Command Line Settings Mame32 utilises under the GUI

 

Using the program

-----------------

 

mame [name of the game to run] [options]

 

For example:

 

   mame robby -nosound

 

...will run Robby Roto without sound

 

 

Configuration options

---------------------

 

-createconfig / -cc

 

            Creates the default MAME.INI file. All the following configuration

            options can be permanently changed by editing this configuration file.

 

-showconfig / -sc

 

            Displays the current configuration settings. If you route this to a

            file, you can use it as an INI file. For example, the command:

 

                        mame -showconfig >mame.ini

 

            is equivalent to -createconfig.

 

-showusage / -su

 

            Displays a summary of all the command line options. For options that

            are not mentioned here, the short summary given by "mame -showusage" is

            usually sufficient.

 

-[no]readconfig / -[no]rc

 

            Enables or disables the reading of the config files. When enabled

            (which is the default), MAME reads the following config files in order:

 

                        - MAME.INI

                        - $MY_MAME.INI (i.e. if MAME was renamed MAME060.EXE, MAME

                                                parses MAME060.INI here)

                        - MAMED.INI  (if this is a debug build, i.e. MAMED.EXE)

                        - VECTOR.INI (for vector games only)

                        - DRIVER.INI (based on the source filename of the driver)

                        - PARENT.INI (for clones only, may be called recursively)

                        - GAMENAME.INI

 

            The settings in the later ini's override those in the earlier ini's.

            So, for example, if you wanted to disable hardware stretch in the

            vector games, you can create a VECTOR.INI with the "hwstretch 0" line

            in it, and it will override whatever hwstretch value you have in your

            MAME.INI.

 

-[no]verbose / -[no]v

 

            Displays some diagnostic information at startup. IMPORTANT: when

            reporting bugs, please run with mame -verbose and include the resulting

            information. It can be very helpful in tracking down problems. The

            default is off (-noverbose)

 

 

Windows path and directory options

----------------------------------

 

IMPORTANT: Please use the path, directory and file options ONLY in MAME.INI.

Otherwise, the outcome may be unpredictable and not consistent across releases.

 

-rompath / -rp

 

            You can give a path (list of directories seperated by semicolons) of

            directories to be searched for roms. The default is ROMS (that is, a

            directory "roms" in the current directory).

 

-samplepath / -sp

 

            You can give a path (list of directories seperated by semicolons) of

            directories to be searched for samples. The default is SAMPLES (that

            is, a directory "samples" in the current directory).

 

-inipath

 

            You can give a path (list of directories seperated by semicolons) of

            directories to be searched for INI-files. The default is .;ini (that

            is, search in the current directory first, and then in the directory

            "ini" in the current directory).

 

-cfg_directory

 

            After running a game, MAME stores some user changeable settings into

            cfg_directory/gamename.cfg. Additionally, on the first start of MAME a

            cfg_directory/default.cfg is created. The default is CFG.

 

-nvram_directory

 

            The original hardware of some games use non-volative ram chips to save

            their configuration. The contents of these are saved into this

            directory. The default is NVRAM.

 

-memcard_directory

 

            The original hardware of some games supports so-called memory cards.

            The contents of these are stored here. The default is MEMCARD.

 

-input_directory

 

            Input recordings created by "-record" will be saved here and loaded by

            "-playback". The default is INP.

 

-hiscore_directory

 

            If there exists a file HISCORE.DAT in the MAME directory, highscores

            may also be saved for games that do not have the original hardware to

            support this. The quality of this feature depends on the accuracy of

            the externally available file HISCORE.DAT. The default is HI.

 

-state_directory

 

            MAME supports state saving for some games. These states will be saved

            here. The default is STATE.

 

-artwork_directory

 

            Some games used extra artwork not created by electical circuits. MAME

            supports such artwork in PNG image format, located in this directory.

            The default is ARTWORK.

 

-snapshot_directory

 

            Screenshots will go here. The default is SNAP.

 

-diff_directory

 

            Directory for hard drive image difference files. The default is DIFF.

 

-ctrlr_directory

 

            This directory holds controller-specific input port mapping .ini files.

            The default is CTRLR.

 

-cheat_file

 

            The default is CHEAT.DAT. Modifying the default may not work at the

            moment.

