0.35b5 1999/03/07 [#061 - Nicola Salmoria] ------------------------------------------ New games supported: -------------------- Boulder Dash [Bryan McPhail] Crackshot [Aaron Giles] Vimana [Darren Olafson] New clones supported: --------------------- Bosconian (Midway set 2) [Zsolt Vasvari] Crush Roller (set 2) [Zsolt Vasvari] Galaxians (bootleg) [Zsolt Vasvari] Rampage (revision 2) [Zsolt Vasvari] Satan's Hollow (set 2, only the sound ROMs are different) [Zsolt Vasvari] These drivers have improved GRAPHICS: ------------------------------------- - Kludged in a fix for char/sprite priority in 'Traverse USA' [Nicola Salmoria]. These drivers have new or improved SOUND: ----------------------------------------- - Emulated the death sound in 'Mario Bros.', the sample is no longer used [Brian Stern]. - Full sound in 'Sly Spy', 'Midnight Resistance', 'Dark Seal' [Bryan McPhail]. - Sound in 'Pac-Land', and improved 'Rolling Thunder' [Ernesto Corvi]. These drivers have HIGH SCORE support: -------------------------------------- - DEC8 games [Roberto Fresca]. Other drivers changes: ---------------------- - Emulated the protection in 'Sly Spy' [Bryan McPhail]. Source changes: --------------------- - [DOS] Added a header to .inp files (same as MAME32). With the additional header, the user no longer needs to specify the game name when playing back .inp recordings [Mike Haaland]. - Added the ability to show the total number of colors on screen. This is useful during development to know if a game can be shrinked to 256 colors or it requires a 16-bit display. Press CTRL+F11 to toggle the display. This is only available in debug builds [Nicola Salmoria]. - H6280 emulator, used by several DECO games [Bryan McPhail]. - Merged the old and new Namco sound subssytem, and added support for stereo output [Aaron Giles]. - The TileMap code is now mature enough to be used in new drivers. For examples, look into gng, gaiden, travrusa [Phil Stroffolino].