0.106u4 2006/00/00 [#321 - Aaron Giles] ------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Card Line [Tomasz Slanina] MAMETesters Bugs Fixed ---------------------- atarigt0106u3red [Aaron Giles] bestmatch0106u3ora [Aaron Giles] midyunit0106u3red [Aaron Giles] Source changes: --------------- - Added new function mame_debug_is_active() which can be used by core code to identify when we are paused in the debugger [Aaron Giles]. - Fixed crash when passing an invalid driver name on the command line. Centralized the approximate matching logic into driver.c so other ports can use it as well [Aaron Giles]. - Now properly extracting path from driver name and adding it to the rompath so that drag & drop of ZIP files works once again [Aaron Giles]. - More renderer updates [Aaron Giles]: * Fixed feature detection bug that led to false-positive warnings when starting up. * Removed extra vertex padding since some graphics cards could not cope with it. * Added shims to support both Direct3D 9 and Direct3D 8; D3D9 is the default, with an automatic fallback to d3d8 if not available. * New option -d3dversion can be used to specify preferred version for testing. * Added 1 pixel black border around all textures to ensure filtering on some cards doesn't result in garbage at the edge of the screen. * Enabled "do not wait" feature when unthrottled and using D3D9; this greatly speeds up unthrottled games, but seems to only work in full screen mode. * Switched from triangle fans to triangle strips. * Ensured that render states are only being set minimally. * Added code to reset the device if lost, allowing application switching out of full screen mode and fixing multi-monitor mode with resolution switching. - Added new function verbose_printf() which is used instead of checking the verbose global to print information to the screen. Changed all locations that were checking the global to use this new function [Aaron Giles].