 

 

Windows video options

---------------------

 

-[no]autoframeskip / -[no]afs

 

            Automatically determines the frameskip level while you're playing the

            game, adjusting it constantly in a frantic attempt to keep the game

            running at full speed. Turning this on overrides the value you have set

            for -frameskip above. The default is ON (-autoframeskip).

 

-frameskip / -fs

 

            Specifies the frameskip value. This is the number of frames out of

            every 12 to drop when running. For example, if you say -frameskip 2,

            then MAME will display 10 out of every 12 frames. By skipping those

            frames, you may be able to get full speed in a game that requires more

            horsepower than your computer has. The default value is -frameskip 0,

            which skips no frames.

 

-[no]waitvsync

 

            Waits for the refresh period on your computer's monitor to finish

            before starting to draw video to your screen. If this option is off,

            MAME will just draw to the screen at any old time, even in the middle

            of a refresh cycle. This can cause "tearing" artifacts, where the top

            portion of the screen is out of sync with the bottom portion. Tearing

            is not noticeable on all games, and some people hate it more than

            others. However, if you turn this option on, you will waste more of

            your CPU cycles waiting for the proper time to draw, so you will see a

            performance hit. You should only need to turn this on in windowed mode.

            In full screen mode, it is only needed if -triplebuffer does not

            remove the tearing.  In which case you should use -notb -waitvsync.

            The default is OFF (-nowaitvsync). This option requires -ddraw.

 

-[no]triplebuffer / -[no]tb

 

            Enables or disables "triple buffering". Normally, MAME just draws

            directly to the screen, without any fancy buffering. But with this

            option enabled, MAME creates three buffers to draw to, and cycles

            between them in order. It attempts to keep things flowing such that one

            buffer is currently displayed, the second buffer is waiting to be

            displayed, and the third buffer is being drawn to. Unfortunately, due

            to some DirectDraw issues, this doesn't always work out as well as it

            should. This is still being investigated. -triplebuffer will override

            -waitvsync, if the buffer is sucessfully created. The default is OFF.

            (-notriplebuffer). This option requires -ddraw and -nowindow.

 

-[no]window

 

            Run MAME in either a window or full screen. The default is OFF

            (-nowindow).

 

-[no]ddraw / -[no]dd

 

            This is really just for testing. It disables the use of DirectDraw,

            which removes a lot of the features of the video system (-triplebuffer,

            -waitvsync, -resolution, -refresh, -switchres, -switchbpp, -resolution,

            -hwstretch all won't work). It will generally run really slowly. If

            anyone has a legitimate use for this option, we'd be curious to know.

            The default is ON (-ddraw).

 

-[no]direct3d / -[no]d3d

 

            Use Direct3D to display the image. This does not render 3D games using

            3D hardware, it just uses 3D hardware to display the image, and apply

            effects to it. -triplebuffer, -waitvsync, -resolution, -refresh,

            -switchres, -switchbpp, -resolution all work with this option. This

            option overrides -ddraw and implies -hwstretch. The default is OFF

            (-nodirect3d).

 

-[no]hwstretch / -[no]hws

 

            MAME uses the hardware stretching abilities of modern graphic cards to

            scale the game image to the requested resolution. Depending on the

            quality of your graphic card and its drivers, this may be a fractional,

            antialiased scaling (nice) or an integer, blocky scaling (not so nice).

            In any case, you can disable this stretching altogether and let MAME do

            the scaling in software, which is probably slower, though. The default

            is ON (-hwstretch). Note: Vector games may actually look better with

            "-nohws".

 

-cleanstretch [option] / -cs [option]

 

            Stretch the image to integer ratios only. This may leave a black border

            around the image in fullscreen mode. The options are:

 

                        none         disable. This will cause artifacts when using

                                        scanlines.

                        auto          let the blitter decide. The d3d module will select

                                        the best option.

                        full            always stretch to integer ratios both horizontally

                                        and vertically.

                        horizontal  always stretch to integer ratios horizontally.

                        vertical    always stretch to integer ratios vertically.

 

            The default is AUTO (-cleanstretch auto). This option requires -ddraw

            or -direct3d.

