0.102u3 2005/12/08 [#292 - Aaron Giles] --------------------------------------- New Game Added or Promoted from NOT_WORKING Status -------------------------------------------------- Magic Stick [Pierpaolo Prazzoli] New Clones Added ---------------- Progressive Music Trivia (Question set 3) [Pierpaolo Prazzoli] Super Puzzle Fighter II Turbo (Asia 960529) [Razoola] Funky Jet (Japan) [Guru] Kid Niki - Radical Ninja (World) [Stefan Lindberg] New Game Marked as GAME_NOT_WORKING ----------------------------------- Fortress 2 Blue Arcade [Guru] MAME Testers Bugs Fixed (2): --------------------------- - taotaida088u4gra (RansAckeR) - tempest095u5gre (RansAckeR) Source changes: --------------- - Aquarium update [Pierpaolo Prazzoli]: * Fixed tilemaps - sprites priority; * Added sprites wrap around y; * Added tiles flipx and flipy; - Fixed several bugs in the SPC700 core [R. Belmont]: * Fixed carry usage in ADC/SBC; * Fixed overflow flag in ADDW/SUBW (I think); * BRK now modifies the status register properly; * Fixed DAA/DAS edge case. - Updated driver.c with more consistent and updated info Brian Troha]. - NSS/SNES updates from latest MESS [R. Belmont]: * Improved memory mapping; * Improved raster timing; * Added HIRQ support and better VIRQ support; * Improved joypad support; * DSP-1 support (including all subtypes); * Counter latching support; * Fixed OAM read/write; * Fixed stereo sound. - Added a MESS specific ROM entry type, and changed ROM entry processing code to ignore any unrecognized ROM entry types [Nathan Woods]. - Merged in recent changes to the PC share code from MESS [Nathan Woods]. - Removed several obsolete files: machine\s16math.h, vidhrdw\medlanes.h, windows\dirty.h, windows\snprintf.c [Giuseppe Gorgoglione]. - Fixed a couple of minor compatibility exposed by VC2005 [Giuseppe Gorgoglione]. - Fixed the ADC and SBC opcodes in G65816 (for BCD math) [Rob Bohms]. - Fixed $4014 sprite DMA in NES PPU. [Rob Bohms]. - Updated the H8/3002 emulation [R. Belmont]: * Added more bXXX.b #imm, (@)Rn instructions; * Added subtract with carry instructions. - Implemented some N2A03 undocumented opcodes. [Rob Bohms]. - Major update to Namco System 22 [Phil Stroffolino]: * Depth cueing support (fog); some open issues remain; * Depth bias improvements; * zbuffer has been replaced with back-to-front rendering; * Sprite and text translucency; * Direct access to rendering device (used by video tests); * Preliminary support for spotlight feature; * Support for sprite bottom-alignment; * Support for sprite, polygon priority over text; - More Voodoo updates [Aaron Giles]: * Added support for CLUT/gamma ramps; enables fade in/out effects; * Changed stall callback to notify both start and end of stalling; * Decreased bilinear resolution to 4 bits for Voodoo 1; * Fixed statistics and added some new ones; * Now properly masking off unsupported bits for earlier chipsets; * Fixed NOP command so it doesn't always reset statistics; * Fixed bug that caused the refresh rate to never be updated; * Fixed 16-bit writes to the frame buffer; * Fixed crashing bug after resetting the chip; * Added support for Voodoo 2's new fog, colorpath, and chromaRange modes; * Added correct wrapping for ARGB, W and Z values; * Fixed bug where depth was written to the Z buffer without bias; * Now aggregates shorter commands to reduce the number of context switches.