0.199 2018/06/27 [#638 - Vas Crabb] ----------------------------------- MAMETesters Bugs Fixed ---------------------- - 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression) (AJR) - 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast (Carl) - 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage (AJR) - 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads (Ivan Vangelista) - 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb) - 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function (Ted Green) - 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes (Carl) - 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while (AJR) - 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed (Tafoid) - 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly (Ivan Vangelista) - 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches (Tafoid) New working machines -------------------- El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union] Geneve 9640 Mod [Michael Zapf] Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union] Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha] Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha] R-Zone: Battle Arena Toshinden [hap, Sean Riddle] New working clones ------------------ Apple //e (Spain) [AJR] Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa] Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft] Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union] Ghost Pilots (prototype) [Brian Hargrove] Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union] Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union] Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union] Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union] Jump Coaster (World) [ShouTime, The Dumping Union] Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union] Metal Slug 3 (NGM-2560, earlier) [Razoola] Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha] Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha] Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union] Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw] Titan (Pac-Man hack) [Craig Anstett, CraftyMech] Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union] Machines promoted to working ---------------------------- War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood] Clones promoted to working -------------------------- Head On (Sidam bootleg, set 2) [Angelo Salese] Head On 2 (Sidam bootleg) [Angelo Salese] New machines marked as NOT_WORKING ---------------------------------- Hikaru Check ROM Board [coolmod] Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union] Olympia Olytext 20 [Robbbert] Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union] Visual 550 [Al Kossow] New clones marked as NOT_WORKING -------------------------------- Air Hockey (6.12?, encrypted) [unknown] ALG 3DO Bios [Mr Invader] Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union] Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod] Power Stone 2 (bootleg) [Arzeno Fabrice, rtw] Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw] Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO] The Bally Game Show (LG-6) Germany [PinMAME] The Bally Game Show (LU-3) Europe [PinMAME] The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) [rtw, ShouTime] The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) [rtw, ShouTime] The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) [rtw, ShouTime] New working software list additions ----------------------------------- hp9k3xx_flop: 300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler, BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc, HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle] ibm5150: DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger] PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing] ibm5170: Excel (Version 2.10) [darksabre76] neogeo: Ghost Pilots (prototype) [Brian Hargrove] Metal Slug 3 (NGM-2560, earlier) [Razoola] pc98: 2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten, 98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan [Neo Kobe Collection] sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert] squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001] Software list items promoted to working --------------------------------------- pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09] New NOT_WORKING software list additions --------------------------------------- ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd] neogeo: Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO] Source changes: --------------- - esb: Fixed ROM loading bug [AJR]. - taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork) [AJR]. - keytronic_pc3270: Corrected INT0 line polarity - fixes keyboard error on tosh1000 [AJR]. - exidy.cpp, victory.cpp: Fully encapsulated audio devices [AJR]. - atetrisb3: Hooked up microcontroller to get working sound [AJR]. - i8275 DMA refinements [AJR]: * Exclude FIFO