0.124 ----- MAMETesters Bugs Fixed ---------------------- 01586: [Multisession] bluehawk: Graphics corruption (Reip) 01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip) 01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (Aaron Giles) 01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles) 01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR) 01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR) 01524: [Misc.] btoads: Assertion (Zsolt Vasvari) 01557: [Misc.] dealem: Assertion (Zsolt Vasvari) 00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria) 00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria) New games added or promoted from NOT_WORKING status --------------------------------------------------- Gekisou [Nicola Salmoria] Mermaid [robiza] New clones added ---------------- Ridge Racer (Rev. RR3, World) [Andrea Turci] Source changes: --------------- bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. [Zsolt Vasvari] Added Noise Output to the MSM5232 emulation. [Nicola Salmoria] Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria] Cleaned cidelsa driver up to the latest spec. [Curt Coder] Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria] Explicitly fixed unmapped handler masks so that we don't report all unmapped addresses as 0. [Aaron Giles] Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/ realloc/free link-time overrides; we now rely exclusively on compile- time overrides. Made a few tweaks toward getting mingw-w64 working, but there are still linker issues. [Aaron Giles] Fixed assertions in skullxbo and exerion. [Aaron Giles] De-deprecat-ed ui.c. [Aaron Giles] Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles] Fixed wbbc97 regression. [Zsolt Vasvari] Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari] [GTICLUB] Fixed crash. [R. Belmont] [SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont] Got most of the Konami PPC games running again. [R. Belmont] Fixed crash running "kviper" BIOS. [R. Belmont] Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari] Updated astrof.c to use the timer device. [Zsolt Vasvari] dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. [Zsolt Vasvari] ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it? [Zsolt Vasvari] video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari] Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari] Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari] - Fixed video timing in xtheball. Still don't know why it changed recently, but the new parameters reproduce the old values [Aaron Giles]. - Removed unnecessary assert in video.c that broke screenless games [Dirk Best]. - Changed the zombraid gun input ports to work with the calibrated settings [Derrick Renaud]. - Fixed malzak2 from crashing [Zsolt Vasvari]. - Fixed graphics ROMs in gnga [Cesare Falco]. - Added validity check to ensure input port tags don't have duplicates. Fixed several drivers where there were duplicates [Aaron Giles]. - Corrected clocks on Cabal bootleg [Corrado Tomaselli]. - blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches [RansAckeR]. - Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games [James Wallace]. - Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0 [Atari Ace]. - Another batch of pedantic static/const/include fixes [Atari Ace]. - Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups [Aaron Giles].