 

-resolution wxh[xd] / -r wxh[xd]

 

            Specifies an exact resolution to run in. In full screen mode, MAME will

            try to use the specific resolution you request. The width (w) and

            height (h) are required; the color depth (d) is optional. If omitted or

            set to 0, MAME will determine the mode auomatically. For example,

            -resolution 640x480 will force 640x480 resolution, but MAME is free to

            choose the color depth. Similarly, -resolution 0x0x32 will force 32-bit

            color depth, but allows MAME to choose the resolution. The string

            "auto" is also supported, and is equivalent to 0x0x0. In window mode,

            this resolution is used as a maximum size for the window. The default

            is auto (-resolution auto). This option requires -ddraw for full screen

            resolution switching.

 

-refresh

 

            Specifies a particular refresh rate to set your monitor to. If the

            refresh rate is not found, or if this parameter is 0, the default

            DirectDraw refresh rate is used. The default is -refresh 0. This option

            requires -ddraw and -nowindow.

 

-[no]scanlines / -[no]sl

 

            Enables the classic MAME "scanlines" effect. The default is OFF

            (-noscanlines). This option requires -nohwstretch.

 

-[no]switchres

 

            Enables resolution switching. This option is required for the

            -resolution option to switch resolutions in full screen mode. On many

            modern video cards with hardware stretching support, there is little

            performance penalty at higher resolutions, so it is nice to be able to

            get rid of the monitor resync time when you run in full screen mode.

            This is also useful on LCD displays with a fixed resolution. The

            default is ON (-switchres). This option requires -ddraw.

 

-[no]switchbpp

 

            Enables color depth switching. This option is required for the

            -resolution option to switch color depths in full screen mode. This

            option is useful if you normally run at 16, 24, or 32 bit color depth

            on your desktop, and want to keep that color depth when you run MAME.

            The default is ON (-switchbpp). This option requires -ddraw.

 

-[no]maximize / -[no]max

 

            Controls initial window size in windowed mode. If it is set on, the

            window will initially stretch to the maximum supported size when you

            start MAME. If it is turned off, the window will start out at the

            smallest supported size. The default is ON (-maximize). This option

            requires -window.

 

-[no]keepaspect / -[no]ka

 

            Enables aspect ratio enforcement. When this option is on, the game's

            proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the

            game looking like it should. When running in a window with this option

            on, you can only resize the window to the proper aspect ratio, unless

            you are holding down the CONTROL key. By turning the option off, the

            aspect ratio is allowed to float. In full screen mode, this means that

            all games will stretch to the full screen size (even vertical games).

            In window mode, it means that you can freely resize the window without

            any constraints. The default is ON (-keepaspect).

 

-[no]matchrefresh

 

            Enables refresh rate matching. When enabled, MAME will try to find the

            closest refresh rate match that is greater than the game's refresh

            rate. For example, if the game runs at 57fps, and you have 60, 70, 75Hz

            refresh rates, MAME will choose 60Hz. If the game runs at 61fps, then

            it will choose 70Hz. This is intended mainly for those who have tweaked

            their video card's settings to provide carefully matched refresh rate

            options. The default is OFF (-nomatchrefresh). This option requires

            -ddraw and -nowindow.

 

-[no]syncrefresh

 

            Enables speed throttling only to the refresh of your monitor. This

            means that the game's actual refresh rate is ignored; however, the

            sound code still attempts to keep up with the game's original refresh

            rate, so you may encounter sound problems. Again, this is intended

            mainly for those who have tweaked their video card's settings to

            provide carefully matched refresh rate options. The default is OFF

            (-nosyncrefresh). This option requires -ddraw.

 

-[no]throttle

 

            Configures the default thottling setting. When throttling is on, MAME

            attempts to keep the game running at the game's intended speed. When

            throttling is off, MAME runs the game as fast as it can. The default is

            ON (-throttle).

 

-full_screen_brightness / -fsb

 

            Some video cards adjust the brightness/gamma when they switch into full

            screen mode. To counteract this, you can specify the

            -full_screen_brightness value, which is a number between 0.1 and 2. 0.1

            means 1/10th as bright as the default, and 2 means twice as bright.

