0.102u4 2005/12/15 [#293 - Aaron Giles] --------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Flame Gunner [Guru, smf] Paca Paca Passion 2 [Guru, smf] Paca Paca Passion Special [Guru, smf] New clones added ---------------- Arabian Fight (World) [Arzeno Fabrice] Columns (US, cocktail) [Arzeno Fabrice] Mace: The Dark Age (boot ROM 1.0ce) [Brian Troha] Multi Champ Deluxe (ver. 0106) [David Haywood] Time Pilot '84 (set 3) [chaneman] WWF Superstars (US, Newer) [Philip Bennett] New games marked as GAME_NOT_WORKING ------------------------------------ Emergency Call Ambulance [Ville Linde] Source changes: --------------- - Added external RAM read and write handlers and data read port to YMZ280B [Ville Linde]. - Cleaned up and standardized usage of M_PI constants in the code [William Krick]. - Corrected some YM2151 frequencies in the dooyong.c driver [Mamesick]. - Fixed bug in 'Chack'n Pop' that was introduced in the recent memory system changes [Nicola Salmoria]. - Fixed some logical errors in sprite handling and palette reads, DMA timing, and one invalid opcode in the NES drivers [Rob Bohms]. - Fixed sprite priorities in 'Tang Tang' [Pierpaolo Prazzoli]. - Fixed sprite-tilemap collision detection in Taito SJ driver when the screen is flipped [Nicola Salmoria]. - Fixes branch target address disassembly in the PSX disassembler [smf]. - Major update to the STV driver [Mariusz Wojcieszek]: * sh2: Introduced cpu_readop16() for opcode fetching. * stv: Added idle skip to various games. * stv: Optimized master/slave sh2 syncing. * vdp1: Fixed sprite transparency for RGB sprites. * vdp2: Added linescroll. * vdp2: Added 16x16 15bit tiles (fixes missing gfx in znpwfv). * vdp2: Optimized tilemap scrolling, bitmaps and framebuffer drawing. * vdp2: Fixed page and map calculation * dsp: Fixed some bugs making vfremix run up to the end of second match. - More Voodoo updates [Aaron Giles]: * Fixed bug that trashed fbzMode when the fogMode was changed. * Added preliminary Voodoo 2 support; 'Gauntlet Legends' works again. * Changed float-to-int conversion to be done manually.