0.120u4 2007/11/15 [#406 - Aaron Giles] --------------------------------------- MAMETesters Bugs Fixed ---------------------- gradius4_0120u3yel (Aaron Giles) vegas.c0120u3yel (Aaron Giles) New games added or promoted from NOT_WORKING status --------------------------------------------------- MPU4 Unit Test [James Wallace] Player's Edge Plus (BE0014) Blackjack [Jim Stolis] Player's Edge Plus (KE1012) Keno [Jim Stolis] Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker [Jim Stolis] Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis] Player's Edge Plus (PP0516) Double Bonus Poker [Jim Stolis] Player's Edge Plus (PS0615) Video Slots [Jim Stolis] Player's Edge Plus (PS0716) Video Slots [Jim Stolis] Player's Edge Plus (Set038) Set Chip [Jim Stolis] Player's Edge Plus (XP000019) Deuces Wild Poker [Jim Stolis] Player's Edge Plus (XS000006) Triple Triple Diamond Slots [Jim Stolis] Sigma Poker [Roberto Fresca] New clones added ---------------- American Poker 95 [Roberto Fresca] Kick and Run (US) [Brian Troha] Poker De Win [Roberto Fresca] Slipstream (950515 HISPANIC) [Guru] New games marked as GAME_NOT_WORKING ------------------------------------ Sigma Poker 2000 [Roberto Fresca] Vegas Poker (Prototype) [James Wallace] Source changes: --------------- - Made some minor changes in the inline code. The result of atomic_add32 isn't used a lot of the time, so the final addition was brought out to allow it to be optimized away. Removed the unnecessary delta argument from atomic_increment32 and atomic_decrement32 in eminline.h, and added implementations. Changed the condition for using rgbsse.h to include 32-bit platforms with SSE enabled [Vas Crabb]. - Did a major clean-up of the input ports in ssv.c. Brought out the common joystick, mahjong and quiz input setups, and then used PORT_INCLUDE to pull them in when needed. Also brought out the common coinage settings, to avoid needless repetition [Vas Crabb]. - Analyzed all driver interfaces (DRIVER_INIT, READ8_HANDLER, etc.) to determine which ones should be made static and properly tagged them all to reduce global namespace pollution. Some cases turned out to be dead code, which was also properly tagged [Atari Ace]. - Updated the Tube Panic driver, fixing the background scroll-in (it's smooth again now). The problem was caused by wrong synchronization between main and slave CPUs. Also modified the video driver to be scanline accurate and implemented more accurate interrupt handling [Jarek Burczynski]. - Altered TTL low high levels in res_net.c. This will broaden the color range a bit. Since the results are normalized, there is only a limited effect visible [Couriersud]. - Cleaned up inputs and added dip locations in ms32.c. Also fixed dips in "47pie2" and "akiss" [Sonikos]. - Fixed bug that caused incorrect input to be read if multiple inputs were mapped to the same mouse input under Windows [Nathan Woods]. - Fixed a bug in the i8051 core that improperly fired the Timer2 interrupt when it wasn't enabled [Jim Stolis]. - Updates to the peplus driver [Jim Stolis]: * Added lightpen support. * Added PE+ Superboard support. * Added ABC coin optics support. * Added full I2C eeprom support. * Added NVRAM support. * Corrected door closure issues. * Removed most memory hacks. * Consolidated machines and inputs. * New layout for pepp0158. - Split up the MPU4 driver into a core and driver set up a la NeoGeo. Also made some timer fixes, and added some new ROMs added [James Wallace]. - Fixed problems introduced when the junofrst blitter code was simplified [Chris Hardy]. - American Poker II major rewrite [Roberto Fresca]: * Properly dervied clocks from crystals. * Reworked TILE_GET_INFO to handle the proper tiles/color codes. * Fixed interrupts (NMI). * Corrected AY8910 frequency to 1.5 MHz to match the real thing. * Arranged the AY8910 volume in all games avoiding clips. * Corrected the screen visible area. * Added NVRAM support. * Reworked the memory map, mapping all the hardware I/O ports. * Reworked the Inputs for all sets. * Added implementation of Operator and Supervisor Keys. * Fixed some timing troubles. * Added partial DIP switch support with diplocations to all sets. * Removed the hack in DRIVER_INIT. * Hooked write handlers for output ports. * Added watchdog routines. * Dumped, hooked, wired and decoded the color PROM in all sets. * Modified the refresh rate according to hardware measurements. * Wired the lamps for all sets. Created their respective layouts. * Splitted the driver to driver/video. * Other minor fixes. - SCSP fixes [kingshriek]: * Fixed DECAY1 envelope state to not exit immediately. * Improved support for LPSLNK and SBCTL. * Fixed panning calculation bug. * Fixed case where key-rate scaling is off. - Added support for indicating that DIP Switches are reversed in the DIP locations view [Vas Crabb]. - Added DIP locations for Midway Tron and the Nintendo Donkey Kong series (dkong.c) [Vas Crabb]. - Added an Altivec/VMX implementation of the RGB utilities for our friends with G4, G5 and POWER5 CPUs (rgbvmx.h) and added rgbint_bilinear_filter and rgbaint_bilinear_filter to rgbsse.h (based on rgb_bilinear_filter/rgba_bilinear_filter) for completeness, as these functions exist in rgbgen.h [Vas Crabb]. - Updated model2.c, taitojc.c, and gticlub.c to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.* [Aaron Giles]. - Unified poly.c callbacks so that tri and quad callbacks work the same way [Aaron Giles]. - Fixed display of floating point TMS32031 registers in the debugger [Aaron Giles]. - Fixed TMS32031 ABSF opcode to work as documented and not produce a proper negative [Aaron Giles].