0.95u3 2005/04/18 [#247 - Aaron Giles] -------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Flying Tiger [David Haywood] Thunder Dragon [Angelo Salese, Nicola Salmoria] Hacha Mecha Fighter [Angelo Salese] World Beach Ball Championship 1997 [Pierpaolo Prazzoli] New clones added ---------------- Operation Wolf (World) [Bryan McPhail] Great Swordsman (World?) [Nicola Salmoria, Corrado Tomaselli] Sharpshooter (Rev 1.2) [Brian Troha] Cascade (Avalanche bootleg) [David Haywood] Catt (Japan) [Pierpaolo Prazzoli] New games marked as GAME_NOT_WORKING ------------------------------------ Hollywood Action [David Haywood] Power Spikes (bootleg) [Pierpaolo Prazzoli] Aero Fighters (bootleg) [Pierpaolo Prazzoli] Changes from Nathan Woods: -------------------------- - Fixed crashes in NES games with new 6502 code. - Updated some M6502 variants in accordance with my recent M6502 changes. - Merged in 8255 PPI mode 2 functionality. Changes from smf: ----------------- - Increased MAX_INSTANCES in src\state.c. - Increased FLASH_CHIPS_MAX in src\machine\intelfsh.h - Merged 8 bit & 16 bit intelflash nvram handler & passes the chip number as a parameter. - Cycle accurate emulation of ADC0831/ADC0832/ADC0834/ADC0838 serial analogue to digital converters - Hooked up konamigx.c to use adc083x.c. - Commented out logerror's in timekpr.c. - Added rudimentary support in artwork.c for resizing after a visible area change. Changes from R. Belmont: ------------------------ - Made gradius 3 vis region symmetrical. - Added dx/dy settings to K052109, similar to those known to exist in the '156 and later chips. - Fixed layer 2's X offset in gradius3. Changes from Aaron Giles: ------------------------- - Williams driver rewrite: * Rederived all addressing from schematics. * Cleaned up banking mechanisms. * Fixed sound CPU clock in later games. * Simplified blitter code significantly. * Added timing to the blitter (just a guess right now). * Implemented clipping circuits correctly. * Simplified palette handling significantly. * Rewrote video system to use tilemaps for later games. Other changes: -------------- - Fixed DIP switches in ghoshunt/tutstomb [Sonikos]. - Fixed ROM names in Rastan [Bryan McPhail]. - Sped up reading of input ports [wpcmame]. - Fixed cycle counts for several 68000 instructions [Andrew Seed] - Updated tone sounds in Phoenix to use discrete system [Derrick Renaud]. - Removed fake hack ports from Battlezone and Vindicators Part II [Aaron Giles]. - Cleaned up DIP switches in the M90 games [Brian Troha]. - Added graphics decryption to panicr [Nicola Salmoria]. - Cleaned up error.log messages in atarijsa.c and marineb.c, and while displaying sound chip info [Sebastien Volpe]. - Removed Phoenix sound from Pleiads [Derrick Renaud]. - Fixed dipswitches in Pocket Gal Deluxe [Sonikos]. - Fixed dipswitches in Vs. Sky Kid [chaneman]. - Fixed gsword sprite palettes [Nicola Salmoria]. - Added oki banking to Speed Spin driver [Pierpaolo Prazzoli]. - Fixed clock speeds and refresh rate for crimfght [Mamesick]. - Added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the garbage colors at startup [Pierpaolo Prazzoli]. - Fixed index addressing mode disassembly for HD6309 [Tim Lindner].