0.89u1 2004/11/28 [#218 - David Haywood] ---------------------------------------- New Games / Clones supported or promoted from GAME_NOT_WORKING status: ---------------------------------------------------------------------- Alien Storm (World, 3 Players) [Thierry] Bayroute (World) [Thierry] Bloxeed (Japan) [Thierry] DD Crew (World, 4 Players) [Thierry] Laser Ghost [Aaron Giles] Moonwalker (3 original sets) [Aaron Giles] Passing Shot (World, 2 Player) [Gerald] Ryu Kyu [Thierry] Shinobi (System 16A) [Thierry] Where's Wally [Thierry, Aaron Giles] New Non-Working games / clones supported ---------------------------------------- Deadeye [R. Belmont] (CD-Rom emulation problems) Sega Model 3 preliminary driver [Ville Linde, Andrew Gardiner, R. Belmont] (some basic 2d hooked up, nothing more) Super Monaco GP (another set) [Gerald] Source changes: --------------- - Sega Improvements [Aaron Giles]: Sega System 16A: * Included detailed readme in the driver file. * Hooked up column/row scroll (see quartet title screen) -- don't know if it's really right yet. * Reintroduced tilemap/text priorities. * Corrected Z80 clock speed. * Incorporated Brian Troha's updated DIPs. * Minor cleanups. Sega System 16B: * Fixed ROM bank mapping so it doesn't fall through to unmapped handlers. * IncorporatedBrian Troha's updated DIPs. * Minor cleanups. * Fixed column scroll after talking to Charles about how it works. Sega System 18: * Fixed ROM bank mapping so it doesn't fall through to unmapped handlers (fixes Shadow Dancer crash). * Expanded memory mapping code so it works from the 8751 as well as the 68000. * Hooked up the 8751 in mwalk/mwalka/mwalkb -- these all work now. * Removed coin lockouts as they were breaking several games' coin inputs. * Hooked up Laser Ghost controls and added crosshair drawing (not 100% yet, feel free to tweak). * Hooked up Where's Wally controls * Fixed astorm's Player 3 controls * Cleaned up ddcrew's inputs * Fixed sound ROM loading in astorma/astorm2p/mwalk* * Incorporated Brian Troha's updated DIPs. * Minor cleanups. * Added sprite masking effect used by Where's Wally. * Fixed column scroll after talking to Charles about how it works (ddcrew attract mode scrolls properly now). * Went through and fixed VDP priorities in all S18 games; everything should be correct now, let me know if you find anything not right. - Fixed i8051 cpu core bugs. Uses correct read/write memory routines for external accesses support for external IRQs [Aaron Giles]. - Fixed an rf5c68 memory access bug [Aaron Giles]. - Improvements to Hyper Crash: Now mostly working apart from controls and a gfx glitch on the player car [Angelo Salese]. - More Taito F2 Blending Improvements [Bryan McPhail]: * Added the TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids -fish going in water in attract mode, Pulirula - crystals on level 2). - Fixed colours in Flower [Bryan McPhail] - Fixed small problem in CHDCD [R. Belmont]. - Fixed stereo sound in Jaleco MegaSystem1 games [R. Belmont]. - Misc Compiler Patches [Lawrence Gold]. - Modified Frogs driver to only use samples when actually needed [Derrick Renaud]. - PPC Core improvements (603 support) for Sega Model 3 [Ville Linde]. - Several fd1094 games now run with new keys [Thierry, Gerald]. - Temporarily disabled ym2151 save states until we work out why its crashing in debug/symbol/map builds. - Various cleanups [Atari Ace]. - Workaround for excessive RAM use in Hyperstone based games [Pierpaolo Prazzoli].