0.115u1 2007/05/16 [#377 - Aaron Giles] --------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Magic Fly [Roberto Fresca] 7 e Mezzo [Roberto Fresca] New clones added ---------------- Captain Silver (World) [David Haywood] New games marked as GAME_NOT_WORKING ------------------------------------ Ten Pin Deluxe [Aaron Giles] MAMETesters Bugs Fixed ---------------------- asserts0115ora [Aaron Giles] scregg0115red [Zsolt Vasvari] mysticri36rc2gre [Pierpaolo Prazzoli] m92c053gre2 [Pierpaolo Prazzoli] aerofgt.c0115ora [Roberto Fresca] midyunit0115red [Couriersud] nekkyoku0115red [Couriersud] exerion0112u4yel [Pierpaolo Prazzoli] dragngun067yel [R. Belmont, Ryan Holtz -- please verify] cidelsa0114u4gre [Aaron Giles] missile0115yel [Aaron Giles] Source changes: --------------- Added support for playback of "extended" INP files that are commonly found on compete sites [David Haywood]. Added lswx and stswx opcodes to the PowerPC core. [Ville Linde] Changed DRIVER_INIT macro to prepend driver_init_* instead of simply init_* to be consistent with the other initialization functions. [Atari Ace] Corrected the pulse shape of the timer output in the MPU4 driver, and also correctly identified the AY sound chip as an AY8913. [James Wallace] Merged leprechn driver into the gameplan driver and added correct video timings. [Zsolt Vasvari] Cleaned up the dorachan driver. Replaced fake color map with actual color PROM decoding. [Zsolt Vasvari] Cleaned up the supertnk driver. [Zsolt Vasvari] Move Atari vector PROMs into separate regions. [Mathis Rosenhauer] Added DIP switches for Excite League. [Barry Harris, Yasuhiro Ogawa] Improved m92 sprite drawing. [Pierpaolo Prazzoli] Rewrote the magicfly driver [Roberto Fresca]: - Figured out how the protection works. - Removed the hacks/patchs that formerly allow boot the games. - Figured out how the buffered inputs works. - Demuxed all inputs for both games. - Unified the memory maps from both games. - Added NVRAM support to both games. - Mapped DIP switches. - Managed the planes to get the 3bpp GFX colors accurate. - Renamed the ROMs acording to pcb pictures and ROM contents. - Cleaned up and optimized the driver. Fixed throttle range in gforce2 [David Haywood]. Moved Win32 UTF-8 wrappers into a new module (winutf8.c), and added some new wrappers that Oliver Stoeneberg created for MAME32. [Nathan Woods] Aleck64/N64 update [Ryan Holtz]: - RSP: some opcodes bugfixed plus should work on big-endian targets - Real PIF ROM dump now used and required - Various other fixes Fixed eeprom handling in surfplnt. [Couriersud] Fixed carry flag calculation for SUB/SBC/CMP family instructions in the ARM core. [R. Belmont, Ryan Holtz] Improvements to the ARM7 core: [R. Belmont, Ryan Holtz] - fixed 32-bit unaligned reads to "scramble" properly - fixed carry flag calc for SUB/SBC/CMP family instructions - fixed multiply-and-accumulate instructions - added more instructions to the disassembler - fixed logical and arithmetic shifts - added more Thumb instructions - fixed relative loads and stores - fixed LSL/LSR with zero shift values - fixed the disassembly of CMN - verified behavior when ADD destination is the PC on real h/w Rewrote the Space Firebird driver: [Zsolt Vasvari] - Added star field, matches with the screen shot perfectly - Video timings/memory map/interrupts from schematics - Added support for the color fade effect Identified a couple of new opcodes in the Irem V30 CPU which improves matchit2. [Pierpaolo Prazzoli] Significantly cleaned up the Spiders driver. [Zsolt Vasvari] Changed memory system behavior so that masks can be specified independently of mirrors. By default if the mask is 0 and a mirror is present, the mask is implicitly ~mirror, just as before. But if a mask is specified, it is not limited to the non-mirrored bits. This allows you to independently control the mapping versus what is returned to the read/write handler. [Aaron Giles] Rewrote Astrocade driver: [Aaron Giles] - fully implemented all function generator modes - implemented pattern board according to schematics, including timing - fixed interrupt handling - added crosshairs to SeaWolf II - added stereo sound and panning to SeaWolf II samples - rewrote Astrocade sound emulation according to patent - sound generation now uses proper LFSR for noise effects - added partial support for Ten Pin Deluxe, including sound board emulation and internal layout - Fixed sound in Inferno after all these years. Sadly, it required a hack [Aaron Giles]. - Added correct video timings for the Williams games [Aaron Giles]. - Added support for misaligned PIXBLT operations in the TMS34010 core. The code still needs cleanup but improves the new JPM driver [Aaron Giles].