0.88u1 2004/10/28 [#210 - David Haywood] ---------------------------------------- New Games Supported or Promoted from GAME_NOT_WORKING Status ------------------------------------------------------------ B.C. Story [David Haywood] Clutch Hitter [Charles MacDonald, Nicola Salmoria, David Haywood] (incomplete sound emulation, some gfx problems) D. D. Crew [Charles MacDonald, Nicola Salmoria, David Haywood] (incomplete sound emulation, still some serious gfx problems in places) Ping Pong Masters '93 [David Haywood] (sound not yet emulated) Twin Brats [Pierpaolo Prazzoli] (incorrect sound banking) New Clones Supported or Promoted from GAME_NOT_WORKING Status ------------------------------------------------------------- Flash Point (Japan, Original) [Charles MacDonald, Nicola Salmoria] Senkyu (set 2) [Fabrice Arzeno] New Non-Working Games / Clones Supported ---------------------------------------- Several system18 sets MAME Testers Bugs Fixed (5): --------------------------- - nebulray066gre - namcosx36rc2gre - finehour053gre - ordyne080u1gre - rthun237b16gre Source changes: --------------- - Namco Update [Phil Stroffolino]: * Fixes priority in the NB1 games; * POSIRQ support for Namco System 2 games no longer requires game-specific hacks; * Hack for Metal Hawk tile size is no longer needed; * Screen blanking (window) support added for System 2 hardware; * Sprite-tilemap orthogonality for System 2 rendering. - i960 fix [R.Belmont, Stephan Cecchinel]: * Fixed errors in atanr and logepr. - Improvements to FD1094 emulation [Charles MacDonald, Nicola Salmoria]: * More sets now run (eswatu, fpoint, goldnaxc, cltchitr). - Fixed scroll offset and rain priority in mwarr [Pierpaolo Prazzoli] - Added EEprom support to Steel Force [Pierpaolo Prazzoli]. - Misc fixes [Curt Coder]: - 1943: * Converted to use tilemaps; * Cleaned up driver; * Merged memory maps; * Fixed inputs/dips based on manuals; * Renamed 1943j to 1943: Midway Kaisen (Japan); * Renamed 1943kai to 1943 Kai: Midway Kaisen (Japan). - Gun.Smoke: * Converted to use tilemaps; * Cleaned up driver; * Merged memory maps; * Fixed inputs/dips based on manuals; * Removed GUNSMOKE_HACK and fake dips. - Blue Print: * Fixed clocks per schematic, sound pitch now higher; * Tilemap conversion; * Merged memory maps; * Fixed inputs/dips per manual; * Fixed ROM names per schematic; * Clean up; * Correct 2H/4H clocks. - Night Driver: * Removed gear/track display hack; * Merged memory map; * Fixed clock per schematic; * Added early revision roms info; * Fixed ROM names per schematic; * Clean up. - 1942: * Merged memory maps; * Fixed inputs/dips per manual. - Confirmed Libble Rabble Custom IO chip numbers [Shaun Stephenson]. - jalmah.c improvements: Further improved the first version protection. Now you can boot in urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU code) and wrong tilemap positioning(these games uses the RANGE register,which needs further investigation) [Angelo Salese].