0.71u2 2003/07/12 [#138 - David Haywood] ---------------------------------------- New games supported: -------------------- Actraiser (Nintendo Super System) [MESS, Pierpaolo Prazzoli, David Haywood] (just to show the current status, has no menu system emulated, still being worked on, no sound, everything else on the system has been left as testdrivers) Big Event Golf [Tomasz Slanina, Jarek Burczynski] Genix [David Haywood] (missing gfx / sound roms, might work with them) Great Guns [Jarek Burczynski] (graphics leave trails) Strike Bowling [Tomasz Slanina, Jarek Burczynski] (lacks analog sounds, in progress) Super Speed Race Junior [Tomasz Slanina] (bad colours due to missing proms) Taisen Hot Gimmick 3 Digital Surfing [David Haywood] Xor World (prototype) [Manuel Abadia] New clones supported -------------------- Area 51 / Maximum Force Duo (R3000) [Brian A Troha] (speed hack needs doing) Cowbows of Moo Mesa (bootleg) [R. Belmont] (no sprites yet) Cue Brick (Japan Ver. D) [R. Belmont] (I suspect its not Japan) Pest Place (Mario Bros bootleg) [Pierpaolo Prazzoli] (bad colours, some bad gfx etc.) Source changes: --------------- - Added Little Casino as TestDriver. Inputs, video etc. needs finishing [Pierpaolo Prazzoli, David Haywood]. - Added Super Draw Poker as TestDriver. Needs inputs finishing, need to work out if its a gambling game, if so it will be removed [Pierpaolo Prazzoli]. - Some progress on MegaTech emulation menu is now displayed, but carts not recognised, display currently controllled by a dipswitch, will be changed later, enabled the other games on the driver while work is done, these might be disabled for 0.72 [David Haywood]. - Fixes to some NeoGeo sets: 98e -> 98, -98a 99 <-> 99a [Razoola]. - Fixed Sound Chips in lsasquad [Jarek Burczynski]. - Fixed Loading of Landmaker (prototype) [David Haywood]. - Converted Some Drivers to Tilemaps [Curt Coder]. - Cleaned Up some Konami GX ROM loading [R. Belmont]. - Various Changes [Nathan Woods] * Adds save state support to Cojag. * Disables certain error logging and speedup hacks under MESS. * Get_jaguar_memory() now based on memory_get_read_ptr(). * Jaguar blitter won't crash if it is instructed to blit to a weird address. * Moved helpfile name into a constant. * Minor tweaks in #ifdef MESS, and #ifndef MESS'ed a consistency check inapprpriate for MESS. * Added very small hooks for MESS. * Changed seq_name() so that instead of saying " or n/a", it will say "". - CPU Interrupt Improvements fixing the Exidy 440 games (Chiller etc.), Ultimate Tennis, and the Seibu Sound System [Aaron Giles] - Fixed Reset in robokid when time runs out (robokid37b15red) [Tomasz Slanina]. - Stopped Nova2001 from resetting when a coin is inserted if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone [Tomasz Slanina]. - Some Dipswitch Fixes [Iigo Luja]. - Changed way Snapshot code works [Nathan Woods]. - Huge Improvements in Prop Cycle (Namco System 22) [Phil Stroffolino]: Changes include: * Pulled out matrix3d to its own module. * Near plane clipping. * Perspective correct textures. * Preliminary lighting (all or nothing). * Gamma correction. * Preliminary fader support. * Per polygon and per object depth bias. * Sprite-polygon priority. * Two-sided polygon flag. * Tile flip attributes. * Tilemap color bank. * Improved steering responsiveness. * Camera zoom and pan feature. * Fixes to display list parsing. * Corrected rotation mappings for System22/21. - Stopped Sprites being hidden by track in fourtrax [Phil Stroffolino]. - Fixed CPS2 raster effect (xmvsf069agre) [ShiRiRu]. - Added missing resources in src/info.c [David Haywood].