0.89u5 2004/12/15 [#222 - David Haywood] ---------------------------------------- New Games / Clones Supported or Promoted from GAME_NOT_WORKING Status --------------------------------------------------------------------- Flying Ball (Deco Cassette) [Juergen Buchmueller] Leader Board Golf (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Ninja Mission (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Road Wars (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Shinobi (set 4, System 16B, unprotected) [Aaron Giles] SportTime Bowling (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Wrestle War (Japan) [Gerald] New Non-Working Games --------------------- 7-up Spot (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Astro Battle (Sidam) [Highwayman, Pierpaolo Prazzoli] Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Sidewinder (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Space Ranger (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] SportTime Table Hockey (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Super Real Mahjong Part 6 [Sebastien Volpe] World Darts (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Xenon (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi] Source changes: --------------- - Adjusted NamcoS2 sound balance [David Haywood]. - Solar Warrior driver update: fixed NMI & FIRQ handling according to schematics. Fixed clock speeds. Implemented GFX priority register/priority PROM [Bryan McPhail]. - IremGA20 64-bit crash fix [Stephen Behling]. - Misc updates [Nathan Woods]: * Fixed disassembler calls, so that instructions are not falsely disassembled as 32-bit; * Implemented SMSW instruction; * Marked retf instruction as DASMFLAG_STEP_OUT; * Added macros for pushfd() and popfd(). - Added 'TRACEOVER' support to debugger (see help) [Nathan Woods]. - New Debugger Commands [Aaron Giles]: * snap []: Takes a snapshot and saves it to the given ; if is omitted, this is equivalent to hitting F12; * gi[int] []: Executes until the current CPU takes the interrupt line specified by ; if is omitted, executes until any IRQ is taken on the current CPU. This has been mapped to F7 as well; * gv[blank]: Executes until the next VBLANK; this is useful for stepping frame-by-frame from within the debugger. This has been mapped to F8. - Various Improvements [Sebastien Volpe]: - galpani3: * Palette, inputs, sound hooked up, backgounds 'decoded' (RLE). - jchan: * Slight cleanup, sound hooked up, tile area identified; * jchan2 now passes initial checks. - kaneko16 (bonkadv): * Priorities corrected according Luca's scheme & sound 'improvements' (both banking and ROM loading); * Game name updated; * Interrupts scheduling change (not correct, but somewhat improved, see comment) and as a consequence, fake region dsw is removed. - srmp6: * New driver, Seta System 12? * Many things todo, gfx decoding would be nice! toki: * Correct frequencies. - Started minor cleanup of System 32 driver (some things are probably broken for now) [David Haywood]. - hypereac2 sound fix, sh2 bounds overflow fix, atarijsa memcpy fix [Mame32Plus]. - Improvements to Namco 54xx Noise Generator. Type A, and B emulated, type C algo still unknown [Jarek Burczynski]. - Minor Sega Update [Aaron Giles]: * Renamed (dbrkr) to (desertbr); * Cleaned up the math chip emulation, should be much closer now; * Fixed off-by-1 column scroll in wrestwra; * Fixed shadows in S18 so they don't affect any VDP-drawn pixels.