0.26 1997/07/14 [#030 - Mirko Buffoni] -------------------------------------- New games supported: -------------------- (3stooges) The Three Stooges In Brides Is Brides (set 1) [Fabrice Frances] (astdelux) Asteroids Deluxe (rev 3) [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] (asteroid) Asteroids [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] (bwidow) Black Widow [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] (bzone) Battlezone [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] (ccastles) Crystal Castles [Patrick Lawrence] (digdug) Dig Dug - Atari [Aaron Giles] (digdugnm) Dig Dug - Namco [Aaron Giles] (dorunrun) Mr. Do! Run Run [Mirko Buffoni, Nicola Salmoria, Gary Walton] (dowild) Mr. Do's Wild Ride [Mirko Buffoni, Nicola Salmoria, Gary Walton] (gravitar) Gravitar [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] (llander) Lunar Lander [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] (mappy) Mappy [Aaron Giles, Mirko Buffoni] (missile) Missile Command [Ray Giarratana] (pengoa) Pengo (Alternative version) [Mirko Buffoni] (pengopop) Pengo Popcorn Music [Mirko Buffoni] (redbaron) Red Baron [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] (seawolf2) Sea Wolf II [Mike Coates] (spacduel) Space Duel [Mirko Buffoni] (tempest) Tempest [Mirko Buffoni, Nicola Salmoria, Gary Walton] (yiear) Yie Ar Kung Fu (Konami) [Philip Stroffolino] Program: -------- - Added support for two versions of Pengo (one with the music of Popcorn and a clone). - After so much time of hard work the policy of "back to quality" is starting to bring back the efforts. I'm proud to announce I'v beated Mr Do's Castle. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and hiscore saving! :D - Again Aaron Giles added sound support to Super Pac Man! - And three... Aaron added support for Dig Dug!! Hey man, you'r at a step to become a God of Arcade emulation ;) - Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it. - Enrique Sanchez provided me documentation for Yie Air Kung Fu. Also, Philip Stroffolino (phil@maya.com) sent me a more complete driver than mine for this game which is now playable. - Eric Anschuetz fixed a bug in joystick redefinition menu. Also added the selection support for Any Button ("A" key), and None ("N" key). - Fabrice Frances added a driver for 3 Stooges. - Fixed a bug that locked your PC if BLASTER variable was not found (thanks to James Oliver for the suggestion). - Fixed Commando dip switch bonus settings. Also fixed a setting in Ant Eater dipswitch. - Me and Aaron Giles (agiles@mail1.sirius.com) have added support for MAPPY!! One of the most requested games. It was a pleasure working with Aaron! Healso added sound support and very close arcade colors (I think to have found the color_prom... if it's the correct prom it will be added in the next release). Hiscore saving is supported as well. - Mike Coates has joined to the "back to quality" team. He added support for SeaWolf ][, and improved Space Zap and Gorf (which is still unplayable). Also Robby Roto is now fully playable (you'll need a bug free rom set). - Morten Eriksen (Morten.Eriksen@due.unit.no) added hiscore saving to Ghosts 'n Goblins. - Nicola fixed Jump Bug driver which is now perfect. Colors are still wrong without proms. - Patrick Lawrence (pjl@ns.net) did a great work adding trackball support to the main core system. Trackball is enable with -trak parameter. Trackball support has been added to Centipede and Reactor. Also, Patrick provided a driver for Crystal Castles. Great Work! ;) - Ray Giarratana (ray@loop.com) added support for Missile Command. I didn't include modifications for trackball for now. The code needs to be cleaned a bit, but the game is still playable. - Tatsuyuki Satoh fixed sound tempo speed in Elevator Action (tempo speed is 37.5Khz). - Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard Van Der Bas, MAME entered in vectorial emulation world! (YEAH!!!) All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel, Tempest!!! - Valerio Verrando provided a new tweaked mode 256x232 for Crystal Castles. He also provided a new tweaked video mode to get vsynced 60Hz (perfect speed) with 256x256 games. It has horizontal clock recover (thus video is less mashed vertically, without having to modify monitor settings, and it doesn't be confused with 224x288 by monitors that remember settings. Really nice on scrolling games: try it with "-noscanlines -vsync -vgafreq 1" Sources: -------- - Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. - Me, Nicola, Bernd and Patrick have heavily changed the main core set of sources. Improvements to speed, memory access, drivers structure were done. We strongly suggest to developers to start their code on a clean 0.26 version. - Opcode decode and graphic decode are now done by a single function in one step. - Tatsuyuki Satoh (tatuyuki@tky.threewebnet.or.jp) optimized DrawGfx() function in case TRANSPARENCY_PEN and TRANSPARENCY_COLOR without remap, producing a speed increment of 22-25% (try yourself with Elevator Action!)