0.81u8 2004/04/27 [#180 - David Haywood] ---------------------------------------- Private release due to some code cleanups being needed. New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Atari Mini Golf (prototype) [Stefan Jokisch] Inca (clone of Maya) [ClawGrip] New Non-Working games / clones supported ---------------------------------------- MACS (Multi Amenity Cassette System) [David Haywood] (unknown cpu, seems to be z80 based (16-bit?) with extra opcodes) Namco FL (Speed Racer / Final Lap R) [R. Belmont] (preliminary emulation (doesn't get very far) to test i960 core) Source changes: ---------------------- - 386 updates [Nathan Woods]: * Implemented usage of segment limits (or whatever they are called). * Implemented 16-bit interrupts. * Initial values of IDTR are now properly specified. * i386_interrupt() is no longer called when i386_set_irq_line() is called with a state of zero. * Actual cycle count is now returned. * Partially implemented far CALL and JMP instruction. * Implemented PUSH rm8 instruction. - i960 cpu core / disassembler [Olivier Galibert, R.Belmont, Farfetch'd]. - SPI Improvements [Ville Linde]: - SPI: * The "old" video hardware (viperp1) does have 3 layers after all, but no rowscroll. Fixed. - 386: * Bugfixed Nathan's REP. - Fixed YMF271 pitch: Improves music in Brave Blade [Ville Linde]. - Fixed small fileio problem [Nathan Woods]. - 386 updates [Nathan Woods]: * Added a distinction between maskable and non maskable interrupts (like int 3, illegal instruction etc). * Added a distinction between invalid and unimplemented instructions. Invalid instructions raise an interrupt, and unimplemented instructions call osd_die() for now. * i386_set_irq_line() will no longer raise an interrupt when passed with state=0. * Various string intructions now use SI/DI instead of ESI/EDI when in 16-bit mode. * Implemented LOCK and RETF. * Fixed a bug in LMSW. * Minor disassembler fixes. - Improved PSX sio [smf]. - Various DIP fixes [Brian Troha]: * American Horseshoes & Plotting (taito_l.c) * Break Through (brkthru.c) * Gold Medalist (alpha68k.c) * Got-Ya (gotya.c) - Phil's 'if I get hit by a bus' Namco S22 MLE update [Phil Stroffolino]: - TMS32025: * Bugfix for lst and lst1 opcodes; the "ignore ARP" hack has been replaced with a better hack, that doesn't interfere with indirect addressing. * Preliminary serial I/O support has been added, to update DRR/DXR on RINT and XINT interrupts. set_irq_line() no longer masks the lines with 0x7; this allows external triggering of RINT/XINT interrupts. - System22 driver changes: * Display list processing is now done by the master DSP. * The slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle. * Support for PDP block-based memory transfers. - Support for DSP data/code uploads from main CPU. - Support for "Point RAM" and "Point ROM" access. - Most self tests are working in Prop Cycle and Ridge Racer (Japan). - Prelim hand-crafted "internal ROMs" for master and slave DSP. - Various notes regarding DSP ports/addressing.