            Note that the hardware support for this option is not present on all

            video cards. If you set a non-zero value, you may get a warning if MAME

            was unable to set the brightness on your card. The default is 0, which

            means that MAME will not attempt to adjust the brightness on your video

            card at all. This option requires -ddraw and -nowindow.

 

-frames_to_run / -ftr

 

            This option can be used for benchmarking. It tells MAME to stop

            execution after a fixed number of frames. By combining this with a

            fixed set of other command line options, you can set up a consistent

            environment for benchmarking MAME performance.

 

-effect

 

            Apply various blitting effects to emulate the look of Arcade monitors.

            Using these modes comes at the cost of reduced emulation speed, which

            is inherent to these modes. The current implementation is already as

            fast as possible, using self-modifying assembly code. For some of

            these, MMX is required. Possible values:

 

                        none         no effect (this is the default)

                        sharp        no effect, but gives a sharper image

                        scan25     25% scanlines

                        scan50     50% scanlines

                        scan75     75% scanlines

                        scan75v     75% scanlines (vertical)

                        rgb3         a certain "monitor mask"

                        rgb4         another one

                        rgb4v       another one (vertical)

                        rgb6         another one

                        rgb16       another one

                        rgbtiny     another one. Choose the one you like best.

 

-screen_aspect

 

            Give a screen aspect ration in the form X:Y where X is the horizontal

            and Y the vertical part. Examples are 4:3 for most resolution settings

            on computer monitors, 5:4 for the 1280x1024 resolution or 3:4 for

            turnable LCD's in the turned position. The default is 4:3.

 

-mngwrite <filename>

 

            Writes each video frame to a MNG file, producing an animation of the

            game.

 

 

Windows video options (Direct3D)

--------------------------------

 

-zoom [z] / -z [z]

 

            Try to get a resolution that enlarges the emulated game z times. The

            default is -zoom 2. MAME determines the resolution automatically. This

            option only works with -direct3d.

 

-[no]d3dtexmanage

 

            Let Direct3D handle conversion of the image to a texture (required to

            display it with Direct3D). This is more compatible, but can be

            (significantly) slower on some hardware. The default is ON

            (-d3dtexmanage). Using -nod3dtexmanage can eliminate a loss of

            performance that may occur with some graphics cards when using

            -direct3d. This option requires -direct3d.

 

-d3dfilter [f] / -flt [f]

 

            Select the type of filtering to apply to the image when stretching. 0

            is point filtering, 1 is bi-linear filtering, 2 is bi-cubic filtering

            (flat kernel), 3 is bi-cubic filtering gaussian kernel), 4 is

            anisotropic filtering. Note that very few graphics cards support

            bi-cubic filtering, and that older graphics cards may not support

            anisotropic filtering. The default is bi-linear filtering (-d3dfilter

            1). This option requires -direct3d.

 

-d3dfeedback [i]

 

            Select the feedback effect intensity in percentages. 0 is disable,

            higher values feed back the previous frame to the current one at the

            specified intensity. The default is DISABLE (-d3dfeedback 0). This

            option requires -direct3d.

 

-d3dscan [i]

 

            Select the scanline effect intensity in percentages. 0 is black lines

            between scanlines, 100 is disable scanline effect. The default is

            DISABLE (-d3dscan 100). This option requires -direct3d.

 

-[no]d3deffectrotate

 

            Apply rotatation so that any effects are rotated along with the game

            image. The default is ON. This option requires -direct3d.

 

-d3dprescale [option]

 

            Pre-scale up the image with point filtering before fitting the image to

            the screen. This gives an only slightly fuzzy image even at high

            display resolutions. The options are:

 

                        none         disable.

                        auto          adaptively apply a moderate pre-scale effect,

                                        depending on other efects used.

                        full            adaptively apply an agressive pre-scale effect.

                        n              (where 2 <= n <= 4) pre-scale the image n times.

 

            The default is AUTO (-d3dprescale auto). This option requires

            -direct3d.

