0.36b1 1999/07/19 [#074 - Nicola Salmoria] ------------------------------------------ New games supported: -------------------- Atomic Point [Andrew Prime] Blood Bros [Carlos A. Lozano, Phil Stroffolino, Richard Bush] Body Slam [Andrew Prime] Champion Skill [Mirko Buffoni] Cosmic Chasm [Mathis Rosenhauer] Gang Wars [Bryan McPhail] Gold Medalist (not working) [Bryan McPhail] Hang-On [Andrew Prime] High Way Race [Zsolt Vasvari] Hopper Robo [Zsolt Vasvari] Hydra [Aaron Giles] Ikari III - The Rescue [Bryan McPhail] Kick Start (not working due to protection) [Zsolt Vasvari] Marvin's Maze [Phil Stroffolino] Meteoroids [Zsolt Vasvari] Moonwalker [Andrew Prime] Munch Mobile [Phil Stroffolino] Pit Fighter [Aaron Giles] Power Surge [Nicola Salmoria] Quartet [Andrew Prime] Raiden [Oliver Bergmann, Bryan McPhail, Randy Mongenel] Razzmatazz [Nicola Salmoria] Riot City [Andrew Prime] Shadow Dancer [Andrew Prime] Sky Adventure [Bryan McPhail] Sky Soldiers [Bryan McPhail] Super Champion Baseball (not working) [Bryan McPhail] Time Soldiers [Bryan McPhail] Vapor Trail - Hyper Offence Formation [Bryan McPhail] New clones supported: --------------------- Altered Beast (Ver 1) [Andrew Prime] Boot Camp (= Combat School) (not working) [Manuel Abadia] Combat School (trackball) (not working) [Manuel Abadia] Cyberball (4 players) [Aaron Giles] Golden Axe (Ver 1) [Andrew Prime] Mario Bros. (Japan) [Nicola Salmoria] Midnight Resistance (Japan) [Yasuhiro Ogawa] Pomping World (=Pang) [Yasuhiro Ogawa] Shinobi (Sys16A Bootleg) [Andrew Prime] Toobin' (prototype) [Aaron Giles] Toobin' (version 2) [Aaron Giles] Tough Turf [Andrew Prime] Tournament Cyberball 2072 [Aaron Giles] WBML (Japan) [Yasuhiro Ogawa] Wild Western (set 2) [Zsolt Vasvari] Wonderboy 3 - Monster Lair [Andrew Prime] These drivers have new or improved SOUND: ----------------------------------------- - Fixed hanging sound in 4D Warriors [Zsolt Vasvari]. - Added "Get Ready!" speech to Grobda [Zsolt Vasvari]. - Fixed sound in Ninja Kid 2 [Jarek Parchanski]. These drivers have improved GRAPHICS: ------------------------------------- - Fixed bad tiles in some CPS1 games [Paul Leaman]. - Fixed sprite flipping in Xevious [Nicola Salmoria]. - Fixed title colors in Pinball Action [Mirko Buffoni]. - Improved sprite colors in Great Swordman [Jarek Parchanski, Charlie Miltenberger]. - Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable [Zsolt Vasvari]. - Fixed Mega Zone high score display [Chris Hardy]. - Fixed text colors in Legend of Kage [Phil Stroffolino]. Other drivers changes: ---------------------- - Major improvements to the System 16 driver, most games are working now. Many still lack sound though [Andrew Prime]. - Fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though [Nicola Salmoria]. Changes to the main program: ---------------------------- - New digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one [Tatsuyuki Satoh]. - [DOS] Triple buffer support in tweaked VGA modes. Warning: this is slower than standard tweaked modes [Brian Lewis]. - [DOS] If you are using a HotRod, use the -hotrod switch to adjust the default keyboard settings [Nicola Salmoria]. Source: ------- - [DOS] Compiled with Allegro WIP 3.9.23. IMPORTANT: there is a bug in Allegro's new keyboard hangling, which will prevent numeric pad keys from working properly when used together with ctrl and alt. Until it is fixed in the main Allegro distribution, you will have to replace the source file allegro\src\misc\pckeys.c with the provided one, and recompile Allegro [Nicola Salmoria]. - [DOS] The new Allegro provides support for PSX and N64 pads (info here: http://www.debaser.force9.co.uk/ccmame), and for the Wingman Warrior [Nicola Salmoria]. The names for the -joy parameter are: psxlpt1 psxlpt2 psxlpt3 n64lpt1 n64lpt2 n64lpt3 wingwarrior - Rewritten the OS dependant keyboard interface. A rewrite of the koystick interface will follow. The OS dependant code now only has to provide four functions: osd_get_key_list() osd_is_key_pressed() osd_customize_inputport_defaults() [optional] osd_wait_keypress() [optional] everything else is handled by the main core [Nicola Salmoria]. - New sprite manager, used in System 16, Ninja Gaiden, Shoot Out, Blood Bros [Phil Stroffolino]. - Took the gfx drawing functions out of common.c into the new dragfx.c. In preparation for further changes to the data structures, abstracted the low level data copying and used macros to generate 8-bit and 16-bit versions [Nicola Salmoria].