0.91 2005/01/29 [#229 - David Haywood] -------------------------------------- New Games / Clones supported or promoted from GAME_NOT_WORKING status: ---------------------------------------------------------------------- Clash Road (Status License) [Steve Rice, Pierpaolo Prazzoli] Dacholer [Pierpaolo Prazzoli] Golden Axe RODA (Japan) [Tormod Tjaberg] Kick Boy [Pierpaolo Prazzoli] ( both are missing proms - causes bad colours - and lack sound) PushMan (Korea) [Andreas Thorsen] Thunder Cross (World?) [Andreas Thorsen] New games marked as GAME_NOT_WORKING ------------------------------------ Eleven Beat [David Haywood] (hese are n64 based, skeleton driver only with board layouts, maybe more useful to n64 emulator authors) Magical Tetris Challenge [David Haywood] See See Find Out [Tomasz Slanina] (mostly ok, but sometimes pauses) Tarzan (IGS) [David Haywood] (no work been done on it, might be gambling) Source changes: --------------- - Fixed pengo (was broken in u4) [smf]. - Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood]. - Fixed a problem in palette_get_color() causing an incorrect value to be returned in some specific cases [Nicola Salmoria]. - Fixed kaneko16.c which was broken in u4 [Sebastien Volpe]. - Debugger enhancements [Nathan Woods]: * Adds a 'source' command, that reads in a set of debugger commands similar to the UNIX shell command of the same name. * Added a debug_trace_printf() call, for use during debugging to emit text into a trace file. * Petty compiler warning fixes. - Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]. - Memory System update with improved mirroring support [Aaron Giles]. - Removed obsolete orientation code from tilemap code and drivers [Aaron Giles]. - Sega update [Aaron Giles]: segas16a: * Added proper mirroring for the memory map (needs my memory update). * Fixed sense of Time Scanner cocktail DIP. * Fixed SDI. segas16b: * Fixed sense of Time Scanner cocktail DIP. * Fixed SDI. machine/segaic16: * Added support for 3 multiply chips and 3 divide chips. * Fixed timer/compare chip implementation to match real PCB. vidhrdw/segaic16: * Added tilemap flipping support. * Added sprite flipping support for 16A and 16B sprites. - Changed outrun and outruna to use a better set of GFX roms [David Haywood]. - Fixed some NeoGeo G FX bugs [A nonymous]. - Fixed some vasara2 dipswitch text [Mamesick]. - Fixed popeye crash + water colour [Nicola Salmoria]. - Fixed vs. Wrecking Crew colours [Roberto Gandola]. - Improved workaround for hang bug in tnzs [Nicola Salmoria]. - Improvements to PPC core / Model 3 driver. some step 2.0 games now show something [Ville Linde]. - MC68HC11 CPU core [Ville Linde]. - Lethal Enforcers update [R. Belmont]: * Fixes/resolves: - Both versions now boot and run. - Tilemaps and sprites display. - Sound now works. - Memory maps unified. - All digital inputs added (including DIPs). * Still to do: - Colors. - Gun inputs. - Tilemap enable/disable. - Priorities. - K054000 protection chip hookup.