 

-d3deffect [preset]

 

            Select an effect preset. Valid presets are:

 

                        none                 no effect (this is the default)

                        sharp                no effect, but gives a sharper image

                        scan25             25% scanlines

                        scan50             50% scanlines

                        scan75             75% scanlines

                        scan75v            75% scanlines (vertical)

                        rgbmicro           a certain "monitor mask"

                        rgbtiny another one

                        rgb3                 another one

                        rgb4                 another one

                        rgb4v               another one (vertical)

                        rgb6                 another one

                        rgb16               another one

                        rgbminmask      another one

                        dotmedmask     another one

                        rgbmedmask     another one

                        dotmedbright    another one (extra bright)

                        rgbmaxbright    another one (extra bright)

                        aperturegrille     another one. Choose the one you like best.

                        auto                  adaptively selects a special preset based on

                                                zoom level.

 

            The default is none (-d3deffect none). This option requires -direct3d.

 

-d3dcustom [custom preset]

 

            Supply a custom preset. The format is <-d3dcustom

            1,0,0x0100,0xC0,0,0,0,0x22,-1,8x8_mame_rgbtiny.rgb>. The meaning

            of the mumbers is:

 

                        1              RGB effects mode: 0 is off, 1 is multiply mode, 2

                                        is add and multiply mode.

                        2,3,4,5     pattern preprocessing; use mask, white level, black

                                        level, desaturation, respectively.

                        6              image attenuation

                        7              feedback (0 is don't use)

                        8              prescale. bit 4: prescale horizontally, bit 0:

                                        prescale vertically.

                        9              maximum scanline intensity.

                        10            pattern filename, including path.

 

            The filename must start with XxY, where X and Y are the dimensions of

            the pattern in pixels. Each pixel is represented by 4 bytes, red,

            green, blue, and mask, respectively. mask is an on/off value, where 0

            is off. This option requires -direct3d.

 

-d3dexpert [settings]

 

            Undocumented settings intended mostly for developers. This option

            requires -direct3d.

 

 

Windows misc options

--------------------

 

-[no]sleep

 

            Since MAME is running in a multitasking environment, it should be nice

            to its fellow processes. Therefore, if MAME does not need all

            processing power to emulate a game, it gives back already granted

            processor time to the operating system. This may not work in every

            case, so it can be disabled and MAME turned once again into a CPU hog.

            The default is ON (-sleep).

 

-[no]rdtsc

 

            Prefer RDTSC over QueryPerformanceCounter for timing. The default is

            OFF (-nordtsc). -rdtsc sometimes causes problems on laptops, and

            -nordtsc may cause problems on desktop computers. If MAME does not

            operate smoothly (and you are sure you have enough CPU power for

            the emulation), try toggling this.

 

-priority <priority>

 

            Sets the thread priority for the main MAME thread. Default is -15, which

            is IDLE priority, guaranteeing proper cooperation with other apps. The

            valid range is -15 to 1, with 1 being the highest priority.

 

 

Windows sound options

---------------------

 

-audio_latency

 

            This controls the amount of latency built into the audio streaming. By

            default MAME tries to keep the DirectSound audio buffer between 1/5 and

            2/5 full. On some systems, this is pushing it too close to the edge,

            and you get poor sound sometimes. The latency parameter controls the

            lower threshold. The default is 1 (meaning lower=1/5 and upper=2/5).

            Set it to 2 (-audio_latency 2) to keep the sound buffer between 2/5 and

            3/5 full. If you crank it up to 4, you can definitely notice the lag.

 

-wavwrite <filename>

 

            Writes the final mixer output to the given <filename> in .WAV format.

 

 

Input device options

--------------------

 

-[no]mouse

 

            Controls whether or not MAME looks for a mouse controller to use. When

            this is enabled, you will not be able to use your mouse in Windows

            while playing a game. If you want to get control of your computer back,

            you will need to pause the game, or quit. The default is OFF

            (-nomouse).

 

            WinXP: -mouse is also used to enable lightguns.  This allows for multiple

            independently tracking lightguns.

 

-[no]joystick / -[no]joy

 

            Controls whether or not MAME looks for joystick/gamepad controllers.

            When this is enabled, MAME will ask DirectInput about which controllers

            are connected. The default is OFF (-nojoystick).

 

-[no]lightgun/ -[no]gun

 

            Controls whether or not MAME treats mouse inputs as lightgun inputs.

            Note that most lightguns map to the mouse, so using -lightgun and

            -mouse together may produce strange results. The default is OFF

            (-nolightgun).

