Once a game has been selected and double-clicked, Mame32 will
produce two information screens and then it will run the game. Since Mame32 is
emulating the original hardware, the software thinks it’s still in an arcade and
is starting up for the first time in the morning. Initial diagnostic screens
are run through, as well as possibly some accounting information presented to
the arcade owner.
The game should now be running its demo/attract mode. Insert a
coin with the [5] key on the keyboard, the mappings for coin inserts are:
player 1 [5], player 2 [6], player 3 [7], player 4 [8].
Now that a coin has been inserted, start the game with the [1] key on the
keyboard. Game start mappings are player 1 [1], player 2 [2],
player 3 [3], player 4 [4].
Mame32’s default control scheme is to use the inverted T arrow
keys on the keyboard for directional controls, and the left [CTRL] key as the
primary action button.
While in a game within Mame32, the internal configuration menu
system can be activated by pressing the [TAB] key. This will bring up
the control options. These options allow remapping Mame32 controls to whatever
keys are desired. The Input (general) area controls the global settings, and
the Input (this game) are the controls for the game selected. To change the
mapping, select the control to change by arrowing down to it, hit the [ENTER]
key and then the new desired control. Hit the [ESC] key to exit the [TAB]
menu back to the game.
Other keys of interest while playing a game are :
[TAB] key to bring up the internal menu system.
[~ TILDE] the onscreen display.
[p] for the pause button.
[F3] resets the game.
[F4] displays the game’s color palette.
[F9] changes the frameskip on the fly.
[F10] toggles throttling.
[F11] toggles the FPS display.
[F12] takes a *.png snapshot of the game and places it in the \mame32\snap directory.
[ESC] exits from the game back to the Mame32 GUI.
[Left-Alt + Enter] toggle from fullscreen mode to windowed mode.
2003-10-17 08:00 PM -0700 / john iv