0.83 2004/06/05 [#186 - David Haywood] -------------------------------------- New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Cannonball (Atari, prototype) [Stefan Jokisch] (one ROM is missing from the only known PCB causing some GFX problems) Greyhound Trivia (various sets) [Pierpaolo Prazzoli, Chris Hardy] Miss Puzzle [David Haywood] (bad ROM causes some gfx glitches) VS. Gumshoe [Pierpaolo Prazzoli] (banking fixed, game now works properly) New Non-Working games / clones supported ---------------------------------------- GP500 [R. Belmont] (reliminary driver 'Hopeless Hardware' doesn't do anything yet) Source changes: ---------------------- - Misc changes [Nathan Woods]: * Switched input_port_allocate() to use auto_malloc(), removing the need for input_port_free(). * Added an optional definition for the S_ISDIR macro for when it is not present. - STV Update [Mariusz Wojcieszek]: * Added VDP2 layer disabling based on VRAM cycle pattern registers - fixes gfx glitches in shanhigw title screen. * Added VDP1 half transparency - improves sprites alpha blending in shanhigw in-game. * Added VDP1 Gouraud shading (for normal sprites only) - adds highlighting for selected tiles in shanhigw. - Changed some names + years in segac2.c and playch10.c [Curt Coder]. - Spiders NVRam [Justin Szczap]. - tecmosys.c update: Emulates some parts of vidhrdw but games still don't work due to protection? [Tomasz Slanina]. - Fixed cheat engine bug preventing assignment of controller buttons as activation keys [Ian Patterson]. - Sega System 16/18 update [Charles MacDonald]: * Added MSM5205 sample playback to tturfbl. * Added MSM5205 sample playback to shdancbl. - PSX updates [smf]: * Heavens gate graphics issues & correct loading / banking. * Correct loading for super football champ ( now it's stuck in test mode ) and added later world version. * taito fx1 watchdog (address is unconfirmed, but hopefully soon). * Pasted in taito fx1a readme. * PAL support for MESS. * Horizontal start/end.