 

            WinXP: -lightgun is ignored.  Use -mouse instead.

 

-[no]dual_lightgun / -[no]dual

 

            Controls whether or not MAME attempts to track two lightguns connected

            at the same time. This option requires -lightgun. The default is OFF

            (-nodual_lightgun).

 

            WinXP: -dual_lightgun is ignored.  Using -mouse will enable 2 or more

            lightguns.

 

-[no]offscreen_reload / -[no]reload

 

            Controls whether or not MAME treats a second button input from a

            lightgun as a reload signal. In this case, MAME will report the gun's

            position as (0,0) with the trigger held, which is equivalent to an

            offscreen reload. This is not needed for all lightgun games. Only

            games that required you to shoot off screen need this.  And then only

            if your gun does not support off screen reloads.

            The default is OFF (-nooffscreen_reload).

 

            WinXP: -offscreen_reload is valid to use.

 

-[no]steadykey / -[no]steady

 

            Some games require two or more buttons to be pressed at exactly the

            same time to make special moves. Due to limitations in the PC keyboard

            hardware, it can be difficult or even impossible to accomplish that

            using the standard keyboard handling. This option selects a different

            handling that makes it easier to register simultaneous button presses,

            but has the disadvantage of making controls less responsive. The

            default is OFF (-nosteadykey)

 

-[no]keyboard_leds / -[no]leds

 

            Since MAME uses an input device (keyboard) for output, this sort of

            belongs here. Using this option enables/disables simulation of the game

            LEDs by the keyboard LEDs. This works fine, but can lead to problems

            after exiting MAME (i.e. CAPS LOCK remains ON), so you can disable it

            here. The default is ON (-keyboard_leds).

 

-led_mode <ps/2|usb>

 

            For Windows NT and later systems, determines how LEDs on the keyboard

            are controlled. In PS/2 mode, MAME uses the low-level keyboard driver

            directly to control the LEDs. In USB mode, MAME attempts to post fake

            keypresses on the Caps Lock, Scroll Lock, and Num Lock keys in order to

            induce the LEDs to change. If you have a PS/2 keyboard, PS/2 mode is the

            more reliable approach. Default is PS/2.

 

-a2d_deadzone / -a2d

 

            If you play with an analog joystick, but the game requires digital

            input, MAME needs to convert the signals. Here you can give the ratio

            of movement along an axis that accounts for a digital signal. This

            option expects a float in the range of 0.0 to 1.0. The default is 0.3.

            Note: the current handling is not precise, as it does also implicitely

            set the size of the arc which is interpreted as diagonal movement. This

            is a known problem but it requires some major rework of the input

            handling code to fix it.

 

-ctrlr <controller>

 

            Enables support for special controllers. Configuration files are

            provided for:

 

                        hotrod      HotRod

                        hotrodse    HotRod SE

                        slikstik    SlikStik

                        xarcade     X-Arcade

 

-paddle_device <keyboard|mouse|joystick|lightgun> / -paddle

-adstick_device <keyboard|mouse|joystick|lightgun> / -adstick

-pedal_device <keyboard|mouse|joystick|lightgun> / -pedal

-dial_device <keyboard|mouse|joystick|lightgun> / -dial

-trackball_device <keyboard|mouse|joystick|lightgun> / -trackball

-lightgun_device <keyboard|mouse|joystick|lightgun>

 

            Each of these options controls autoenabling the mouse, joystick, or

            lightgun depending on the presence of a particular class of analog

            control for a particular game. For example, if you specify the option

            -paddle mouse, then any game that has a paddle control will automatically

            enable mouse controls just as if you had explicitly specified -mouse.

            Note that these controls override the values of -[no]mouse, -[no]joystick,

            etc.

 

-digital <all|none|j<N>[a<M>[a<K>...]][,j<X>[a<Y>...]][,...]>

 

            Controls which joystick axes are considered digital. If MAME knows that

            a given joystick axis is digital, it can make much better decisions about

            how to treat that axis. If you are using a digital gamepad with MAME,

            you will want to use this option. There are a number of ways to do this:

 

            -digital all means that all axes of all connected joysticks will be

                        treated as digital.