characters from counting towards filling character buffer. * Extend DMA up to one character past an "end of DMA" control code. - wicat: Reduced video glitches with more sensible interrupt handling [AJR]. - balsente.cpp: Split NVRAM between two X2212 devices [AJR]. - jedi: Moderate driver overhaul [AJR]: * Split NVRAM between two 4-bit X2212 devices. * Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed). * Modernized sound latches. * Use WSQ handler to drive TMS5220. - vta2000: Added speaker sound [AJR]. - balsente.cpp: Use ACIA devices for sound communication [AJR]. - x2212: Removed memory interface and cleaned up code [AJR]. - tms9928a: Exposed internal palette using device_palette_interface [AJR]. - dynax.cpp: Encapsulated "Rev. 2" blitter as a device [AJR]. - cidx628: Made this display something again [AJR]. - tatsumi.cpp improvements [Angelo Salese]: * Removed an ugly kludge in 'Round Up 5', fixing soft resets. * Added vertical text scrolling to 'Round Up 5'. * Fixed 'Apache 3' out-of-bounds colors for sprites (trees and buildings). * Fixed 'Round Up 5' video priority on map screen after a play. * Added background bitmap layers to 'Round Up 5'. * Improved road clipping for 'Round Up 5'. * Make "Cycle Warriors' sub CPU not stall on soft reset. * Added row/column scroll register select for 'Cycle Warriors' and 'Big Fight'. * Added shadow sprites to 'Cycle Warriors' and 'Big Fight'. * Inverted Oki status for 'Cycle Warriors' and 'Big Fight' - fixes "we got 'em" sample playback in the former. * Implemented per-tile high priority and opacity enable bits for 'Cycle Warriors' and 'Big Fight' - fixes several glitches. * Fixed color banks for 'Cycle Warriors' and 'Big Fight' - fixes fade in/out effects and CRT test colors. * Applied page wraparound for backgrounds - fixes various glitches in 'Big Fight' and 'Cycle Warriors'. * Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).. - ninjakd2.cpp: Attempted to fix bullets not shot by enemies in 'Omega Fighter' [Angelo Salese]. - taitosj.cpp: Added input buttons mode to kikstart [Angelo Salese]. - trucocl.cpp: Allowed multiple coin insertions [Angelo Salese]. - cischeat.cpp improvements [Angelo Salese]: * Fixed road/sprite priorities and long-standing road colors regression in 'Big Run'. * Hand-tuned sound frequencies to match reference for 'Big Run'. * Hooked up sprite DMA to Wild Pilot - fixes flickering. * Added backup RAM to 'Captain Flag'. - ms1_tmap.cpp: Initialize VRAM to sane default - fixes ugly back pen showing up in 'Big Run' [Angelo Salese]. - jalmah.cpp improvements [Angelo Salese]: * Re-wrote video emulation using Mega System 1 tilemap devices. * Fixed 'Urashima Mahjong' video priority during gameplay (score display and calls). * Emulated video scrolling partial updates for 'Urashima Mahjong' - fixes winning animations. * Fixed color protection in 'Urashima Mahjong' (girls and test mode). * Wrote a preliminary snippet for sound banking in 'Urashima Mahjong', 'Mahjong Channel Zoom In' and 'Mahjong Daireikai'. - cyclemb.cpp: Bumped sprite size in 'Cycle Maabou', fixed some missing sprites (for example in how to play screen) [Angelo Salese]. - Added AppVeyor build configuration [balrog]. - Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option [Belegdol]. - senjyo.cpp: Simplified starforc background color swap [cam900]. - seta.cpp: Simplified tilemaps and banking, and added output finders [cam900]. - ms32.cpp: Identified CPU types, fixed audio CPU clock [cam900]. - fmtowns.cpp: Fixed speaker output level [cam900]. - vis.cpp: Fixed sample rate divider [cam900]. - megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly [cam900]. - cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes [cam900]. - rltennis.cpp: Converted to object finders [cam900]. - sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups [cam900]. - dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size [cam900]. - williams.cpp cleaup [cam900]: * Reduced runtime tagmap lookups, improved tags, and reduced code duplication. * Added input_merger for interrupts and output_finder for outputs. * Converted palette to device. - m92.cpp updates/cleanup [cam900]: * Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps. * Made EEPROM save/load using NVRAM device. - neogeo.cpp: Add notes and fixed metadata for kof2003 [cam900]. - powerins.cpp cleanup [cam900]: * Reduced code duplication and runtime tagmap lookups * Cleaned up ROM loading. * Converted vertical blanking interrupt to screen vblank callback. - 20pacgal.cpp cleanup [cam900]: * Converted palette to device. * Reduced runtime tagmap lookups and deferred allocation to start time. * Restricted drawing to clipping rectangle. - ddragon.cpp cleanup [cam900]: * Replaced runtime tagmap lookups with object finders. * Converted darktowr bank switching to address_map_bank_device. * Fixed ADPCM ROM mapping. - pgmprot_igs027a_type2.cpp: Fixed martmast metadata [cam900]. - alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking [cam900]. - shangha3.cpp: Cleaned up Oki banking [cam900]. - snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map [cam900]. - Added a Discord presence plugin [Carl]. - witch.cpp: Attempted to fix garbage graphics after a bonus stage in 'Keirin Ou' [David Haywood]. - Made floppy emulation more robust, and improved bitstream handling [John Keoni Morris, Peter Ferrie, O. Galibert]. - markham.cpp updates [kazblox]: * Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash. * Marked microcontroller program as good dump based on observations and Phil Bennett's comments. - PlayStation GPU: Added missing primitives [krom]. - buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare]. - tms5220 updates. [Lord Nightmare].: * Removed unused time_to_ready and cycles_to_ready functions. * Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state. * Fixed issue where Speak VSM command produces endless silence with no VSM connected. * Suppressed side effects on debugger reads. * Fixed conditions for asserting ready signal, and zero FIFO at appropriate times. - Apple II: Re-implemented Echo II read/write flags and write latch based on hardware tracing [Lord Nightmare, Tony Diaz]. - alien.cpp: Added hand-made boot ROMs for 'Pingu's Ice Block', and documented known games [MetalliC]. - geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine [Michael Zapf]. - upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging [Michael Zapf]. - debugger: Added command for go_exception, and made save/load aware of address translation [Patrick Mackinlay]. - sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers [R. Belmont]. - zaurus.cpp: Converted to new PXA255 peripheral device interface [Robbbert]. - apc: Reduced runtime tagmap lookups [Ryan Holtz]. - kbdc8042: Added rudimentary PS/2 mouse support [Ryan Holtz]. - indy_indigo2: Added mouse cursor support to Newport graphics emulation [Ryan Holtz]. - 39in1: Split Intel XScale PXA255 peripherals into a separate device [Ryan Holtz]. - mips3: Added disassembler for Emotion Engine core opcodes [Ryan Holtz]. - vgmplay: Added playback controls and activity indicators [Ryan Holtz, Tafoid, Vas Crabb]. - sblaster: Implemented direct DAC mode - successfully tested in 'Scream Tracker 2.2' [shattered]. - ec1841: Added mouse emulation (Logitech bus mouse protocol) [shattered]. - Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remaining - allows Daytona USA 2001 to boot [snickerbockers]. - Added HP98543 medium-resolution color graphics card emulation [Sven Schnelle]. - hp9k_3xx improvements [Sven Schnelle]: * Fixed keyboard microcontroller part number. * Removed BASIC ROM cards from the default configuration as booting from floppy works now. * Hooked up NMI line to keyboard controller. * Split out common machine configuration. - Added HP9122 floppy drive emulation [Sven Schnelle]. - m68000: Fixed carry flag in divs instruction, and fixed pack instructions [Sven Schnelle]. - 6840ptm: Fixed divide-by-8 mode [Sven Schnelle]. - topcat: Improved window mover and fixed cursor handling bugs. Allows Pascal and other software to show something after boot on hp9k_3xx [Sven Schnelle]. - voodoo: Reinstated texture address masking - fixes segmentation fault in warfa [Ted Green]. - hornet: Added separate DIP switch settings for gradius4 - allows gun to work with default settings in terabrst and sscope [Ted Green]. - Updated DCS audio to get sf2049 closer to working [Ted Green]. - Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs [Vas Crabb]. - Machine configuration improvements [Vas Crabb]: * Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps. * Allowed implicit references to owner device in address maps. * Improved syntax for specifying address maps and screen update functions in machine configuration without macros. * Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload. * Consider floating point epsilon when validating crystal values. - Cleaned up bulk refactoring of output code [Wilbert Pol]. - asteroid.cpp: Documented 'Asteroid Deluxe Revision 3' changes, and corrected Difficulty DIP switch settings [Brian Troha]. - naomi.cpp: Added an alternate 'Ferrari F355 Challenge 2' program ROM dump [coolmod]. - polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs [Jordi Beltran Casany, Recreativas.org, The Dumping Union] - bking.cpp: Updated ROM labels for bking2 [Kevin Eshbach, The Dumping Union]. - pc98 software list updates [r09]: * Re-tested software with current MAME. * Corrected titles and re-labeled disks with their actual names. * Added usage notes for software that needs DOS. * Removed user disks from games where they aren't included in the original box, and the user is expected to create them. * Removed floppies for CD games that already exist in the CD software list. * Removed notes stating that the FDD format is not supported, as this is no longer true. - neogeo.cpp: Added Japan NEO-MVH MV1C BIOS [Razoola]. - alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card [ShouTime, Dane Biegert, The Dumping Union].