghai Dragon's Eye (Japan) [Charles MacDonald, David Haywood]
Pit Boss Superstar III 30 [Mariusz Wojcieszek, Brian Troha, The Dumping Union]
Sea Battle [Mariusz Wojcieszek, hap]
Hidden Catch 2000 (AT89c52 protected) [Any, The Dumping Union]


New clones added
----------------
Arcadia [system11]
Dragon Gun (Japan) [M]
Tetris (Japan, H-System) [Alex Meijer]
Guardian Storm (Germany) [system11]
Super Poker (v100xD03) / Formosa (not working) [any, Luca Elia]
P-47 - The Freedom Fighter (Japan, Export) [Porchy, The Dumping Union]
Snow Bros. - Nick & Tom (The Winter Bobble hardware bootleg)
  [Alex Meijer]
Mini Boy 7 (set 3) [Brian Troha, Cornishdavey, The Dumping Union]
Shanghai 3 (US) [Brian Troha, The Dumping Union]
Jackal (World, Rotary Joystick) [ShouTime, The Dumping Union]
3 Wonders (bootleg) [Robbbert, Any, The Dumping Union]
Street Fighter Zero (Asia 950605) [Smitdogg, The Dumping Union]
Fighter's History (Japan ver 42-03, DE-0395-1 PCB)
  [Smitdogg, The Dumping Union]
Golden Tee 3D Golf (v1.9L) [Brian Troha, The Dumping Union]
Pit Boss Superstar (9221-12-01) [Brian Troha, The Dumping Union]
Knights of Valour 2 - Nine Dragons (ver 202) [69mustang, iq_132]
Speed Up (Spanish bootleg of Pole Position) [Marcos75 (from AUMAP)]
Zombie Raid (US & Japan release versions, prototype PCB) [Brian Troha,
  The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Chaos Breaker (v2.02J) [Shoutime]
Giga Wing Generations (v2.02J) [Shoutime]
Homura (v2.04J) [Shoutime]
Raiden III (v2.01J) [Shoutime]
Spica Adventure (v2.03J) [Shoutime]
Shikigami no Shiro III (v2.06J) [Shoutime]
Raiden IV (v1.00J) [Shoutime]
The King of Fighters '98: Ultimate Match (v1.00) [Shoutime]
Trouble Witches AC (v1.00J) [Shoutime]
Goketsuji Ichizoku: Matsuri Senzo Kuyou (v200906230) [Shoutime]
Chase H.Q. 2 (v2.0.6.JP) [Shoutime]
Samurai Spirits Sen (v1.00) [Shoutime]
Naomi DIMM Firmware Update for CF-BOX (Rev A) (GDS-0042A)
  [R. Belmont, The Dumping Union]
Golden Tee Fore! 2002 (v2.01.04 UMV)
  [R. Belmont, Smitdogg, The Dumping Union]
Golden Tee Fore! 2002 (v2.00.00)
  [R. Belmont, Smitdogg, The Dumping Union]
Carnival King (v1.00.11) [Brian Troha, R. Belmont]
