0.132u2 2009/06/25 [#487 - Aaron Giles] --------------------------------------- New Games Added or Promoted from NOT_WORKING Status --------------------------------------------------- Pro Sports [Angelo Salese] Candy Puzzle [Mariusz Wojcieszek, stephh] Harem Challenge [Mariusz Wojcieszek, stephh] New Clones Added ---------------- High Impact Football (rev LA1 12/16/90) [K. Lee, M. Josephson, Smitdogg] Asteroids (rev 4) [Andy Welburn, Dumping Union] Lupin III (set 1) [Hau, Team Japump] New Games Marked as GAME_NOT_WORKING ------------------------------------ Hit Poker [Angelo Salese] MAMETesters Bugs Fixed (4): --------------------------- - 02974: [Crash/Freeze] dmdtouch: Freeze/Hang of process (Angelo Salese) - 03278: [Gameplay] steelwkr: Inserting a coin at certain moments during attract mode results in a broken game. (Hau) - 03276: [Sound] bangball, balcube, batlbubl, daitoa: Missing sound (Fabio Priuli) - 03267: [Crash/Freeze] arabian, arabiana: Game Hangs In demo or play (Tafoid) Source changes: --------------- - Added sound to bayrouteb2 [Angelo Salese]. - Identified the main CPU in Pachi Fever [Olivier Galibert, Wilbert Pol]. - Fixed sprite flipping bits in Pro Sports [Angelo Salese]. - Cleaned up sexyboom memory map [Angelo Salese]. - Identified the main CPU in Hit Poker [Olivier Galibert]. - Fleshed out the MC68HC11 CPU core, adding support for numerous new opcodes and basic IRQ support [Angelo Salese]. - Improved/fixed ROM names for Mortal Kombat 4 [Brian Troha]. - Add correct keys for Sports Shoting USA and Ranger Mission [Andreas Naive]. - Added extremely rudimentary Atmel 8-bit AVR CPU core, missing most opcodes and any attempt at proper cycle counts [MooglyGuy]. - Added PCB layout for Gaelco's Bang!, corrected Bang! ROM names and minor correction of Snowboard PCB layout [Brian Troha]. - Fixed gfx decoding in Hit Poker [David Haywood]. - Made some logic fixes to Hit Poker and significantly improved the video [Angelo Salese]. - hachamf: Redumped GFX maskROM and corrected filename [Team Japump!!!]. - Amiga AGA update: Fixed sprite data fetching and sprite colors [Mariusz Wojcieszek]. - Cubo CD32 update [stephh]: * Fixed inputs. * Found why inputs are not read (protection ?), hacked to work now. - Fixed PPCDRC incorrect instruction checksum order [Phil Bennett, R Belmont]. - Fixed breakpoints in the TMS9900 CPU core [Olivier Galibert]. - Improved sound and inputs in Midnight Landing [Angelo Salese]. - Improved protection simulation for Brap / Shogun warriors, eliminating the hardcoded table with the initial program snippet in, getting it from the ROM instead, and generally cleaning things up [David Haywood]. - Added GALs to the Klax sets and fixed the ROM names [Kevin Eshbach]. - Updated Bally Sente Spiker with the cartridge type and added notice that it has an undumped PAL [Kevin Eshbach]. - Added some information to the Gottlieb driver about the board ids of Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game ids [Kevin Eshbach]. - Removed Shooting Master Unprotected set since the initial dump was bad and turned out to match the EVG revision [Kevin Eshbach]. - Normalized driver-specific drawing code to use the standard parameter ordering: bitmap, cliprect, gfx... Updated most video drivers to use the more modern drawgfx_* variants. Eventually the generic drawgfx will be deprecated, so please use the newer functions [Atari Ace]. - Added casts to ensure proper values are passed to the ctype.h functions [Juergen Buchmueller].