0.82 2004/05/06 [#182 - David Haywood] -------------------------------------- New Games Supported Promoted from GAME_NOT_WORKING Status ------------------------------------------------------------ 1945k III [David Haywood] (1) Agress [David Haywood] (2) Dynagears [David Haywood, Tomasz Slanina] (3) One + Two [Pierpaolo Prazzoli] (4) Star Gladiator [smf] Street Fighter EX [smf] Street Fighter EX 2 [smf] (5) Super World Stadium [David Haywood] Time Crisis (Version A) [Phil Stroffolino] (6) Tylz (prototype) [ENGCameraman] (7) Various Megatech sets [David Haywood] (8) New Clones Supported or Promoted from GAME_NOT_WORKING Status ------------------------------------------------------------- Continental Circus (US set 2) New Non-Working Games / Clones Supported ---------------------------------------- Mission Craft (9) Racing Beat [David Graves] (10) Notes: ------ ( 1): Sample banking needs adding. ( 2): Some video issues. ( 3): ToDo: Clean up video emulation a bit (uses SSV vidhrdw in a strange way). ( 4): Palette problems? ( 5): May have the occasional lockup still. ( 6): Some gun aiming problems? (or is it just a calibration issue?). ( 7): Some sound issues. ( 8): Note megatech is still marked as NON-WORKING anyway due to BIOS issues. ( 9): Needs more work on Hyperstone core. (10): Serious video emulation issues (raster IRQ?). Source changes: --------------- - 6502 cycle count fix [Stefan Jokisch]. - Some cleanups to Flower driver [Pierpaolo Prazzoli]. - Fixed 4enraya colours [Pierpaolo Prazzoli]. - i960: Added a bunch of fp opcodes, stylistic fixes [Olivier Galibert]. - Small VC compile fixes [Bryan McPhail]. - Fixed S22 crash [R. Belmont]. - i386 improvements [Nathan Woods]: * Implemented zeroing out A20 lines; * Implemented state save support; * Unknown instructions now disassemble as '???'; * Implemented XLAT opcode; * DAA fixes. - Fixed the MEM_DUMP debug code [Nathan Woods]. - Added MC68008 support to the MC68000 core [Curt Coder]. - Simulated protection in FlyBoy [MASH]. - PSX sio improvements [smf]. - Various DIP fixes [Brian Troha]. - Behind the scenes Konami GX improvements [David Haywood].