0.90u1 2005/01/08 [#225 - David Haywood] ---------------------------------------- Thanks to Pierpaolo Prazzoli (Reip) for putting together the 0.90 release while I was away. New Games / Clones Supported or Promoted from GAME_NOT_WORKING Status --------------------------------------------------------------------- Merlins Money Maze [Pierpaolo Prazzoli] (1) Spot (Arcadia) [Mariusz Wojcieszek] Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek] World Darts (Arcadia) [Mariusz Wojcieszek] Xenon (Arcadia) [Mariusz Wojcieszek] Sea Bass Fishing [Angelo Salese] (2) Dunk Shot [Nicola Salmoria, Charles MacDonald, Aaron Giles] Action Fighter [Nicola Salmoria, Charles MacDonald, Aaron Giles] Various Sega Sets: sdioj, shangona, shangnle, alexkidd [Nicola Salmoria, Charles MacDonald, Aaron Giles] Tazzmania (bootleg on Galaxian Hardware) [Pierpaolo Prazzoli] Notes: ------ (1): Maybe impossible to win? (2): Set to "1 player" in system assignments menu. Source changes: --------------- - FD1089 decryption [Nicola Salmoria, Charles MacDonald]: * 100% accurate emulation of FD1089A, FD1089B should be considered 99% because it will have to be verified with other CPUs (it is 100% for all currently supported games); * Complete tables provided by Charles MacDonald for 317-0018 (Action Fighter), 317-0022 (Dunk Shot), 317-0168 (Aurail); * Partial tables derived by comparison with the unencrypted versions for 'Enduro Racer', 'Alex Kidd', 317-0024 (Time Scanner), 317-0033 (Alien Syndrome, 3 versions), 317-0027 (SDI). (actual working cpus are needed to obtain full tables). - Big Sega Update [Aaron Giles]: * dunkshot graphics correct, controls hooked up; * sdioj controls hooked up; * timescna sprites fixed; * shangona, shangnle now playable; * toutrun road fixed; * All memory mapping code unified and moved into machine/segaic16.c; * All tilemap, sprite, and road code unified and moved into vidhrdw/segaic16.c; * Improved documentation on the various register layouts on the video side; * Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. - Some ST-V fixes which allow seabass to run [Angelo Salese]. - Taken out the resource file from the windows objs when UI=1 (for MAME32) [Chris Kirmse]. - Improved Polaris sound (real board differs from Schematics) [Derrick Renaud]. - Fixed cloud scroll direction in Polaris [Pierpaolo Prazzoli]. - Fixed enigma2 colours [Pierpaolo Prazzoli]. - Fixed the m6509 core to appease the new compiler [Nathan Woods]. - Arcadia update [Mariusz Wojcieszek]: * Fixed DMACON register writing; * Added horizontal scrolling for playfield; * Improved coin handling; * Fixed area filling mode in blitter; * kludged ar_dart to work (addind sound emulation shoud make kludge obsolete); * Fixed attached sprites rendering; * Fixed CIA registers reading; * Improved vblank/video update timing. - Changed ROM loading for mt_gng [David Haywood].