Command Line Settings Mame32 utilises under the GUI

 

 

Using the program

-----------------

 

The usual way to run MAME is by telling it to run a particular game:

 

            mame <gamename> [options]

 

For example:

 

            mame robby -nosound

 

...will run Robby Roto without sound. There are many, many options

available. All currently supported options are listed below.

 

An alternative way to run MAME is to give it a command:

 

            mame <command> [parameters]

 

For example:

 

            mame -listsource gridlee

           

...will print the name of the source file where the gridlee driver lives to

the screen. There are just a handful of these commands in MAME. They are

all listed below, just before the options list.

 

 

 

Default Keys

------------

 

All the keys below are fully configurable in the user interface. This list

shows the standard keyboard configuration.

 

Tab       Toggles the configuration menu

   

~         Toggles the On Screen Display. Use the up and down arrow keys to

          select which parameter to modify (global volume, mixing level,

          gamma correction etc.) Use the left and right to arrow keys to

          change modify the value. Some parameters adjust with finer or

          coarser control if you hold down the CTRL or SHIFT keys while

          pressing the left/right arrows. Use the ENTER key to reset a value

          to its default.

 

P         Pauses the game

 

SHIFT+P   While paused, advances to next frame

 

F1        Toggle crosshairs for games that use them

 

F2        Service Mode

 

F3        Resets the game

 

F4        Shows the game palette, decoded GFX, and any tilemaps. Use the

          ENTER key to switch between the three modes (palette, graphics,

          and tilemaps). Press F4 again to turn off the display. The key

          controls in each mode vary slightly:

 

             * Palette/colortable mode:

                [ ] - switch between palette and colortable modes

                up/down - scroll up/down one line at a time

                pgup/pgdn - scroll up/down one page at a time

                home/end - move to top/bottom of list

                -/+ - increase/decrease the number of colors per row

                ENTER - switch to graphics viewer

 

             * Graphics mode:

                [ ] - switch between different graphics sets

                up/down - scroll up/down one line at a time

                pgup/pgdn - scroll up/down one page at a time

                home/end - move to top/bottom of list

                left/right - change color displayed

                R - rotate tiles 90 degrees clockwise

                -/+ - increase/decrease the number of tiles per row

                ENTER - switch to tilemap viewer

 

             * Tilemap mode:

                [ ] - switch between different tilemaps

                up/down/left/right - scroll 8 pixels at a time

                SHIFT+up/down/left/right - scroll 1 pixel at a time

                CTRL+up/down/left/right - scroll 64 pixels at a time

                R - rotate tilemap view 90 degrees clockwise

                -/+ - increase/decrease the zoom factor

                ENTER - switch to palette/colortable mode

 

          Note: Not all games have decoded graphics and/or tilemaps.

 

F6        Toggle cheat mode (if started with "-cheat")

 

F7        Load a save state. You will be requested to press a key to

          determine which save state you wish to load. Note that the save

          state feature is not supported for a large number of drivers. If

          support is not enabled for a given driver, you will receive a

          warning when attempting to save or load.

 

SHIFT+F7  Create a save state. Requires an additional keypress to identify

          the state, similar to the load option above.

 

F8        Decrease frame skip on the fly

 

F9        Increase frame skip on the fly

 

F10       Toggle speed throttling

 

F11       Toggles speed display

 

SHIFT+F11 Toggles profiler display (debug builds only)

 

F12       Saves a screen snapshot.

 

INSERT    Fast forward. While held, runs the game with throttling disabled

          and with the maximum frameskip.

 

ESC       Exits emulator

 

 

 

 

Core commands

-------------

 

-help / -?

 

            Displays current MAME version and copyright notice.

 

-validate / -valid

 

            Performs internal validation on every driver in the system. Run this

            before submitting changes to ensure that you haven't violated any of

            the core system rules.

 

 

 

Configuration commands

----------------------

 

-createconfig / -cc

 

            Creates the default MAME.INI file. All the configuration options

            (not commands) described below can be permanently changed by editing

            this configuration file.

 

-showconfig / -sc

 

            Displays the current configuration settings. If you route this to a

            file, you can use it as an INI file. For example, the command:

 

                        mame -showconfig >mame.ini

 

            is equivalent to -createconfig.