 

            -digital none means that all axes of all connected joysticks will be

                        treated as analog (this is the default behavior).

   

            -digital j2 will treat all axes of joystick #2 as digital; axes on all

                        other joysticks will be treated as analog.

 

            -digital j1a0a1 will treat axis 0 and 1 on joystick #1 as digital; all

                        other axes will be treated as analog.

 

            -digital j1a0a1,j2a5 will treat axis 0 and 1 on joystick #1 as digital,

                        as well as axis 5 on joystick #2; all other axes will be treated

                        as analog.

 

            Make use of the information provided by -verbose to determine which

            joysticks and axes you should be configuring this way.

 

 

MAME core video options

-----------------------

 

-[no]norotate

-[no]ror

-[no]rol

-[no]autoror

-[no]autorol

-[no]flipx

-[no]flipy

 

            These are the standard MAME rotation options. They are all OFF by

            default.

 

-gamma

 

            This controls the global gamma correction in the game. It is the same

            gamma that is applied when you bring up the on-screen-display within

            MAME. The default is 1.0.

 

-brightness / -bright

 

            This controls the global brightness correction in the game. It is the

            same brightness that is applied when you bring up the on-screen-display

            within MAME. The default is 1.0.

 

-pause_brightness

 

            This controls the brightness level when MAME is paused. The default

            value is 0.65.

 

 

MAME core vector options

------------------------

 

-[no]antialias / -[no]aa

 

            Antialiasing for vector games. The default is ON (-antialias).

 

-[no]translucency / -[no]tl

 

            Enables or disables vector translucency. Colors of crossing vector

            beams will be merged. The default is ON (-translucency).

 

-beam

 

            Sets the width in pixels of the vectors. This option expects a float in

            the range of 1.00 through 16.00 as argument. The default is 1 (1 pixel

            wide).

 

-flicker

 

            Makes the vectors flicker. This option requires a float argument in the

            range of 0.00 - 100.00 (0=none, 100=maximum). The default is 0.

 

-intensity

 

            Sets the intensity correction for the beam. Higher values give a

            brighter beam. This option expects a float in the range of 0.5 through

            3.0 as argument.  The default is 1.5.

 

 

MAME core sound options

-----------------------

 

-samplerate / -sr

 

            Sets the audio sample rate. Smaller values (e.g. 11025) cause lower

            audio quality but faster emulation speed. Higher values (e.g. 44100)

            cause higher audio quality but slower emulation speed. The default is

            44100.

 

-[no]samples

 

            Use samples if available. The default is ON (-samples).

 

-[no]sound

 

            Enable or disable sound altogether. The default is ON (-sound).

 

-volume / -vol

 

            Sets the startup volume. It can later be changed with the On Screen

            Display (see Keys section). The volume is an attenuation in dB: e.g.,

            "-volume -12" will start with -12dB attenuation. The default is 0.

 

 

MAME core misc options

----------------------

 

-[no]artwork / -[no]art

 

            Enable or disable usage of additional artwork (backdrops, overlays,

            etc.). The default is ON (-artwork).

 

-[no]use_backdrops / -[no]backdrop

 

            Enables/disables the display of backdrops. The default is ON

            (-use_backdrops).

 

-[no]use_overlays / -[no]overlay

 

            Enables/disables the display of overlays. The default is ON

            (-use_overlays).

 

-[no]use_bezels / -[no]bezel

 

            Enables/disables the display of bezels. The default is ON

            (-use_bezels).

 

-[no]artwork_crop / -[no]artcrop

 

            This will crop the artwork to the game screen area only. The default is

            OFF (-noartwork_crop).

 

-artwork_resolution / -artres

 

            Scale the game by this factor to accommodate for higher resolution

            artwork. The default is 0 (auto).

 

-[no]cheat / -[no]c

 

            Cheats, like the speedup in Pac Man or the level-skip in many other

            games, are disabled by default. Use this switch to turn them on. The

            default is OFF (-nocheat).

 

-[no]debug

 

            Activates the integrated debugger.  During emulation, press the tilde

            key (~) to activate the debugger. This is available only if the program

            is compiled with MAME_DEBUG defined. The default is OFF (-nodebug).

