0.147 2012/09/17 [#576 - Miodrag Milanovic] ------------------------------------------- MAMETesters Bugs Fixed ---------------------- - 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese) - 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c: NVRAM written incorrectly - games never start. (hap) - 04323: mjflove, rongrongg, rongrongj: [debug] Crash after exit (Phil Bennett) - 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c: [debug] Crash immedately after OK (debug) (s.ronco) - 04978: [Sound] (scregg.c) dommy: Sound effects seem to be incomplete/missing (hap) - 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz, isgam : Black screen (Aaron Giles) - 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug] Crash before OK (Tafoid) - 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c, groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c, macrossp.c: [debug] assert: src/emu/attotime.h:146: frequency > 0 (Phil Bennett) - 04999: [Crash/Freeze] (pong.c) All sets in pong.c: [debug] Crash after OK (Couriersud) - 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash before OK (Robbbert) - 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c: [debug] Assert after OK (Phil Bennett) New games added or promoted from NOT_WORKING status --------------------------------------------------- Brick Zone (2 sets) [Luca Elia] Dodge City (9131-02) [Brian Troha, The Dumping Union] Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap] F1 Super Lap [David Haywood] Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap] GTI Club [Ville Linde] Hang Pilot [Ville Linde] Little Robin [David Haywood] Magicball Fighting (Korea) [Guru, David Haywood] Solar Assault [Ville Linde] Thrill Drive (JAE, JAB) [Ville Linde] Turbo Out Run (cockpit, FD1094 317-0106) [Chris Hardy, The Dumping Union] New clones added ---------------- Dodge City (2131-82, set 2) - Not working [Brian Troha, The Dumping Union] Exciting Soccer (US) [Tirino73] F1 Super Lap (World) [Uncle Tom] Fantasia (940307 PCB) [Brian Troha, The Dumping Union] Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.] Ms. Pac-Man Heart Burn [hap] Superman (US) [Dave France, The Dumping Union] Thunder Zone (World 4 Player) [Guru] New games marked as GAME_NOT_WORKING ------------------------------------ LD Mahjong #4 Shabon-Dama [Yohji, ranger_lennier, Smitdogg, The Dumping Union] Sega Clay Challenge [Super Menteur, R. Belmont] Source changes: --------------- - i386: xlat implementation fix [Alegend45]. - Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]. - Updated netlist implementation [Couriersud]:: * Now supports any resolution fitting reasonably into a UINT64 * Execution now uses a list sorted by execution time. * Implementation now supports analog and digital inputs/outputs. * First step in a move to "terminals" being both input/output. * Improved object model. Pong: * Rewrote video code, now emulates a monitor by analyzing the analog video signal and identifying vsync and hysnc pulses. * Removed all hacks. Overall performance increase of about 10% over the previous "pongf" implementation. - Patch that enables output of elements stored in software lists through -listsoftware [qmc2]. - Flicker: Boots up, some buttons working. WIP [Robbbert]. - Continuing new device implementation for SN76496 and clones - mrdo.c, pachifev.c, tp84.c [Osso]. - Flicker: Added remaining inputs, some notes, sound (of sorts), marked as working [Robbbert]. - Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]. - Written up a bare-bones M50458 OSD video chip device, used by Nintendo Super System HW [Angelo Salese]. - Continuing new device implementation for SN76496 and clones [Osso]. - Written a preliminary S-3520CF RTC chip device, used by Nintendo Super System [Angelo Salese]. - zac_1: added display, inputs, notes. ewf and sshtlzac marked as working [Robbbert]. - Fixed G-Stream G2020's sound banking. Compared with a real PCB and everything sounds as it should [trap15]. - Added IGT ID-023 Protocol to driver. This additional DBV protocol allows all remaining unsupported sets to accept dollar bills in-game. The protocol is switchable via driver configuration (along with denomination) [Jim Stolis]. - Shared palette fix for certain sms-based games in Mega Tech [David Haywood]. - 20pacgal.c: Add PCB layout for 'Pacman - 25th Anniversary Edition' [Brian Troha]. - Preliminary implementation of the Fujitsu MB90092 OSD chip, used by Super Famicom Box [Angelo Salese]. - Fixed for an SDL sound bug surrounding use of -speed and pausing frequently causing corrupt sound [Antonio Giner]. - Basic emulation of the Z180 in Super Famicom Box HW [Angelo Salese, nocash]. - Fixed default SDL OSX UI toggle key name [Curt Coder]. - Added Swedish/Finnish SDL keymaps for OSX and Linux [Curt Coder]. - ppc: Implemented PPC403 DMA chaining [Ville Linde]. - Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver- specific video updates where it belongs [Aaron Giles]. - Added some further methods and helpers to the bitmap_t and rectangle classes [Aaron Giles]. - Created a sega_16bit_common_base class which handles the common Sega palette RAM mappings and open bus reads [Aaron Giles]. - nwk-tr.c: Improved LAN controller emulation [Ville Linde]. - segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as 317-0106 and provided a working decryption key [Chris Hardy]. - Verified Dip Settings using Dip Sheet and through playtesting for deadconx, deadconxj [Tafoid]. - PowerPC: Fixed 601-type