0.36 BETA 9

Important: due to changes in the palette system, there might be games that
had correct colors before, and wrong now. Please let us know if you find
any.


New games supported:
--------------------
Big Striker [Luca Elia]
Dream Soccer '94 [Bryan McPhail]
Kageki [Takahiro Nogi]
Kick and Run [Nicola Salmoria, Ernesto Corvi]
Kick Off [Luca Elia]
KiKi KaiKai [Nicola Salmoria, Ernesto Corvi]
Perfect Soldiers [Bryan McPhail]


New clones supported:
---------------------
Ajax (Japan)
Blue Print (Jaleco)
Checkman (Galaxian hardware) [Zsolt Vasvari]
Contra (Japan)
Donkey Kong 3 (Japan)
Dump Matsumoto (= Body Slam)
Fantasy (SNK)
Karate Dou (= Karate Champ)
Mega Zone (Konami)
Ring no Ohja (= The Main Event)
Thunder Blaster (= Lethal Thunder)
Undercover Cops (Japan)
X-Men (2 Players Japan)

These drivers have improved GRAPHICS:
-------------------------------------
- Fixed raster effects in Turf Masters (Japan course) and Zed Blade. Improved Super Sidekicks 2. [Massimo Morra]

Other drivers changes:
----------------------
- Fixes to Lazer Command and Meadows Lanes. [Malcolm Lear]

Changes to the main program:
----------------------------
- 16 bit support in the tilemap manager, so the Namco System 2 games no longer require -depth 8. [Phil Stroffolino]
- [DOS] Changed the -depth option behaviour, now it can be either 8, 16, or auto. The default is auto, which uses the color depth appropriate for the game. 8 forces use of a 256 colors display (faster but less accurate), 16 forces use of a 16-bit display (not suggested, doesn't work with all games). MAKE SURE TO SET depth = auto IN MAME.CFG, OR YOU'LL USE 16-BIT IN ALL GAMES.
- Fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. [Bryan McPhail, Nao]
- Several changes and improvements to the TMS34010 emulation and to the  Williams games using CVSD sound. [Aaron Giles]

Source:
-------
- [DOS] Now compiled with Allegro 3.9.27 WIP.
- Replaced MachineDriver->video_attributes VIDEO_SUPPORTS_16BIT with GameDriver->flags GAME_REQUIRES_16BIT. Added color_depth to struct RunningMachine and struct GameOptions. OS dependant code may set it to force a specific depth.  Added depth parameter to osd_create_display(). The OS dependant code MUST respect it - if it has special requirements, it must set the GameOptions flag beforehand.
- Calling palette_recalc() is now *MANDATORY* in all drivers that modify the palette. The palette will not be updated otherwise.
- Removed adpcm_sample_list, palette and colortable from struct GameDriver. Changed char *color_prom to int prom_memory_region.
- Updated the TMS9900 emulator. [Raphael Nabet]
