0.88u1 2004/10/28 [#210 - David Haywood] ---------------------------------------- New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- B.C. Story [David Haywood] Clutch Hitter [Charles MacDonald, Nicola Salmoria, David Haywood] (incomplete sound emulation, some gfx problems) D. D. Crew [Charles MacDonald, Nicola Salmoria, David Haywood] (incomplete sound emulation, still some serious gfx problems in places) Ping Pong Masters '93 [David Haywood] (sound not yet emulated) Twin Brats [Pierpaolo Prazzoli] (incorrect sound banking) New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Flash Point (Japan, Original) [Charles MacDonald, Nicola Salmoria] Senkyu (set 2) [Fabrice Arzeno] New Non-Working games / clones supported ---------------------------------------- Several system18 sets Source changes: --------------- Namco Update [Phil Stroffolino]: * Fixes priority in the NB1 games. * POSIRQ support for Namco System 2 games no longer requires game-specific hacks. * Hack for Metal Hawk tile size is no longer needed. * Screen blanking (window) support added for System 2 hardware. * Sprite-tilemap orthogonality for System 2 rendering. - Mametesters bugs: * nebulray066gre (kludge, real behavior not understood). * namcosx36rc2gre (for system2). * finehour053gre * ordyne080u1gre * rthun237b16gre - i960 fix [R.Belmont, Stephan Cecchinel]: * Fixed errors in atanr and logepr. - Improvements to FD1094 emulation [Charles MacDonald, Nicola Salmoria]: * More sets now run (eswatu, fpoint, goldnaxc, cltchitr). - Fixed scroll offset and rain priority in mwarr [Pierpaolo Prazzoli] - Added EEprom support to Steel Force [Pierpaolo Prazzoli]. - Misc fixes [Curt Coder]: 1943: * Converted to use tilemaps. * Cleaned up driver. * Merged memory maps. * Fixed inputs/dips based on manuals. * Renamed 1943j to '1943: Midway Kaisen (Japan)'. * Renamed 1943kai to '1943 Kai: Midway Kaisen (Japan)'. Gun.Smoke: * Converted to use tilemaps. * Cleaned up driver. * Merged memory maps. * Fixed inputs/dips based on manuals. * Removed GUNSMOKE_HACK and fake dips. Blue Print: * Fixed clocks per schematic, sound pitch now higher. * Tilemap conversion. * Merged memory maps. * Fixed inputs/dips per manual. * Fixed ROM names per schematic. * Clean up. * Correct 2H/4H clocks. Night Driver: * Removed gear/track display hack. * Merged memory map. * Fixed clock per schematic. * Added early revision roms info. * Fixed ROM names per schematic. * Clean up. 1942: * Merged memory maps. * Fixed inputs/dips per manual. - Confirmed Libble Rabble Custom IO chip numbers [Shaun Stephenson]. - jalmah.c improvements [Angelo Salese]: * Further improved the first version protection. Now you can boot in urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU code) and wrong tilemap positioning(these games uses the RANGE register,which needs further investigation).