BAT processing [R. Belmont]. - taito_x.c: Corrected the ROM names for the Superman sets. Added info about an alternate ROM layout using a daughter card and half sized mask roms. Changed 'Gigandes (Japan)' to 'Gigandes (earlier)' as both sets support English/Japanese via dipswitch. But one set has a revised and corrected service mode [Brian Troha, Dave France, The Dumping Union]. - Improved SPC700 cycle opcode timings [Angelo Salese, byuu]. - Fixed a major bug with 5A22 timings, that was incorrectly taking extra steals at every read, write and rmw types of opcode [Angelo Salese]. - Moved multiplication and division operation from SNES to 5A22 CPU core file [Angelo Salese]. - Updated looping.c to use the new tms52xx device implementation [Osso]. - Made core able to use bios selection per slot device [Miodrag Milanovic]. - Made S1410 device act as a SCSIHD with the custom commands, added D9060HD & ACB4070 devices to do the same thing [smf]. - Numerous jedutil tool improvements [Kevin Eshbach]: * Made some modifications to the jedutil tool to allow the viewing of simple combinatorial jeds (adding support for registered and gals in the future) by taking a jed file and printing out human-readable equations. Changed the command line options of the jedutil tool to know take an initial argument to specify what the tool should do. * For example to convert a jed to bin the command is now: jedutil –convert jedutil –convert . * To view a jed file with human-readable equations the command is jedutil –view . - gfx_element is now a class. Accessors are provided for all necessary elements. Updated some of the more, ah, creative uses/abuses of the gfx_elements [Aaron Giles]. - Split out callbacks from scsibus_device into scscb_device, eventually this will be a SCSI device. SCSIBus_interface is no longer required and has been removed [smf]. - DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]. - PowerPC: 100% pass of integer portion of PPCTorture on all DRC backends [R. Belmont]. - es5503: Preserve phase when oscillators loop [R. Belmont]. - nwk-tr.c: Fixed LAN controller issues in 'Thrill Drive' [Ville Linde]. - xforce: Fixed display [Robbbert]. - Promoted brickzn to playable state [Luca Elia] * Fixed gfx ROMs loading. * Fixed inputs in joystick version. * Alternate data decryption. * Fixed alternate opcode decryption ranges. * Palette encryption, banking and writes disable. * Work RAM disable * Multiplexing of registers through protection. * Added cheat / debugging inputs. - Understood how the Seibu COP collision detection really works, greatly improving Godzilla, Heated Barrel and SD Gundam RT gameplay [Angelo Salese, Smitdogg]. - Generalized the PLS100 into a PLA device of variable amounts of inputs/outputs/terms [Curt Coder]. - In device_state_interface, rename state() to state_int() and set_state() to set_state_int() for consistency. Update all callers. Also add set_pc() helper and updated all callers to use that instead of set_state_int(STATE_GENPC) [Aaron Giles]. - Added device_t::state() method to get the state interface. Added redundant device_state_interface::state() method to catch redundant use of it [Aaron Giles]. - segac2.c: Corrected the ROM names for 'ThunderForce AC' [Arzeno Fabrice]. - Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the above methods [Aaron Giles]. - Add ambiguous execute() and memory() methods to the device_execute/memory_interfaces respectively in order to catch unnecessary usage of the corresponding device_t methods. Removed all existing redundant usage [Aaron Giles]. - merit.c: Added dipswitches to the 'Pit Boss' sets with dipswitch locations. Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. Mapped player 2 controls for cocktail mode [Brian Troha]. - Closeout on old macros. Retired cputag_set_input_line and cputag_set_input_line_and_vector, replacing them with machine.device("tag")->execute().set_input_line[_and_vector] [Aaron Giles]. - meritm.c: Various ROM name corrections and additional minor documentation [Brian Troha]. - meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB [Brian Troha]. - Fixed an horizontal scrolling bug in 'Sengoku Mahjong' [Angelo Salese]. - Rotation: Fixed displays, fixed sensors so that the game is now playable [Robbbert]. - es5503: Fix IRQ timing error introduced when I did the device conversion [R. Belmont]. - Made accurate trigonometry maths in Seibu COP [Angelo Salese, Smitdogg]. - Rewrote the SAA5050 Teletext character generator. Removed saa505x.c which was used by bbc.c, and refactored all drivers to use the new implementation [Curt Coder]. - idetrl.c: Support IDE command 0x31 (IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]. - splash.c: Changed the Machine Config to use actual OSC values and measured clocks as listed in the driver. Added a note about a Splash PCB with alternate (higher) OSC clocks. Added a note about The Return of Lady Frog 9 ROM and the 1 bit difference between the two sets [Brian Troha]. - Fixes so MESS on PowerPC OS X builds and works again. MAME is still lost cause [R. Belmont]. - Updated DOCS config.txt and windows.txt with recent commands that were never added to documentation as well as some clarifications [Tafoid]. - expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards used for the two different versions of Fantasia [Brian Troha]. - segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]. - tumbleb.c: Filled in a few dipswitches for Magicball Fighting [Brian Troha].