0.102 2005/11/14 [#289 - Aaron Giles] ------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- D-Day (Jaleco) [Tomasz Slanina] Gradius 4: Fukkatsu [Ville Linde] Jockey Grand Prix [Mamesick] NBA Play By Play [Ville Linde] Pang Pang Car [Tomasz Slanina] See See Find Out [Tomasz Slanina] New clones added ---------------- Avengers In Galactic Storm (World) [Corrado Tomaselli] DownTown (Set 2) [Stefan Lindberg] Martial Champion (ver EAB) [Stefan Lindberg] Metamorphic Force (ver EAA) [Stefan Lindberg] NFL Blitz (boot ROM 1.1) [Brian Troha] Rohga v3.0 Asia/Europe (Alt) [Stefan Lindberg] Rohga v5.0 Asia/Europe [Stefan Lindberg] Super Monaco GP (US, Rev B) [Arzeno Fabrice] Touch & Go (newer revision) [Corrado Tomaselli] Tricky Doc (Alt) [Stefan Lindberg] Vandyke (Jaleco lic. Alt set) [Stefan Lindberg] Varth - Operation Thunderstorm (World 920714) [Stefan Lindberg] MAMETesters Bugs Fixed ---------------------- bbmanw0101u4red [Pierpaolo Prazzoli] dirtfoxj063gra [Mamesick, Pierpaolo Prazzoli] mouja0101u5gre [Hau] starblad0101u5yel [Aaron Giles] Source changes: --------------- - Added some missing sounds to 'Wonder Stick' and 'Search Eye' [Pierpaolo Prazzoli]. - Added Tilemap0 color banking to esd16 [Pierpaolo Prazzoli]. - Began adding support for SCRIPTS programs to the 53C810 emulation [Nathan Woods, R. Belmont]. - Changed the makefile so that debug objects are not compiled on non-debug builds [Aaron Giles]. - Fixed 6502 initialization so that all internal states are reset properly [Nathan Woods]. - Fixed a few more remaining issues from the 0.101u1 update [Aaron Giles, Pierpaolo Prazzoli]. - Fixed bug in PSX GTE flag settings [Olivier Galibert]. - Fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly [Aaron Giles]. - Fixed implementation of mame_stricmp [William Krick]. - Fixed inputs in Passing Shot (Japan) [Ange Albertini, Barry Rodewald]. - Fixed music tempo in 'T.N.K.3'/'T.A.N.K' [R. Belmont, Kold666]. - Fixed save/restore of 8253 PIT. Also several updates to 'Top Gunner' [Mathis Rosenhauer]: * Removed shift register since it just seems to be needed to compensate for different DAC speeds. * Added 8254 PIT from PC emulation. * Added state saving. - Fixed some bad tiles in naname [Pierpaolo Prazzoli]. - Fixed status flag from MCU in Taito SJ games, fixing the last digit of the score in Front Line [Nicola Salmoria]. - Implemented pixel-accurate dithering in the Voodoo emulation [Aaron Giles]. - Many fixes to the SHARC core and Konami PPC drivers [Ville Linde]. - Marked most gfx_layout and gfx_decode structures in the code as const [Aaron Giles]. - Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or sound cores (and hasn't for a while), failing to load sound ROMs was only leading to crashes [Aaron Giles]. - Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the code to call mame_stricmp, and #defined stricmp to something invalid to prevent code from using it in the future [Aaron Giles]. - Updated the discrete thump sound in 'Asteroids' to use component values instead of derived equations [Hans Andersson, Derrick Renaud].