0.104u6 2006/03/16 [#307 - Aaron Giles] --------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Canvas Croquis [David Haywood] Parallel Turn [Tomasz Slanina] New clones added ---------------- SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice] Trivial Pursuit (Spanish Edition) [Manuel Abadia] Multi Champ (World) [Brian Troha] New games marked as GAME_NOT_WORKING ------------------------------------ Solar Assault [Ville Linde] MAMETesters Bugs Fixed ---------------------- thunderx0104u1yel [Pierpaolo Prazzoli] baraduke.c_0104u5red [Aaron Giles] m62.c_0104u5yel [Aaron Giles] model1.c_0104u5yel [Aaron Giles] rthunder0104u5red [Aaron Giles] Source changes: --------------- - Fixed various problems introduced in the last set of changes [Aaron Giles, Nathan Woods, Ville Linde]. - Fixed dip-switches in 'Action Fighter' [Chaneman]. - Improved samples support for 'Congo Bongo' [Chris Law]. - Some improvements imported from MAME Plus!: * Added save state support to pd4990a device for neogeo. * Fixed crash in nitrobal/gunball (stage 4, right route) [xvi]. - Got 'Polygonet Warriors' back to the POST screen [Andrew Gardner]. - Reduced global namespace pollution by marking many global functions explicitly static, especially in the CPU cores [Atari Ace, Aaron Giles]. - Some improvements to 'Magical Error'. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation [Tomasz Slanina]. - Added validity checks to ensure CPU core completeness [Nathan Woods]. - Added DIP switches for 'Agress' [Roberto Fresca]. - Added the missing commands and proper maker/device ids to the flash memory handlers for Fujitsu MBM29F016A, used by 'Konami FireBeat' [Ville Linde]. - Added preliminary support for the Jaleco color blending hardware found in 'Psychic 5', 'Argus', and 'Valtric'. Some functionality is still unknown [Andrew Gardner]. - Major update to the Aleck64 driver. Still not fully working yet [Ville Linde]. - Fixed comment display for processors which use an ADDRBUS_SHIFT [Andrew Gardner]. - Added accessors to return output values for the 6821 PIA [Nathan Woods]. - Added movie recording time to the internal profiler [Nathan Woods]. - Added oversampling support to the Exidy custom sound and to the DAC sound system [Aaron Giles]. - Sega vector game updates [Aaron Giles]: * Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms! * Corrected CPU speeds and cleaned up memory maps. * Connected AY-8912 to 'Zektor' for missing sound effects. * Added emulation of the Universal Sound Board -- not yet perfected, but gets rid of the need for samples in 'Star Trek' and 'Tac/Scan'. 'Tac/Scan' sounds pretty wretched now, but 'Star Trek' is close. * Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now. m * This is still work-in-progress. Don't report bugs yet.