0.125u6 2008/06/17 [#441 - Aaron Giles] --------------------------------------- MAMETesters Bugs Fixed ---------------------- - 00181: [Sound] ddragon3: OKI volume is too low in MAME (sonikos). - 00417: [Sound] ddragon3: the title voice should start when the background tune hits its highest note (sonikos). - 01441: [Sound] ctribe, ddragon3: The OKI6295 playback frequency is too high (sonikos). - 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch doesn't work (Couriersud). New games added or promoted from NOT_WORKING status --------------------------------------------------- Alien Storm 2 player World [Frederic Canoen] New clones added ---------------- Terra Force (bootleg with additional Z80) [David Haywood] The Combatribes (Italian bootleg) [Sonikos] Turbo Outrun - White Cockpit version [Frans van Egmond] New games marked as GAME_NOT_WORKING ------------------------------------ Wonderboy 3 System16A FD1089A [Volker Hann] Source changes: --------------- - MIPS3 recompiler [Aaron Giles]: * Added UML comments for common state variables. * Removed some unused fields. * Implemented LL/LLD/SC/SCD (only works single-processor for now). - Added sound emulation to "Wily Tower', 'Atomic Boy' and 'Fighting Basketball' [Tomasz Slanina]. - Improvements to squahitsa [David Haywood]. - Progress on protection simulation for 2 Crystal System titles. Still not working [ElSemi]. - Some progress on tankfrc4 inputs [David Haywood]. - Created common virtual TLB managment module. Updated MIPS and PowerPC code to make use of it [Aaron Giles]. - Added a validity check against reading input ports at init time [Curt Coder]. - Cleaned up software bilinear filtering code. Added bounds checking. Enabled by default for snapshots and movie rendering [Aaron Giles]. - Added new option: -snapsize, which lets you specify the target resolution for snapshots and movies. The existing behavior is still the default: create snapshots and movies at native pixel resolutions [Aaron Giles]. - Added new option: -snapview, which lets you specify a particular view to use for rendering snapshots and movies. The existing behavior is still the default: use a special internal view and render each screen to its own snapshot in its own file. When using this option to specify a view other than 'internal', only a single snapshot file will be produced regardless of how many screens the game has [Aaron Giles]. - Improved AVI and MNG recording to properly duplicate/skip frames as appropriate to keep the correct framerate [Aaron Giles]. - Added new function video_get_view_for_target() which selects a view based on a command-line parameter and the configuration. Changed Windows OSD code to use this instead of its own logic. Changed -snapview to share the logic as well, enabling 'auto' as a -snapview option [Aaron Giles]. - Renamed "Nintendo z80gb" CPU core to "Sharp LR35902" [Wilbert Pol]. - UML [Aaron Giles]: * Reactivated back-end validation mechanism. * Added back-end validation for ADD/SUB/MUL/DIV/CMP forms. * Fixed several errors in dealing with more obscure flag combinations. - konamigx frequency tweaks [Yasuhiro Ogawa]: * Set screen refresh rate to 58Hz (parameters from developer manual are not 100% correct). * Removed sound CPU clock hack. - Set tecmosys screen refresh rate to measured 57.4458Hz [Guru]. - Added missing machine parameters and removed deprecat.h usage in a number of drivers/ and machine/ files [Oliver Stoenberg]. - Changed all games after 'Street Fighter 2 CE' to have a 12mhz clock. Verified on Megaman and Quiz and dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH cps1 board with 12mhz clock [Corrado Tomaselli]. - Converted many drivers in the d-j alphabetical range to use input_port_read() instead of input_port_read_indexed() [Fabio Puiuli]. - ddragon3 driver cleanups/fixes [sonikos]: * Fixed the mess dips location in ctribe. * Added dips location in all sets of ddragon3. * Added the missing DIPs (now are 8x2) on ctribe,ctribe1,ctribeb, ctribb2 and ddrago3b. * Fixed the "Stage Clear Energy" dips in ctribe. * Adjusted the frame rate from 60hz to around 57 as reported on mametester ID 00417. * Adjusted OKI frequency to 1.000mhz (according to recording on mametester ID 00181). * Adjusted the ddragon3 & ctribe volume (according to recording on mametester ID 00181 and 01441). - Some protection improvements for vgoalsoc / tecmo world cup 98 [nuapete].