0.82u1 2004/05/13 [#183 - David Haywood] ---------------------------------------- New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Bloody Roar 2 [smf] (one ROM is bad) FireHawk [Pierpaolo Prazzoli] (actually still marked as non-working due to standard 'afega' hardware protection issues in attract mode) Head On (Irem M15 Hardware) [David Haywood] (no sound) Shanghai - The Great Wall [Mariusz Wojcieszek] (some glitches on the title screen) New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Target Ball (no nudity set) [David Haywood] New Non-Working games / clones supported ---------------------------------------- Open Golf Championship (ver EAE) [R. Belmont] (not working) Pachinko Gindama Shoubu DX [Brian Troha] Pachinko Gindama Shoubu [Brian Troha] (hardware is similar to realbreak but they don't work yet) Source changes: ---------------------- - Made R3000 version of Area 51 parent set [smf]. - memory.c patch. Introduces memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which install memory handlers that can mirror similar to the AM_MIRROR macro [Nathan Woods]. - STV VDP-1 update [Mariusz Wojcieszek]: * Converted VDP1 drawing (sprites) to use framebuffer. * Added sprite priorities (corrects shanhigw ingame and colmns97 title screen). * Added color offset for sprites. * Improved sprites alpha blending (improves ejihon and shienryu intro). * Added framebuffer interlace (fixes elandore character selection screen). * Added color offset for bitmaps. * Added vertical scrolling for bitmaps (corrects shanhigw ingame). - The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen). - STV VDP-2 update: Fixed a window mode bug [Angelo Salese]. - Fixed PSX sio bug [smf]. - Fixed Z80 RETN / RETI cycle counts [Juergen Buchmueller]. - Fixed sound and dips in 1945kIII [Pierpaolo Prazzoli]. - hyprduel.c sprite priority fix [Hau]. - tecmo16.c flipscreen fix [Hau].