0.36 BETA 16

New games supported:
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Berlin Wall [Luca Elia]
Bomb Bee [Nicola Salmoria]
Cutie Q [Nicola Salmoria]
Fighting Soccer [Phil Stroffolino]
Kaitei Takara Sagash [Juergen Buchmueller]
Kodure Ookami [Takahiro Nogi]
Navalone [Juergen Buchmueller]
SOS [Juergen Buchmueller]
Toryumon [Andrew Prime]


New clones supported:
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Bermuda Triangle (older)
Big Pro Wrestling (= Tag Team Wrestling)
Champion Wrestler (Japan)
Crazy Cop (= Gang Busters)
Gee Bee (Namco)
Great 1000 Miles Rally (set 2)
Guerilla War (version 1)
Guevara (= Guerilla War)
World Wars (= Bermuda Triangle)

These drivers have improved GRAPHICS:
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- Fixed shadow/highlight in the Namco System 1 games (check Dangerous Seed's title screen!). [Vernon C. Brooks]

These drivers have new or improved SOUND:
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- Sound in Warp Warp. [juergen Buchmueller]
- Fixed sound in Sindbad Mystery. [Zsolt Vasvari]

Changes to the main program:
----------------------------
- Added vector intensity control to the On Screen Display (for vector games). [Mathis Rosenhauer]
- Unified keyboard and joystick interface, now they are all assigned in the "Input" menu and you can mix them at will. [Andrea Mazzoleni]
- [DOS] MMX optimized video blitting functions. [Bernd Wiebelt]

Source:
-------
- The transition to the GAME() macro is complete. struct GameDriver must no longer be used. Alro removed the old ROM_REGION() and ROM_REGION_DISPOSE() macros, and renamed ROM_REGIONX() to ROM_REGION().
- The functionality of osd_skip_this_frame() is now more strictly defined (see osdepend.h). Ports not complying with that must be updated, otherwise problems with certain drivers might arise.
- mixer.c now does all sound mixing, generating one single sample stream, played using the new osd_XXX_audio_stream() functions. All other OS dependant sample functions (osd_play_sample() etc.) have been removed. This should standardize the sound output across ports, and allow porters to write much cleaner sound code. [Aaron Giles]
- Removed some obsolete fields from struct GameOptions.
