0.35 BETA 11

New games supported:
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Armed Formation [Carlos A. Lozano, Phil Stroffolino]
Cabal [Carlos A. Lozano, Phil Stroffolino]
Double Dribble [Manuel Abadia]
Goindol [Jarek Parchanski]
Insector X [Nicola Salmoria]
Prehistoric Isle in 1930 [Bryan McPhail, Carlos A. Lozano]
Sichuan II (it's 100% emulated, but one ROM is missing so it doesn't work correctly) [Nicola Salmoria]
Terra Force [Carlos A. Lozano, Phil Stroffolino]
Ufo Robo Dangar [Carlos A. Lozano]
Vindicators part II [Aaron Giles]
Wiping [Allard van der Bas]
Wonder Momo [Nicola Salmoria, Ernesto Corvi]


New clones supported:
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Aero Fighters (Turbo Force hardware set 2) [Nicola Salmoria]
Blasteroids (version 4) [Aaron Giles]
Block Out (set 2) [Nicola Salmoria]
Bubble Bobble (US) [Brad Oliver]
Cosmo Police Galivan (set 2) [Nicola Salmoria]
D-Day (Olympia) [Zsolt Vasvari]
Do! Run Run (Do's Castle hardware) [Nicola Salmoria]
Do! Run Run (set 2) [Marco Cassili]
Eagle (set 2) [Marco Cassili]
Escape From the Planet of Robot Monsters (set 2) [Aaron Giles]
Green Beret (bootleg) [Mirko Buffoni]
Indiana Jones (set 2) [Aaron Giles]
Intrepid (set 2) [Thierry Lescot]
Last Duel (US set 2) [Byan McPhail]
Led Storm [Byan McPhail]
Majestic Twelve [Marco Cassili]
My Hero (Japan) [Nicola Salmoria]
Naughty Boy (Jaleco and bootleg) [Brad Oliver]
Pac Gal [Victor Trucco]
Punk Shot (4 players) [Nicola Salmoria]
Rastan (US) [Nicola Salmoria]
Spiders (set 1) [Nicola Salmoria]
Star Wars (revision 2) [Brad Oliver]
Stratovox (bootleg) [Nicola Salmoria]
Super Mouse (set 2) [Thierry Lescot]
Zaxxon (set 2) [Marco Cassili]


These drivers have improved GRAPHICS:
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- Better backdrop for Battle Zone (bzone.png) [Nathan Sturm]
- Fixed background in Street Fighter 1 [Olivier Galibert]
- Fixed foreground transparency in Pac-Land round 19 [Nicola Salmoria]
- Fixed sprite glitches in Jail Break and Iron Horse [Nicola Salmoria]
- Fixed sprites colors in Galivan [Nicola Salmoria]
- Several fixes and improvements to D-Day [Zsolt Vasvari]


These drivers have new or improved SOUND:
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- Added ADPCM samples to Mad Gear [Bryan McPhail]
- Fixed tune in Phoenix [Richard Davies]
- From this version the "astdelux""asteroid", "astrof", "berzerk", "blockade", "boothill", "bosco", "bzone", "carnival", "congo", "cosmicg", "dkong", "dkongjr", "elim2", "galaga", "galaxian", "gladiatr", "gorf", "hyperspt", "invaders", "mario", "phoenix", "punchout", "qbert", "rallyx", "redbaron", "sbasketb", "spacfury", "startrek", "stratvox", "tacscan", "tankbatt", "targ", "trackfld", "turbo", "vanguard", "wow", "xevious", "ym3812", "zaxxon", "zektor" samples are .wav files and no longer .sam.
- Support for Eliminator 2/4 player samples and additional sounds for Zektor [Jim Hernandez]


Changes to the main program:
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- Added support for .wav samples. The custom .sam samples are no longer supported (you can use the sam2wav converter to convert them) [Aaron Giles]
- [DOS] Rough triple buffering support in VESA modes. You can turn it on with  the -triplebuffer switch. It is not guaranteed to work well, but if it does,  it offers results similar to -waitvsync but without the performance drop. Do NOT use it together with -vsync or -waitvsync [Nicola Salmoria]

- A missing ROM for which no good dump is known to exist is no longer a fatal error - you can start the emulation even if the file is missing. Its space will be filled with random data. Of course the game will probably malfunction. The output of -verifyroms is slightly changed, it says "NO GOOD DUMP KNOWN" now and doesn't print 00000000 checksums [Nicola Salmoria]


Source:
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- Major overhaul to the Atari games, and fixes to the 68000 and 6502 cores to get them going properly [Aaron Giles]