0.133 ----- MAMETesters Bugs Fixed ---------------------- - 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap) - 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles) - 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles) - 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles) - 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese) New games added or promoted from NOT_WORKING status --------------------------------------------------- Multi-Poker [Roberto Fresca] New clones added ---------------- Super Free Kick (set 2) [Klaus Sommers] Source changes: --------------- - Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU [Fabio Priuli]. - CDP1802 [Curt Coder]: * Refactored the Q and DMA callbacks to use devcb. * Fixed state code output and load mode. - Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games [Aaron Giles]. - ARM7 improvements [R. Belmont]: * Added ARMv5+ CLZ instruction. * Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy. * Fixed disassembly of CLZ. - Improved DIP switches in toypop [kanikani]. - Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]. - Naomi update [Deunan Knute, R. Belmont]: * Implemented cartridge protection chip mechanism. * Added protection data for doa2 and doa2m. * Added real dumped cartridge X76F100 data for doa2/doa2m. - Several MESS-specific snes fixes for rendering [Angelo Salese]. - Merit Multi-Poker improvements:l [Roberto Fresca]: * Full Inputs. * DIP Switches. * Simulated spark-watchdog circuitery. * Demuxed custom port. * NVRAM support. * CPU clock derived from #defined crystal. * 8000-8007 Output ports. * Coin related counters. * Sound components and trigger found at 8000-8003, bit2. * Full lamps support. * PCBs layouts & technical notes. The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced. Colors are still wrong. - Added documentation regarding different Cobra Command versions [Ruben Panossian]. - Fixed card reset in Taito g-net games [Joerg Hartenberger]. - Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble [hap]. - Decoded some RAM based tiles in jclub2 [David Haywood]. - Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II [hap].