0.95u2 2005/04/06 [#246 - Aaron Giles] -------------------------------------- New Games / Clones supported or promoted from GAME_NOT_WORKING status: ---------------------------------------------------------------------- Up Your Alley [Aaron Giles] Dr. Tomy [Pierpaolo Prazzoli] Snapper [Aaron Giles, Simon White] Pocket Gal Deluxe (bootleg) [David Haywood] Batman Forever [Angelo Salese, Runik] Wally wo Sagase! (Rev. B) [Chack'n] DD. Crew (Japan, 2 Player) [Chack'n] Aurail (Japan) [Chack'n] Trio the Punch (World) [Roberto Gandola] Simpsons (4 Player alt) [Chris Hardy] New games marked as GAME_NOT_WORKING ------------------------------------ Comad World Beach Ball Championship 1997 (skeleton driver) Monster World (different memory map etc. to speed spin) Peno Cup (maybe wrong title, corrupt ROM data) Panic Road [Tomasz Slanina] (encrypted gfx, like mustache boy?) D.D Crew (3 Player, World) [Chris Hardy] (hangs when you select character, needs investigation) Source changes: --------------- - Incredible Tech. 8-bit update [Aaron Giles]: * Added extensive documentation on all the various PCB layouts. * Reorganized drivers to match PCB information. * Fixed paging/flicker problems in 'Poker Dice/Dyno Bop'. * Fixed lack of announcer voices in Rim 'Rockin' Basketball' (rimrockn057gre). * Fixed P3/P4 controls in Rim Rockin' Basketball. * Added "behind the beam" updating for 'Super Strike Bowling'. * Redid Slick Shot input to use a crosshair for starting point and trackball movement for velocity. * Hooked up inputs for 'Dyno Bop'/'Super Strike Bowling', which are now somewhat playable. * Rewrote blitter implementation to be much simpler (no more macros). * Measured and implemented accurate blitter timing (fixes some speed problems). * Cleaned up TMS34061 implementation to remove dirty pixel tracking. * Fixed scanline computations in TMS34061 code. * Updated 'Capcom Bowling' driver as well to handle TMS34061 changes. - Sega ST-V update [Angelo Salese]: * Fixed 'Batman Forever' ROM loading,now the game works, thanks to Runik to point this out. * Fixed some interrupt issues because the old implementation was giving several hangs on the above game.To be more specific added the sprite draw end irq to the INTERRUPT_GEN structure & fixed a bug which prevented the vblank bit to not be cleared if the irq mask has the VBLANK-IN disactivated. * Fixed the NMI_disable/enable cmds on the SMPC device,his function is to active/disactive a bit in the SMPC ram.This fixes the "2 credits bug at start-up" in 'Shanghai Triple Threat'. * Fixed a bug in the bitmap type 4 in VDP2 handling,which was causing the Sunsoft logo in 'Shanghai Triple Threat" to not show correctly. - Removed hack from 'Ghox' controls so it acts like real PCB [Corrado Tomaselli]. - Attempted to fix crash in 'Crackdown' [David Haywood]. - Misc patch [Nathan Woods]: src/cpu/m6502/m6502.c: * Added a hook that allows drivers to override the indexed addressing mode (there is a certain system on the MESS side that does some very ugly tricks to change the behavior of this mode). src/machine/6821pia.c: * PIA fix. - Fixed error introduced in 'Splash' when Funny Strip gfx were fixed [Pierpaolo Prazzoli]. - Improved SSlam audio MCU sim [Quench]. - SN76496 improvements [Sebastien Chevalier]. - Megaplay dipswitch fix [Barry Rodewald]. - Improved gamelist.txt generation code [Buddabing, Atari Ace]. - Changed way in which MCU kludge/hack works in armedf driver [Sebastien Chevalier]. - mayjisn2 input fix [WING].