0.36 BETA 14

Note: non volatile ram is now saved to a new directory, NVRAM (instead of the old HI). You must create that directory manually, otherwise the files will not be saved.

New games supported:
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Baluba-louk no Densetsu [Zsolt Vasvari]
Black Hole [Zsolt Vasvari]
Hopping Mappy [Nicola Salmoria]
Plump Pop [Nicola Salmoria]
Sky Kid Deluxe [Nicola Salmoria]
Soldam [Luca Elia]
S.P.Y. (not playable due to protection) [Nicola Salmoria]
Streaking [Zsolt Vasvari]
Super World Stadium '93 Gekitouban [Keith Wilkins]
Tank Force [Vernon C. Brooks]

New clones supported:
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Cosmo Gang (US)
Galaga 88 (set 2)
Jungle King (newer)
Knockout (= Triple Punch)
Marvel Land (US)
Pinbo (Jaleco)
Pole Position (Namco)

These drivers have improved GRAPHICS:
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- Sprite multiplexing support in the Exidy440 games, this fixes Chiller's start screen. [Aaron Giles]
- Fixed the internal orientation of the Cinematronics games, if you use artwork files for those games you'll have tomanually flip them (or redownload).

Other drivers changes:
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- Improved Capcom Avengers, the wrong colors are caused by the protection. [Phil Stroffolino]

Changes to the main program:
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- Added noise generator to the Namco sound emulation. [Takahiro Nogi]

Source:
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- Removed *rom_decode and *opcode_decode from struct GameDriver. Decryption must now be handled by *driver_init. If opcodes and data are decrypted separately, remember to allocate a larger chunk of memory in the ROM declaration, decode the opcodes there, and call memory_set_opcode_base() to tell the memory system where the opcodes are. Note that this new system allows bank switching with encrypted ROMs, which wasn't possible before. [Nicola Salmoria]
- Removed *hiscore_load and *hiscore_save from the GameDriver structure. To manage nvram/eeprom/cmos/etc the new *nvram_handler in struct MachineDriver must be used. High score save is temporarily disabled. It will be added again in a future release using an external .dat file. [Nicola Salmoria]
- The struct GameDriver reorganization is finally complete. Drivers should now use the GAME() and GAMEX() macros and not directly the GameDriver structure. IMPORTANT FOR PORTERS: Note that the clone_of field now is not necessarily 0 even if the game is not a clone. If clone_of is not 0, to know if the game is a clone you have to check (clone_of->flags & NOT_A_DRIVER) is 0.
- Added OSD_FILETYPE_NVRAM.
- MachineDriver->frames_per_second is now a float.