 

-showusage / -su

 

            Displays a summary of all the command line options. For options that

            are not mentioned here, the short summary given by "mame -showusage" is

            usually sufficient.

 

 

 

Frontend commands

-----------------

 

Note: By default, all the '-list' commands below write info to the screen.

If you wish to write the info to a textfile instead, add this to the end of

your command:

 

  > filename

 

...where 'filename' is the textfile's path and name (e.g., c:\mame\list.txt).

 

-listxml / -lx [<gamename|wildcard>]

 

            List comprehensive details for all of the supported games. The output

            is quite long, so it is usually better to redirect this into a file.

            The output is in XML format. By default all games are listed; however,

            you can limit this list by specifying a driver name or wildcard after

            the -listxml command.

 

-listfull / -ll [<gamename|wildcard>]

 

            Displays a list of game driver names and descriptions. By default all

            games are listed; however, you can limit this list by specifying a

            driver name or wildcard after the -listfull command.

 

-listsource / -ls [<gamename|wildcard>]

 

            Displays a list of drivers and the names of the source files their game

            drivers live in. Useful for finding which driver a game runs on in

            order to fix bugs. By default all games are listed; however, you can

            limit this list by specifying a driver name or wildcard after the

            -listsource command.

 

-listclones / -lc [<gamename|wildcard>]

 

            Displays a list of clones. By default all clones are listed; however,

            you can limit this list by specifying a driver name or wildcard after

            the -listsource command.

 

-listcrc

 

            Displays a full list of CRCs of all ROM images referenced by all

            drivers within MAME.

 

-listroms <gamename>

 

            Displays a list of ROM images referenced by the specified game.

 

-listsamples <gamename>

 

            Displays a list of samples referenced by the specified game.

 

-verifyroms [<gamename|wildcard>]

 

            Checks for invalid or missing ROM images. By default all drivers that

            have valid ZIP files or directories in the rompath are verified;

            however, you can limit this list by specifying a driver name or

            wildcard after the -verifyroms command.

 

-verifysamples

 

            Checks for invalid or missing samples. By default all drivers that

            have valid ZIP files or directories in the samplepath are verified;

            however, you can limit this list by specifying a driver name or

            wildcard after the -verifyroms command.

 

-romident

 

            Attempts to identify ROM files, if they are known to MAME, in the

            specified .zip file or directory. This command can be used to try and

            identify ROM sets taken from unknown boards. On exit, the errorlevel

            is returned as one of the following:

           

                        0: means all files were identified

                        1: means all files were identified except for 1 or more "non-ROM"

                                    files

                        2: means some files were identified

                        3: means no files were identified

 

-isknown

 

            Very terse romident. The errorlevel is set the same as for -romident.

 

 

 

Configuration options

---------------------

 

-[no]readconfig / -[no]rc

 

            Enables or disables the reading of the config files. When enabled

            (which is the default), MAME reads the following config files in order:

 

                        - mame.ini

                        - <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME

                                                parses mame060.ini here)

                        - mamed.ini  (if this is a debug build, i.e. mamed.exe)

                        - vector.ini (for vector games only)

                        - <driver>.ini (based on the source filename of the driver)

                        - <parent>.ini (for clones only, may be called recursively)

                        - <gamename>.ini

 

            The settings in the later ini's override those in the earlier ini's.

            So, for example, if you wanted to disable overlay effects in the

            vector games, you can create a vector.ini with the "effect none" line

            in it, and it will override whatever effect value you have in your

            mame.ini. The default is ON (-readconfig).

 

-[no]skip_gameinfo

 

            Forces MAME to skip displaying the game info screen. The default is OFF

            (-noskip_gameinfo).

 

 

 

Path and directory options

--------------------------

 

IMPORTANT: Please use the path, directory and file options ONLY in mame.ini.

Otherwise, the outcome may be unpredictable and not consistent across

releases.

 

-rompath / -rp

 

            Specifies a list of paths within which to find ROM or hard disk images.

            Multiple paths can be specified by separating them with semicolons.

            The default is 'roms' (that is, a directory "roms" in the same directory

            as the MAME executable).

