0.106u13 2006/07/20 [#330 - Aaron Giles] ---------------------------------------- MAMETesters Bugs Fixed ---------------------- resolutionrating0106u12yel [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Digger Man (prototype) [MAME32Plus] Firebeast (prototype) [F.J. McCloud] Source changes: --------------- - Added more previously dumped PLDs to a number of games [MASH]. - Fixed bug that caused -prescale in Direct3D mode to fail in the last release [Aaron Giles]. - Fixed bug that led to black crosshairs in lightgun games [Aaron Giles]. - Fixed uninitialized variable in the debugger commenting code. Cleaned up allocations [Nathan Woods]. - Hooked up color PROM for schaser and fixed DIP switches [Robbbert]. - Improved multisession support with the new renderer [Nathan Woods]. - More 'Crystal Castles' tweaks [Aaron Giles]: * Connected EAROM correctly (passes POST now) * Added a guess for what the "POTATO" chip does. If you're a CC fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5. - Reimplemented the sparkle circuit to bring back stars in Tempest [Aaron Giles]. - Removed the background brightness in vector games by default. If you want to see the overlays faintly on vector games, increase the brightness a bit [Aaron Giles]. - Rewrote 'Cloud 9' driver to mimic the 'Crystal Castles' driver since it is obviously an early version of the same hardware [Aaron Giles]: * Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical. * Traced out color mapping and implemented correctly. * Reduced EAROM down to 4 bits. * Fixed DIP switch definitions. - Some minor modernization of the xxmissio driver [Aaron Giles]. - Some more fixes for the DTD in the -listxml output [Krick].