0.100u2 2005/09/22 [#280 - Aaron Giles] --------------------------------------- New Games Added or Promoted from NOT_WORKING Status --------------------------------------------------- Lup Lup Puzzle [Pierpaolo Prazzoli] Twin Squash [Aaron Giles] Cool Minigame Collection [Pierpaolo Prazzoli] Golden Axe - The Duel [Mariusz Wojcieszek] New Clones Added ---------------- Moon Light [Roberto Fresca] Final Crash (World, bootleg) [David Haywood] Golden Tee Supreme Edition Tournament (v5.10) [Brian Troha] New Games Marked as GAME_NOT_WORKING ------------------------------------ NBA Play By Play [Ville Linde] Top Shooter [David Haywood] MAME Testers Bugs Fixed (5): --------------------------- - pepper20100u1red (Aaron Giles) - exidy440c0100u1red (Aaron Giles) - ldrun0100u1gre (Pierpaolo Prazzoli) - orld105k079yel (Mamesick) - fromanc4099u2gre (Mamesick) Source changes: --------------- - Fixed bug that caused VIDEO_EOF routines to be called while paused. This led to weird graphics and out of timers messages in some games [Aaron Giles]. - Improved redhawkb DIP switches [Roberto Fresca]. - Separated Sega C2 driver into several other pieces [David Haywood]. - Changed m72 video updating to use partial updates [Aaron Giles]. - Replaced old 'Prop Cycle' input hacks with proper analog control. For best results, delete your propcycl.nv file and calibrate (same procedure as 'Cyber Cycles' and 'Final Lap R') before playing [R. Belmont]. - Fixed error message when auditing optional files [smf]. - Bumped interleave in the elecyoyo driver to avoid attract mode hang [MASH]. - Flipped solarq overlay [MASH]. - Updates to the Sega C2 driver [Aaron Giles]: * Got Twin Squash working; * Fixed column scroll with a line scroll of 8; * Cleaned up input ports; * Cleaned up Ribbit protection implementation; * Fixed protection for Print Club games; * Filled out memory map according to cgfm's documentation; * Hooked up protection for Print Club v.2, 4, 5. - Implemented raster split interrupt in System FL games, making 'Final Lap R' work fully [El Semi]. - Cleaned up driver flags and parent/child relationships in the funworld driver [Roberto Fresca]. - Small NSS update [R. Belmont]: * Fixed disassembly of 2 SPC700 instructions; * Fixed behavior of the APU port clear flag to not clobber the output ports - games now can boot and run without the "APU skipper"; * Fixed SPC700 CMP instruction flags. - Some under-the-hood debugger changes [Olivier Galibert]: * Added an osd-private void * to debug_views; * Made view sizing more dynamic.