0.110u5 2006/12/07 [#353 - Aaron Giles] --------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Royal Card [Roberto Fresca] Twin Adventure [David Haywood] New clones added ---------------- Elephant Family (Italia, old) [Roberto Fresca] Jolly Card (Austria, encrypted) [Roberto Fresca] Phoenix (Centuri), Set 2 [Brian Troha] Royal Card (Slovakia, encrypted) [Roberto Fresca] Twins (set 2) [David Haywood] New games marked as GAME_NOT_WORKING ------------------------------------ Crime Patrol [Andrea Turci, Aaron Giles] Crime Patrol 2: Drug Wars [Andrea Turci, Aaron Giles] Fast Draw Showdown [Andrea Turci, Aaron Giles] Gallagher's Gallery [Andrea Turci, Aaron Giles] Joker Card [Roberto Fresca] Keyboardmania 3rd Mix [Ville Linde] Mad Dog II: The Lost Gold [Andrea Turci, Aaron Giles] Mad Dog McCree [Andrea Turci, Aaron Giles] ParaParaParadise [Ville Linde] Platoon [Andrea Turci, Aaron Giles] Space Pirates [Andrea Turci, Aaron Giles] The Last Bounty Hunter [Andrea Turci, Aaron Giles] Who Shot Johnny Rock? [Andrea Turci, Aaron Giles] Zorton Brothers (Los Justicieros) [Andrea Turci, Aaron Giles] MAMETesters Bugs Fixed ---------------------- 64street057gre (Mamesick) cannonb0104u8Yel (Mamesick) circusc0110u2gre (Derrick Renaud) circusc37b16ora (Derrick Renaud) gratia099u4red (Atari Ace) Source changes: --------------- - Added a "Digital Speed" of 0 in the "Analog Controls" menu. This will cause the control to only inc/decrement once per button press no matter how long the button is pressed. Remember this is still scaled by the "Sensitivity" setting. [Derrick Renaud]. - Added mosaic effect to valtric. Yes, it looks as bad on real hardwareas in MAME :) [Tomasz Slanina]. - Added new render texture format TEXFORMAT_YUY16, which is used to hold 4:2:2 Y/Cb/Cr format pixels. Updated the Windows Direct3D code and the software renderers to use this format directly [Aaron Giles]. - Added new render texture fromat TEXFORMAT_PALETTEA16, which is the same as TEXFORMAT_PALETTE16 but respects the alpha component of the palette entry. Updated the Windows Direct3D code and the software renderers to use this format [Aaron Giles]. - Added serial in/out support to the Amiga hardware. Added hooks for output pins and light pen positioning. Also fixed the horrible static at startup in the debug build [Aaron Giles]. - Added Sony LDP-1450 support [Aaron Giles]. - Added the final filtering stages to the sound, proper watchdog and memory mirroring to the circusc driver. Also added PORT_DIPLOCATION info and save state support [Derrick Renaud]. - Changed the render system to respect blendmodes for screen elements rather than hard-coding them. This allows individual VIDEO_UPDATE routines to do their own compositing [Aaron Giles]. - Cleaned up the cclimber driver, replacing hacks for cannonb with a separate video update callback. [Mamesick]. - Fixed colors in 'Honey Dolls' [David Haywood]. - Fixed the background color in perfrman [Pierpaolo Prazzoli]. - Improved DIP switches for Honey Dolls and Twin Adventure [Brian Troha]. - Improvements to the Polygonet Commanders driver [Andrew Gardner]: * Implemented various dsp56k opcodes. * Polygonet Commanders now gets past the memory tests. - Major funworld driver rewrite [Roberto Fresca]: * Merged/splitted some machine drivers, memory maps and inputs. * Unified get_bg_tile_info for all games. * Mapped the input buttons in a better format (all games). * Added proper color PROM decode routines. * Splitted the driver to driver/vidhrdw. * Corrected the screen size and visible area to magiccrd. * Added the remaining 2 GFX planes to magiccrd; GFX are imperfect. * Royalcrd: Added all inputs and DIP switches. * Fixed jolycdcr gfx to 4bpp. * Other fixes to get jolycdcr running. * Managed royalcdb to work, using the 2nd half of program ROM. * Managed jolycdit to work, but with imperfect graphics. * Fixed CPU clock to 2MHz. in all remaining games. * Fixed ay8910 frequency based on elephfam audio. * Fixed ay8910 volume in all games to avoid clipping. * Reworked jolycdcr, jolycdit inputs. * Set jolycdat as bigdeal clone. * Added the bipolar PROM and GAL to jolycdit. * Added color PROMs to cuoreuno and elephfam sets. * Corrected jollycrd screen size and visible area. * Hooked, wired and decoded the color prom in jollycrd sets. * Wired and decoded the color prom in cuoreuno and elephfam sets. * Wired and decoded the color prom in royalcrd. * Hooked, wired and decoded the color prom in bigdeal sets. * Decrypted jolycdit gfx roms. * Decrypted jolycdae and managed the planes to show correct colors. - Merged in some MESS-specific PC support code [Nathan Woods]. - Minor Unicode changes for the Windows code [Nathan Woods]. - Moved the ST-V protection related code into stvprot.c and added some notes about the decathlete protection and renamed stvhacks to stvinit, because it contains most of the inits as well as the speedhacks [David Haywood]. - Removed the "Autocenter Speed" menu entry for Analog Controls that do not use it [Derrick Renaud]. - Removed the illusion from the rendering system that you could pass in arbitrary palettes. The system palette is all that is supported [Aaron Giles]. - Reorganized the laserdisc support a bit to accommodate new players. - Scaled Windows mouse Z axis by 30 to make it usable. Most mice inc/decrement by 120 for each wheel click. Some rare ones are 30. So this means for most mice, using a Sensitivity setting of 25%, you will get 1 inc/decrement for each wheel click [Derrick Renaud]. - Updated vconv.c to support preprocessor and assembly file output in MSVC builds [Nathan Woods].