0.97u3 2005/06/26 [#259 - Aaron Giles] -------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Animalandia Jr. [Luca Elia] New clones added ---------------- Puzznic (Japan set 2) [Aaron Giles] Tant-R (Puzzle & Action) (Korea) [laugh, David Haywood] Raiden Fighters (Dream Island co. license) [Corrado Tomaselli] Raiden Fighters (US, Fabtek License) [Chris Hardy] MAMETesters Bugs Fixed ---------------------- irobot058gre [MASH] Source changes: --------------- - Added some sanity checking, and changed a printf() to logerror() to intelfsh.c [Nathan Woods]. - Made the DRC PowerPC core compilable when HAS_PPC403 is 0 [Nathan Woods]. Improvements to Sega Model 3 [Ville Linde]: * Fixed a bug in the MPC106 emulation -> Star Wars Trilogy and Sega. * Rally 2 work. - Improvements to the PowerPC cores [Ville Linde]: * Rewrote the interrupt handling in the interpreter core so it matches the DRC core. * Fixed MCRXR instruction. * Fixed some timebase problems, so LeMans 24 is now working. - Improvements to the MACS driver [Angelo Salese]: * Added some inputs to the MACS driver so that Yu-Jan works. Fixed the visible area in it. * Also added a quick kludge for get Yu-Ka to work (Note: it's disabled by default). - Fixed Oki frequency to match samples pitch on the pcb for 'Final Tetris' [Corrado Tomaselli]. - Fixed crash in the debugger when decoding instructions that were too long [Aaron Giles]. - Fixed a number of problems with 'Eagle Shot Golf', removing several hacks from the SSV driver along the way [Luca Elia]. - Decrypted tilemaps in Dark Mist and added info about missing proms [Tomasz Slanina]. - Fixed minor bug in TIA emulation, taken from the MESS code [Wilbert Pol]. - Renamed 'Hollywood Action' to "Action Hollywood' [David Haywood]. - Major video update to Taito F3 driver that amongst other things properly implements zoom & column scroll according to how the hardware does it, which not only fixes glitches in various games but allowed many hacks to be removed also. Sprite & tilemap clipping is also implemented, as is proper priority mixing and alpha-blending on the vram and pixel layers [Bryan McPhail]. - Fixed exception handling and task switching in the V60 core [Aaron Giles]. - Add preliminary sound support for Action Hollywood [Quench]. - Improvements to the PSX CPU core [smf]: * Correct behaviour for a branch in a delay slot. * Added bios and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console). * Fixed disassembly of gte instructions. * Fixed dismips.mak. - Did another overhaul on the PPC603 counters (timebase should increment once every four core clock cycles and decrementer should decrement once every four bus cycles) [Ville Linde]. Namco System 2 updates [Brian Troha]: * Added 'Final Lap' road clut prom to all Final Lap sets. * Made 'Final Lap 3 World' the parent, new clone is finalp3j. * Added "Final Lap's' road clut to 'Four Trax' (marked as bad_dump). * Changed SWS sound ROM to match the other sets (sws92 & sws93).