0.127u4 2008/09/18 [#455 - Aaron Giles] --------------------------------------- MAMETesters Bugs Fixed ---------------------- - 01897: [Original Reference] birdtry: DIP switch settings from manual (Tafoid) - 02210: [Misc.] fieldday, undoukai: Game doesn't start. Source typo in 0.126u2 (MASH) - 02233: [Speed] chboxing, chwrestl, dokidoki: Game Speed/Timing issue (Curt Coder) - 02239: [Sound] stunrun: No OKI6295 sound (Aaron Giles) - 02240: [Crash/Freeze] All Sets in namcos12.c: Game Freeze (Aaron Giles) - 02241: [Sound] kncljoe, kncljoea: Missing AY-3-8910A sound effects (Aaron Giles) - 02242: [Gameplay] ikarijp, ikarijpb: Test screen now required to be cycled to enter game (Nicola Salmoria) - 02248: [Sound] All sets in m58.c: No sound in game (Aaron Giles) - 02249: [Crash/Freeze] All Sets in zn.c: Game Hangs (Aaron Giles) New games added or promoted from NOT_WORKING status --------------------------------------------------- Fire Fox (still needs proper laserdisc support) [smf] New clones added ---------------- Hot Mind (adjustable prize) [David Haywood, Roberto Fresca] Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) [bonky_0013] Pool 10 (italian, set 4) [Roberto Fresca] Tengai (World) [Jet Black / Tormod] Three Wonders (hack?) [EMMA team] New games marked as GAME_NOT_WORKING ------------------------------------ Funny Land de Luxe [Tomasz Slanina] Source changes: --------------- - Added correct colour PROMS to arkatour [Dazzer]. - Added DIP locations to the dec0 driver [Tafoid]. - Added lamps support + layout to magjoker and galaxi. Magjoker has a good lamps sequence in the attract [Roberto Fresca]. - Added new built-in variable "frame" to the debugger [Aaron Giles]. - Added redump of indytemc. There's sprite/playfield flipping issues, hence GAME_IMPERFECT_GRAPHICS [Dazzer]. - Changed laserdisc video parameters to position the screen area at the bottom rather than the top, since this corresponds more closely to standard line numbering [Aaron Giles]. - Changed Namco NA-2 to use real C70 BIOS. Removed sound and input simulation code. Changed the NA-1/2 MCU type to M37702 [Phil Bennett]. - Changed Namco NB-x to use real C75 BIOS, read controls the real hardware way [R. Belmont]. - Changed requirements for laserdisc CHDs to require a new chunk of metadata with pre-decoded frame information. Modified chdman to automatically produce this for CHDs that are of the appropriate parameters. To fix up existing CHDs, use chdman -fixavdata on the CHD [Aaron Giles]. - Continued I/O map merging [Andrew Gardner]. - Converted PR-8210 emulation over to using the actual MCU from the laserdisc player. This MCU controls low-level functions such as slider position and laser on/off, and receives decoded vertical blanking data in order to make decisions. Removed old HLE behavior. Note that the overlay text is displayed via the UI; this is temporary and will be fixed shortly [Aaron Giles]. - Converted Simutrek-hacked laserdisc emulation to using the actual MCU from the game, which in turn hands off commands to the PR-8210 MCU. This is still not 100% but is pretty close at this point and achieves the correct behaviors in most cases [Aaron Giles]. - CPU-internal regions now have priority again. Fixed mario by installing a handler in the SOUND_START function [Aaron Giles]. - Extended the vbiparse code to support pack/unpack, and to more fully document all the meanings of the VBI codes [Aaron Giles]. - Fixed crash when hitting watchpoints on static handlers [Aaron Giles]. - Fixed Cube Quest overlay scaling to cover the whole screen [Aaron Giles]. - Fixed device-based ROM loading to support loading ROMs from the game's ZIP as well [Aaron Giles]. - Fixed inputs in Main Event (SNK) based on the info in http://otoya.sheep-cloud.net/dipsw/ma-mo/mainevent.html [9IEM1smI0]. - Fixed refresh rate and interrupts in sg1000a driver, added 8255PPI and coin counter [Curt Coder]. - Improved DIP switch handling and added DIP locations in epos.c [Tafoid]. - Improvements to Funworld driver [Roberto Fresca]: * Added new clone: Pool 10 (italian, set 4). * Improved lamps layout for all games. * Added Pool 10 pinout and DIP switches info. * Updated technical notes. - Jaleco 'Bomb's Away' Improvements [aDG4W+qp0]. - Modified the laserdisc core to leverage the pre-decoded frame metadata, which is now required. This improves seek times when searching and allows the player-specific emulation access to the VBI data as soon as it would really be available. Changed update callback timing to fire just before the first line of VBI data would be read; at that point, the frame selection is assumed to be committed [Aaron Giles]. - Separate NBA Jam TE from NBA Jam as they are not technically clones of each other [Atari Ace]. - Updated ldplayer to support slow/fast forward movement, frame/chapter display, and separate controls for scanning/stepping [Aaron Giles]. - Verified cpu clocks and corrected/verified OKI M6295 frequencies and pin for Shadow Force [Corrado Tomaselli].