 

-samplepath / -sp

 

            Specifies a list of paths within which to find sample files. Multiple

            paths can be specified by separating them with semicolons. The default

            is 'samples' (that is, a directory "samples" in the same directory as

            the MAME executable).

 

-inipath

 

            Specifies a list of paths within which to find .INI files. Multiple

            paths can be specified by separating them with semicolons. The default

            is '.;ini' (that is, search in the current directory first, and then

            in the directory "ini" in the same directory as the MAME executable).

 

-cfg_directory

 

            Specifies a single directory where configuration files are stored.

            Configuration files store user configurable settings that are read at

            startup and written when MAME exits. The default is 'cfg' (that is,

            a directory "cfg" in the same directory as the MAME executable). If this

            directory does not exist, it will be automatically created.

 

-nvram_directory

 

            Specifies a single directory where NVRAM files are stored. NVRAM files

            store the contents of EEPROM and non-volatile RAM (NVRAM) for games

            which used this type of hardware. This data is read at startup and

            written when MAME exits. The default is 'nvram' (that is, a directory

            "nvram" in the same directory as the MAME executable). If this directory

            does not exist, it will be automatically created.

 

-memcard_directory

 

            Specifies a single directory where memory card files are stored. Memory

            card files store the contents of removable memory cards for games which

            used this type of hardware. This data is read and written under control

            of the user via the "Memory Card" menu in the user interface. The

            default is 'memcard' (that is, a directory "memcard" in the same

            directory as the MAME executable). If this directory does not exist,

            it will be automatically created.

 

-input_directory

 

            Specifies a single directory where input recording files are stored.

            Input recordings are created via the -record option and played back via

            the -playback option. The default is 'inp' (that is, a directory

            "inp" in the same directory as the MAME executable). If this directory

            does not exist, it will be automatically created.

 

-hiscore_directory

 

            Specifies a single directory where high score files are stored. High

            score files are managed by the soon-to-be-obsolete high score system,

            which is activated when it finds a hiscore.dat file. The high score data

            is read at startup and written when MAME exits. The default is 'hi'

            (that is, a directory "hi" in the same directory as the MAME

            executable). If this directory does not exist, it will be automatically

            created.

 

-state_directory

 

            Specifies a single directory where save state files are stored. Save

            state files are read and written either upon user request, or when using

            the -autosave option. The default is 'sta' (that is, a directory "sta"

            in the same directory as the MAME executable). If this directory does

            not exist, it will be automatically created.

 

-artpath / -artwork_directory

 

            Specifies a list of paths within which to find artwork files. Multiple

            paths can be specified by separating them with semicolons. The default

            is 'artwork' (that is, a directory "artwork" in the same directory as

            the MAME executable).

 

-snapshot_directory

 

            Specifies a single directory where screen snapshots are stored, when

            requested by the user. The default is 'snap' (that is, a directory

            "snap" in the same directory as the MAME executable). If this directory

            does not exist, it will be automatically created.

 

-diff_directory

 

            Specifies a single directory where hard drive differencing files are

            stored. Hard drive differencing files store any data that is written

            back to a hard disk image, in order to preserve the original image. The

            differencing files are created at startup when a game with a hard disk

            image. The default is 'diff' (that is, a directory "diff" in the same

            directory as the MAME executable). If this directory does not exist,

            it will be automatically created.

 

-ctrlrpath / -ctrlr_directory

 

            Specifies a list of paths within which to find controller-specific

            configuration files. Multiple paths can be specified by separating

            them with semicolons. The default is 'ctrlr' (that is, a directory

            "ctrlr" in the same directory as the MAME executable).

 

-comment_directory

 

            Specifies a single directory where debugger comment files are stored.

            Debugger comment files are written by the debugger when comments are

            added to the disassembly for a game. The default is 'comments' (that is,

            a directory "comments" in the same directory as the MAME executable).

            If this directory does not exist, it will be automatically created.

 

-cheat_file

 

            Specifies the name of the cheat database file. The default is

            'cheat.dat'.

 

 

 

Misc options

------------

 

-bios <biosname>

 

            Specifies the specific BIOS to use with the current game, for game

            systems that make use of a BIOS. The -listxml output will list all of

            the possible BIOS names for a game. The default is 'default'.

