0.99u5 2005/08/29 [#272 - Aaron Giles] -------------------------------------- New Games Added or Promoted from NOT_WORKING Status --------------------------------------------------- Muroge Monaco [David Haywood] The First Funky Fighter [Luca Elia] New Clones Added ---------------- SAR - Search And Rescue (Japan) [Pierpaolo Prazzoli] American Poker II (set 4) [Roberto Fresca] MAME Testers Bugs Fixed (4): --------------------------- - docastle093u2ora (Corrado Tomaselli) - mgakuen094u1gra (Roberto Fresca) - sindbadm37b2gre (Pierpaolo Prazzoli) - tdfeverj087u4gra (Roberto Fresca) Source changes: --------------- - Completed renaming of core structures. Most pervasive change was "struct tilemap" is now just "tilemap" [Aaron Giles]. - Added save state support to the Cinematronics vector games [Buddabing]. - Added blending to the alt tilemap code in psikyosh.c, fixing the final boss in Sol Divide [David Haywood]. - Improvements to the 'Witch/Pinball Champ '95' driver [Sebasten Hegon]: * The games now show some graphics (the palette seems OK) and play some music and sounds; * Since the controls are not yet figured out completely, they are still mapped as DIP switches; * An NVRAM reset is required the first time you launch Witch (via the associated DIP switch). 'Pinball Champ' seems to automatically do this; * The sound part required some patching in sound/es8712.c. I disabled the hardcoded inconditional looping, and made the sound start when writing at offset 0x06 (cf patch). vmetal does not seem to be affected; * As far as gameplay is concerned, the ball will freeze (in game and demo mode), and I don't know why. The video hardware is not completely figured out and may be the culprit; * The coin in/out mecanism needs some work too. - Some improvements to 'Jolly Card' [Roberto Fresca]: * Added extra hardware info (pinouts and dips); * Added the correct DIP switch to Jolly Card. Hopper and Points/pulse not tested due to preliminary driver state. The rest are working properly. Remember to delete the NVRAM and reinitialize to see some changes; * Added almost the same DIP switch to Magic Card II (Bulgaria). - Significant changes to the save state system [Aaron Giles]: * Added alternate save state pre-/post-load function types that take integer or pointer parameters. Updated several sound cores and other files to take advantage of this; * Made state handler registrations track like other scoped resources (timers, memory) so that registrations can occur as late as MACHINE_INIT time; * Added logic to detect registrations after MACHINE_INIT time and prevent saves in that case; * Added logic to detect when CPUs or sound chips haven't registered anything to save/load. When this happens, info is logged to error.log and saves/loads are disallowed; * Allocated timers are now automatically saved and restored as part of the save state. The global time is now restored as well as a bunch of CPU execution state. This should produce more reliable restores; * Added logic to defer saves until all anonymous timers have cleared. If a driver uses many anonymous timers it may not be possible to ever successfully save, so the operation will time out after one second; * Before restoring, the machine is now reset. This gives a more consistent environment for the load to occur; * Re-enabled save state support for YM2151; * Added save state support to the classic Namco sound system; * Added save state support to the samples sound system; * Removed anonymous timer usage in machine/scramble.c.