0.104u6 2006/03/16 [#307 - Aaron Giles]
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New games added or promoted from NOT_WORKING status
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Canvas Croquis [David Haywood]
Parallel Turn [Tomasz Slanina]

New clones added
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SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
Trivial Pursuit (Spanish Edition) [Manuel Abadia]
Multi Champ (World) [Brian Troha]

New games marked as GAME_NOT_WORKING
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Solar Assault [Ville Linde]


MAMETesters Bugs Fixed (5):
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thunderx0104u1yel (Pierpaolo Prazzoli)
baraduke.c_0104u5red (Aaron Giles)
m62.c_0104u5yel (Aaron Giles)
model1.c_0104u5yel (Aaron Giles)
rthunder0104u5red (Aaron Giles)


Source changes:
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- Fixed various problems introduced in the last set of changes [Aaron Giles, Nathan Woods, Ville Linde].
- Fixed dip-switches in 'Action Fighter' [Chaneman].
- Improved samples support for 'Congo Bongo' [Chris Law].
- Some improvements imported from MAME Plus!:
  * Added save state support to pd4990a device for neogeo.
  * Fixed crash in nitrobal/gunball (stage 4, right route) [xvi].
- Got 'Polygonet Warriors' back to the POST screen [Andrew Gardner].
- Reduced global namespace pollution by marking many global functions explicitly static, especially in the CPU cores [Atari Ace, Aaron Giles].
- Some improvements to 'Magical Error'. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation [Tomasz Slanina].
- Added validity checks to ensure CPU core completeness [Nathan Woods].
- Added DIP switches for 'Agress' [Roberto Fresca].
- Added the missing commands and proper maker/device ids to the flash memory handlers for Fujitsu MBM29F016A, used by 'Konami FireBeat' [Ville Linde].
- Added preliminary support for the Jaleco color blending hardware found in 'Psychic 5', 'Argus', and 'Valtric'. Some functionality is still unknown [Andrew Gardner].
- Major update to the Aleck64 driver. Still not fully working yet [Ville Linde].
- Fixed comment display for processors which use an ADDRBUS_SHIFT [Andrew Gardner].
- Added accessors to return output values for the 6821 PIA [Nathan Woods].
- Added movie recording time to the internal profiler [Nathan Woods].
- Added oversampling support to the Exidy custom sound and to the DAC sound system [Aaron Giles].
- Sega vector game updates [Aaron Giles]:
  * Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms!
  * Corrected CPU speeds and cleaned up memory maps.
  * Connected AY-8912 to 'Zektor' for missing sound effects.
  * Added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in 'Star Trek' and 'Tac/Scan'. 'Tac/Scan' sounds pretty wretched now, but 'Star Trek' is close.
  * Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now.
  * This is still work-in-progress. Don't report bugs yet.