0.70u1 2003/06/12 [#131 - David Haywood] ---------------------------------------- New games supported: -------------------- Grand Tour [Tomasz Slanina] Source changes: --------------- - Adds four new calls to control showing the fps count and the profiler: * void ui_show_fps_set(int show); * int ui_show_fps_get(void); * void ui_show_profiler_set(int show); * int ui_show_profiler_get(void); - Adds ROM_LOAD32_DWORD. - Changed a few MAME core files for MESS (shouldn't change Mame behavior) [Nathan Woods]. - D3D Code fixes / Improvements [Leon van Rooij]. - Enhances the hard disk code to support sector sizes other than 512 bytes (a non-IDE harddisk in MESS for one of the TI systems uses this). src/machine/idectrl.c has been modified to take this into account; it requires that HD images be 512 bytes. The new code is fully backwards compatible with old CHDs that do not have a sector size within them. - Fixed Night Striker dips [Brian A. Troha]. - Fixed some problems with the new alt. bios code [Chris Kirmse, Paul Priest]. - Konami Updates and Fixes (including fix for dbz / moo / simpsons crashes in 0.70) [Acho A. Tang]. - Made dbg_show_scanline the default [Bryan McPhail]. - Rewrote Wolf Pack driver based on schematics [Stefan Jokisch]. - This fixes the bug where SAVE only worked on 8bit cpus in the debugger [smf]. - This fixes the data size parameter of the DUMP command in the debugger [smf]. - Tiny changes to enable easy compiling under VC6/7 & older non-c99 compilers [Bryan McPhail].