0.145u7 2012/04/22 [#568 - Miodrag Milanovic] --------------------------------------------- MAMETesters Bugs Fixed ---------------------- - 00485: [Sound] gotcha: The woman's voice gets cut off. (hap) - 04746: [Crash/Freeze] All sets in midzeus.c, seattle.c, vegas.c: Crash before OK (Aaron Giles) - 04747: [Crash/Freeze] All sets in psikyo.c: Crash after OK (Aaron Giles) - 04748: [Crash/Freeze] ninjakun: Crash after OK (Aaron Giles) - 04749: [Crash/Freeze] grndtour: Crash after OK (Aaron Giles) - 04750: [Crash/Freeze] btoads: Crash after OK (Aaron Giles) - 04751: [Crash/Freeze] All sets in darkhors.c: Crash after OK (Aaron Giles) - 04752: [Crash/Freeze] All sets in atarigt.c, atarigx2.c: Crash after OK (Aaron Giles) - 04754: [Crash/Freeze] All sets in qdrmfgp.c: Crash after OK (Aaron Giles) - 04756: [Crash/Freeze] littlerb: Crash before OK (Aaron Giles) - 04757: [Crash/Freeze] majorpkr: Crash after OK (Aaron Giles) - 04758: [Crash/Freeze] gal3: Crash after OK (Aaron Giles) - 04760: [Crash/Freeze] cobram3: Crash after OK (Aaron Giles) - 04761: [Crash/Freeze] waveshrk: Crash after OK (Aaron Giles) - 04764: [Documentation] sfight2 and clones.: The correct description is "Street Fighter II". New games added or promoted from NOT_WORKING status --------------------------------------------------- Draw Poker - Joker's Wild (02-11) [hap, Roberto Fresca] Draw Poker - Joker's Wild (Standard) [hap, Roberto Fresca] Silver Millennium [Bonky0013, David Haywood] New clones added ---------------- Hot Mind (Fit of Fighting Hardware) [f20v] (NOT WORKING) Zeke's Peak [Sandro Ronco] New games marked as GAME_NOT_WORKING ------------------------------------ Golden Arrow [hap, Kevin Mullins] Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver. 202CN, bootleg) Ninja Assault [Guru, Deunan Knute] Star Trek: Voyager [R. Belmont, Mr. CAST, Smitdogg, The Dumping Union] Source changes: --------------- - m68k improvements [Hans Ostermeyer]: * Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits (corrects Domain/OS 10.3.5 crash on page boundry). * Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and FLOG10 instructions. ' kinstb, ffight2b, iron, denseib, sblast2b (snesb.c) [stephh] : * Fixed Dip Switches and Coin Inputs (after verification of the 5A22 code). - PGM, Scorpion 4/5 and Astra Fruit Machine [David Haywood]: * Slightly reworked some previous PGM submissions. * Reorganized many bfm_sc4/sc5 sound roms. * Added some notes, code and alternate revisions to astrafr.c. ' nbmj8891.c: Fixed font graphics in hanamomo [Takahiro Nogi]. - uPD1990AC: Only latch CSx bits when STB is high [R. Belmont]. - proconn.c [David Haywood]: * Added the basic device definitions for this driver with some NULL callbacks for now, setting the framework for more progress later. - globalfr.c VFD improvement to allow for better debugging as well as some ROM splitting of clones for the driver. Also did some stepper motor work to support more types. [James Wallace]. - ecoinf3.c [David Haywood]: * Added some 8255s (maybe too many, not sure how many the PCBs have) and identified where it writes the 'VFD' strings. - silvmil.c: Added known dipswitches & locations. Derived clock speeds from actual OSCs located on the PCB [Brian Troha]. - Revamped the sprite decryption of raiden2-like Seibu boards [Andreas Naive]: * Added support for Zero Team. * Code refactored to clarify the algorithm. - Improvements to Jaleco's "Stepping Stage Special" [Luca Elia]: * Fixed memory maps, ROM loading, added inputs. * Hooked up sprites, hacked in the text layer. * Can be made to boot using the debugger. - icecold.c [Sandro Ronco]: * This game has mechanical parts so it's not exactly playable, but it is possible try it until the end giving the expected inputs. * Imported the i8279 device from MESS and updated to support sensor mode and mask nibble. * Made a simple layout and the defined input ports. - Improved the serial emulation in 68307 and added some logging, removing the hack in bfm_sc4.c [David Haywood]. - Meyco driver improvements [Roberto Fresca]: * Reworked Inputs for all games. * Added button-lamps support. * Created internal control layout for all games. * Added mech counters support. * Promoted all games to working state. * Renamed the mdrawpkra ROMs based on PCB picture. * Renamed the driver to meyc8080.c. * Added technical and game notes. - Preliminary Imagetek I5000 sound emulation [hap]. - Started giving Scorpion games their own reel / key configs, which is needed for most of them to pass their post / not hang on 'reel errors' or infinitely spinning reels. Also more work on 68307's [David Haywood]. - Converted turbo.c to use i8279 device [Sandro Ronco]. - Added some better command handling to stop SC4 games from overwriting their attract mode messages with garbage [James Wallace]. - Preliminary work on Scorpion 4 lamps + more set resorting [David Haywood]. - Discovered similarities in gotcha.c to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources. Refactored each based on this information [David Haywood]. - Refactored a few things related to reels and use of layouts allowing for more function with less work [David Haywood]. - CPS-3 update [Team CPS-1]: * Fixed CD Catalog # for jojoba 990927 and properly renamed the CHD. * Realigned the games table. - amaticmg.c: Figured out encryption [Andreas Naive]. - paradise.c: Corrected Difficulty DSW for Penky and added notes about alternate DSW settings as found in scanned Pins & Dip manual [Brian Troha]. - gumbo.c: Added dipswitch locations to all sets in the driver [Brian Troha]. - sliver.c: Filled in / Corrected all dipswitches for Sliver and added dipswitch locations [Brian Troha]. - sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and added dipswitch locations [Brian Troha]. - pokechmp.c: Correct dipswitches as per manual and add dipswitch locations [Brian Troha]. - sangho.c: Sexy Boom's difficulty DSW setting corrected and verified [stephh].