 

-[no]cheat / -[no]c

 

            Enables the reading of the cheat database, if present, and the Cheat

            menu in the user interface. The  default is OFF (-nocheat).

 

 

 

State/playback options

----------------------

 

-state <slot>

 

            Immediately after starting the specified game, will cause the save

            state in the specified <slot> to be loaded.

 

-[no]autosave

 

            When enabled, automatically creates a save state file when exiting MAME

            and automatically attempts to reload it when later starting MAME with

            the same game. This only works for games that have explicitly enabled

            save state support in their driver. The default is OFF (-noautosave).

 

-playback / -pb <filename>

 

            Specifies a file from which to play back a series of game inputs. This

            feature does not work reliably for all games, but can be used to watch

            a previously recorded game session from start to finish. In order to

            make things consistent, you should only record and playback with all

            configuration (.cfg), NVRAM (.nv), and memory card files deleted. The

            default is NULL (no playback).

 

-record / -rec <filename>

 

            Specifies a file to record all input from a game session. This can be

            used to record a game session for later playback. This feature does not

            work reliably for all games, but can be used to watch a previously

            recorded game session from start to finish. In order to make things

            consistent, you should only record and playback with all configuration

            (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL

            (no recording).

 

-mngwrite <filename>

 

            Writes each video frame to the given <filename> in MNG format, producing

            an animation of the        game session. Note that -mngwrite only writes video

            frames; it does not save any audio data. Use -wavwrite for that, and

            reassemble the audio/video using offline tools. The default is NULL (no

            recording).

 

-wavwrite <filename>

 

            Writes the final mixer output to the given <filename> in WAV format,

            producing an audio recording of the       game session. The default is NULL

            (no recording).

 

 

 

Debugging options

-----------------

 

-[no]log

 

            Creates a file called error.log which contains all of the internal

            log messages generated by the MAME core and game drivers. The default

            is OFF (-nolog).

 

-[no]oslog

 

            Outputs the error.log data to the Windows debugger. This can be used at

            the same time as -log to output the log data to both targets as well.

            Default is OFF (-nooslog).

 

-[no]verbose / -[no]v

 

            Displays internal diagnostic information. This information is very

            useful for debugging problems with your configuration. IMPORTANT: when

            reporting bugs, please run with mame -verbose and include the resulting

            information. The default is off (-noverbose)

 

-[no]debug

 

            Activates the integrated debugger. This is available only if the program

            is compiled with MAME_DEBUG defined. By default, the debugger is

            entered by pressing the tilde (~) key during emulation. It is also

            entered immediately at startup. The default is OFF (-nodebug).

 

-debugscript <filename>

 

            Specifies a file that contains a list of debugger commands to execute

            immediately upon startup. The default is NULL (no commands).

 

 

 

Perormance options

------------------

 

-[no]autoframeskip / -[no]afs

 

            Automatically determines the frameskip level while you're playing the

            game, adjusting it constantly in a frantic attempt to keep the game

            running at full speed. Turning this on overrides the value you have set

            for -frameskip below. The default is OFF (-noautoframeskip).

 

-frameskip / -fs

 

            Specifies the frameskip value. This is the number of frames out of

            every 12 to drop when running. For example, if you say -frameskip 2,

            then MAME will display 10 out of every 12 frames. By skipping those

            frames, you may be able to get full speed in a game that requires more

            horsepower than your computer has. The default value is -frameskip 0,

            which skips no frames.

 

-frames_to_run / -ftr

 

            This option can be used for benchmarking and automated testing. It tells

            MAME to stop execution after a fixed number of frames. By combining

            this with a fixed set of other command line options, you can set up a

            consistent environment for benchmarking MAME performance. In addition,

            upon exit, the -ftr option will write a screenshot called

            _<gamename>.png to the snapshot directory.

 

-[no]throttle

 

            Configures the default thottling setting. When throttling is on, MAME

            attempts to keep the game running at the game's intended speed. When

            throttling is off, MAME runs the game as fast as it can. Note that the

            fastest speed is more often than not limited by your graphics card,

            especially for older games. The default is ON (-throttle).

