0.102u4 2005/12/15 [#293 - Aaron Giles] --------------------------------------- New Games Added or Promoted from NOT_WORKING Status --------------------------------------------------- Flame Gunner [Guru, smf] Paca Paca Passion 2 [Guru, smf] Paca Paca Passion Special [Guru, smf] New Clones Added ---------------- Arabian Fight (World) [Arzeno Fabrice] Columns (US, cocktail) [Arzeno Fabrice] Mace: The Dark Age (boot ROM 1.0ce) [Brian Troha] Multi Champ Deluxe (ver. 0106) [David Haywood] Time Pilot '84 (set 3) [chaneman] WWF Superstars (US, Newer) [Philip Bennett] New Game Marked as GAME_NOT_WORKING ----------------------------------- Emergency Call Ambulance [Ville Linde] Source changes: --------------- - Added external RAM read and write handlers and data read port to YMZ280B [Ville Linde]. - Cleaned up and standardized usage of M_PI constants in the code [William Krick]. - Corrected some YM2151 frequencies in the dooyong.c driver [Mamesick]. - Fixed bug in Chack'n Pop that was introduced in the recent memory system changes [Nicola Salmoria]. - Fixed some logical errors in sprite handling and palette reads, DMA timing, and one invalid opcode in the NES drivers [Rob Bohms]. - Fixed sprite priorities in Tang Tang [Pierpaolo Prazzoli]. - Fixed sprite-tilemap collision detection in Taito SJ driver when the screen is flipped [Nicola Salmoria]. - Fixes branch target address disassembly in the PSX disassembler [smf]. - Major update to the STV driver [Mariusz Wojcieszek]: * sh2: Introduced cpu_readop16() for opcode fetching; * stv: Added idle skip to various games; * stv: Optimized master/slave sh2 syncing; * vdp1: Fixed sprite transparency for RGB sprites; * vdp2: Added linescroll; * vdp2: Added 16x16 15bit tiles (fixes missing GFX in znpwfv); * vdp2: Optimized tilemap scrolling, bitmaps and framebuffer drawing; * vdp2: Fixed page and map calculation; * dsp: Fixed some bugs making vfremix run up to the end of second match. - More Voodoo updates [Aaron Giles]: * Fixed bug that trashed fbzMode when the fogMode was changed; * Added preliminary Voodoo 2 support; Gauntlet Legends works again; * Changed float-to-int conversion to be done manually.