0.36b10 1999/11/20 [#084 - Nicola Salmoria]
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IMPORTANT: Due to changes in the palette system, there might be games that had correct colors before, and wrong now. Please let us know if you find any.


New games supported
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Baraduke [Manuel Abadia]
Combatribes [Carlos A. Lozano, Richard Bush, Bryan McPhail]
D-Con [Bryan McPhail]
Double Dragon 3 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
Dr. Toppel Tankentai [Quench]
Dynamite Duke (play it with sound disabled) [Bryan McPhail]
Flak Attack [Manuel Abadia]
I, Robot [Dan Boris, John Dickson] (suggestion: turn off autoframeskip)
Metro-Cross [Manuel Abadia]


New clones supported
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Frogger (Konami) [Nicola Salmoria]
Joyful Road (= Munch Mobile) [Nicola Salmoria]
Kaiketsu Yanchamaru (= Kid Niki) [Nicola Salmoria]
Majuu no Ohkoku (= Devil World) [Nicola Salmoria]
Rock 'n Rope (Konami) [Nicola Salmoria]
Samurai (set 2) [Nicola Salmoria]
Spaltan X (= Kung Fu Master) [Nicola Salmoria]


These drivers have improved GRAPHICS:
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- Fixed lots of drivers for -depth 16 support [Zsolt Vasvari].


These drivers have new or improved SOUND:
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- Fixed music in cworld2j [CAB].


Source changes:
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- Fixed controls in 'Ikari III' level 2 [Nicola Salmoria].
- Fixed 'Go Go Mr. Yamaguchi' [Takahiro Nogi].
- Fixed hangs in 'TNZS' [Quench].
- [DOS] Adjusted the autoframeskip code, to make it increase frameskip a little faster, but not as fast as it was before the previous change. Let's see how this performs [Nicola Salmoria].
- Support for gzipped (NOT zipped) cheat files. Uncompressed files still work [Mathis Rosenhauer].
- Merged the flags and orientation fields of struct GameDriver [Nicola Salmoria].
- Removed base and size from struct MemoryReadAddress, use MemoryWriteAddress to store the pointers. Several drivers had the bad habit of using MemoryReadAddress to initialize those variables, hopefully I haven't broken any while updating them [Nicola Salmoria].
- Removed prom_memory_region from struct GameDriver. The PROM memory region is now specified directly in the ROM declaration, with ROM_REGIONX( length, REGION_PROMS ). Similarly, REGION_GFX1..8 are defined for gfx decoding, but drivers have not been updated to use them. See drivers/namcos86.c for the only example [Nicola Salmoria].
- Removed samplenames from stuct GameDriver. It is now in struct SamplesInterface, and some drivers load the samples directly without using that structure. Due to this change, -listsamples and -verifysamples, and the samples information in -listinfo, are no longer available. Actually, samples might not be working at all - I haven't tested them [Nicola Salmoria].