0.107 2006/07/24 [#331 - Aaron Giles] ------------------------------------- NOTE: This is the first full release of MAME with the new rendering system. Before freaking out that things don't work the way you expected, please read the docs/newvideo.txt file that gives some suggestions for how to set up your base configuration. If you still encounter issues, then run your system with the -v option and post about your problem at http://mametesters.org. MAMETesters Bugs Fixed ---------------------- cheatwatchpoint0106u11ora [ShimaPong] kof10th0106u1ora [f205v] laser0106u10ora [gregf] pignewt0106u3gra [Machone] xxmissio0106u12yel [quzz] New clones added ---------------- Agent X (prototype) [Aaron Giles] Borderline (Sidam bootleg) [David Haywood] Head On (Sidam bootleg) [David Haywood] Lunar Rescue (Model Racing bootleg) [David Haywood] Super Crash (bootleg of Head On) [David Haywood] New games marked as GAME_NOT_WORKING ------------------------------------ Chicken Farm [Guru] Crazzy Clownz [Guru] Hidden Catch 3 [Pierpaolo Prazzoli] Legend of Heroes [Pierpaolo Prazzoli] Midnight Landing [David Haywood] Pro Golf [Pierpaolo Prazzoli] Ripper Ribbit [Guru] Super Bubble 2003 [Pierpaolo Prazzoli] Source changes: --------------- - Added tile flipx to tilemaps in yunsung16.c (bomb kick needs it) and changed the DIP switches used for protection to real DIP switches [Pierpaolo Prazzoli]. - Additional updates to the magicfly driver. Improved documentation and input port mapping [Roberto Fresca]. - Fixed assertion when the MAME window was minimized [Aaron Giles]. - Fixed bug that prevented resizing of secondary windows [Aaron Giles]. - Fixed crash in the PGM driver [David Haywood]. - Fixed default flicker value to 0 [Aaron Giles]. - Fixed gamma and brightness ranges in the UI to match the limits from the command line [Aaron Giles]. - Fixed keyboard inputs in the Taito Wolf driver [Ville Linde]. - Fixed scrolling in the palette view [Aaron Giles]. - Properly emulated the sprite overdraw effect in ninjakd2. Now you can see the "opening" effect and the previously 2 bugged levels are fixed. Converted the driver to use tilemaps as well [Pierpaolo Prazzoli]. - Rewrote Missile Command driver from schematics [Aaron Giles]: * CPU speed now correct (slows down for lower 32 scanlines) * Proper frame rate and IRQ signal timing. * Service mode works on some sets, fails on others due to 6502 bug. * Accurate bitmap mapping and cycle counts for 3-bit accesses. * Using bitmap access PROM for bit mode writes.