 

-playback / -pb

 

            Expects a filename as parameter. Play back all game inputs from from

            file INP/filename.inp. The gamename is contained in this file,

            therefore a gamename needs not be given on the commandline.

 

-record / -rec

 

            Expects a filename as parameter. All game inputs are written to the

            file INP/filename.inp.

 

-[no]log

 

            Creates a log of illegal memory accesses in ERROR.LOG. The default is

            OFF (-nolog).

 

-[no]oslog

 

            Outputs error.log data to the Windows debugger instead of to a file.

            Default is OFF (-nooslog).

 

-[no]skip_disclaimer

 

            Forces MAME to skip displaying the disclaimer screen. The default is

            OFF (-noskip_disclaimer).

 

-[no]skip_gameinfo

 

            Forces MAME to skip displaying the game info screen. The default is OFF

            (-noskip_gameinfo).

 

-bios

 

            Expects a BIOS name as the parameter. -listxml will list the possible

            BIOS names for a game/system.

 

-state <slot>

 

            Starts MAME and loads a saved state immediately from the specified slot.

 

 

Other MAME frontend options

----------------------------

 

Note: By default, all the '-list' commands below write info to the screen. If

you wish to write the info to a textfile instead, add this to the end of your

command:

 

  > filename

 

...where 'filename' is the textfile's path and name (e.g., c:\mame\list.txt).

 

-help / -?

 

            Displays current MAME version and copyright notice

 

-listxml / -lx

 

            List comprehensive details for all of the supported games. The output

            is quite long, so better redirect this into a file. The output is in

            XML format.

 

-listfull / -ll

 

            Displays a list of game directory names + descriptions.

 

-listsource / -ls

 

            Displays the source file (in the drivers directory) containing the

            driver for the specified game. Useful for finding which driver a game

            runs on in order to fix bugs.

 

-listclones / -lc

 

            Lists clones of the specified game. When no game is specified, this

            generates a list of all MAME-supported clones.

 

-listcrc

 

            List CRC32 checksums of rom files

 

-listroms

 

            Displays ROMs required by the specified game.

 

-listsamples

 

            Displays samples required by the specified game.

 

-verifyroms

 

            Checks specified game(s) for missing and invalid ROMs.           Adding "*"

            checks all available games.

 

-verifysamples

 

            Check selected game for missing samples. Adding "*" checks all

            available samples.

 

-romident

 

            Attempts to identify ROM files, if they are known to MAME, in the

            specified .zip file. Can be used to try and identify ROM sets taken

            from unknown boards.

 

-isknown

 

            Very terse romident.

 

 

Keys

----

 

Tab           Toggles the configuration menu

 

Tilde          Toggles the On Screen Display. Use the up and down arrow keys to

                 select the parameter (global volume, mixing level, gamma

                 correction etc.), left and right to arrow keys to modify it.

 

P               Pauses the game

 

Shift+P      While paused, advances to next frame

 

F1             Toggle crosshairs for games that use them

 

F2             Service Mode

 

F3             Resets the game

 

F4             Shows the game palette, decoded GFX, and any tilemaps

                 Cursor left/right changes between palette, GFX and tilemaps

                 Cursor up/down cycle through valid palettes

                 Page up/down scroll through the palette and GFX

                 Page up/down, D, G scroll the tilemap display

                 Ctrl & Shift are modifiers to change movement speed.

                 F4 or Esc returns to the emulation.

                 Note: Not all games have decoded graphics and/or tilemaps.

 

F6             Toggle cheat mode (if started with "-cheat")

 

F7             Load a 'Save State'. You will be requested to press a key to

                 determine which Save State you wish to load. Note that the 'Save

                 State' feature is for developing drivers and not intended for

                 users. It is incomplete and works only on a number of drivers. Use

                 at own risk.

 

Shift+F7     Create a 'Save State'. Requires an additional keypress to identify

                 the state.

 

F8             Decrease frame skip on the fly

 

F9             Increase frame skip on the fly

 

F10           Toggles speed throttling

 

F11           Toggles speed display

 

Shift+F11    Toggles profiler display (debug builds only)

 

F12           Saves a screen snapshot. The default target directory is SNAP.

 

ESC          Exits emulator