 

-[no]sleep

 

            Allows MAME to give time back to the system when running with -throttle.

            This allows other programs to have some CPU time, assuming that the

            game isn't taxing 100% of your CPU resources. This option can

            potentially cause hiccups in performance if other demanding programs

            are running. The default is ON (-sleep).

 

-[no]rdtsc

 

            Specifies that MAME should use RDTSC for timing. RDTSC is very fast but

            unfortunately rather inaccurate on many modern CPUs that dynamically

            change clock speeds to conserve power. By default, MAME uses the

            Windows function QueryPerformanceCounter for timing. The default is

            OFF (-nordtsc).

 

-priority <priority>

 

            Sets the thread priority for the MAME threads. By default the priority

            is left alone to guarantee proper cooperation with other applications.

            The valid range is -15 to 1, with 1 being the highest priority. The

            default is 0 (NORMAL priority).

 

 

 

Video options

-------------

 

-video <gdi|ddraw|d3d>

 

            Specifies which video subsystem to use for drawing. By specifying 'gdi'

            here, you tell MAME to render video using standard Windows graphics

            drawing calls. This is the slowest but most compatible option.

            Specifying 'ddraw' instructs MAME to use DirectDraw for rendering. This

            causes MAME to render everything at a lower resolution and then upscale

            the results at the end. This produces high performance, especially on

            older or low-power video cards, but has a noticeably lower output

            quality. Specifying 'd3d' tells MAME to use Direct3D for rendering. This

            produces the highest quality output and enables all rendering options.

            It is recommended if you have a recent (2002+) video card. The default

            is d3d.

           

-numscreens <count>

 

            Tells MAME how many output windows to create. For most games, a single

            output window is all you need, but some games originally used multiple

            screens. Each screen (up to 4) has its own independent settings for

            physical monitor, aspect ratio, resolution, and view, which can be

            set using the options below. The default is 1.

           

-[no]window

 

            Run MAME in either a window or full screen. The default is OFF

            (-nowindow).

 

-[no]maximize / -[no]max

 

            Controls initial window size in windowed mode. If it is set on, the

            window will initially be set to the maximum supported size when you

            start MAME. If it is turned off, the window will start out at the

            smallest supported size. This option only has an effect when the

            -window option is used. The default is ON (-maximize).

 

-[no]keepaspect / -[no]ka

 

            Enables aspect ratio enforcement. When this option is on, the game's

            proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the

            game looking like it should. When running in a window with this option

            on, you can only resize the window to the proper aspect ratio, unless

            you are holding down the CONTROL key. By turning the option off, the

            aspect ratio is allowed to float. In full screen mode, this means that

            all games will stretch to the full screen size (even vertical games).

            In window mode, it means that you can freely resize the window without

            any constraints. The default is ON (-keepaspect).

 

-prescale <amount>

 

            Controls the size of the screen images when they are passed off to the

            graphics system for scaling. At the minimum setting of 1, the screen

            is rendered at its original resolution before being scaled. At higher

            settings, the screen is expanded by a factor of <amount> before being

            scaled. With -video ddraw or -video d3d, this produces a less blurry

            image at the expense of some speed. In -video ddraw mode, this also

            increases the effective resolution of non-screen elements such as

            artwork and fonts. The default is 1.

 

-effect <filename>

 

            Specifies a single PNG file that is used as an overlay over any game

            screens in the video display. This PNG file is assumed to live in the

            root of one of the artpath directories. The pattern in the PNG file is

            repeated both horizontally and vertically to cover the entire game

            screen areas (but not any external artwork), and is rendered at

            the target resolution of the game image. For -video gdi and -video d3d

            modes, this means that one pixel in the PNG will map to one pixel on

            your output display. For -video ddraw, this means that one pixel in the

            PNG will map to one pixel in the prescaled game screen. If you wish to

            use an effect that requires mapping n PNG pixels to each game screen

            pixel with -video ddraw, you need to specify a -prescale factor of n as

            well. The RGB values of each pixel in the PNG are multiplied against the

            RGB values of the target screen. The default is 'none', meaning no

            effect.

 

-pause_brightness

 

            This controls the brightness level when MAME is paused. The default

            value is 0.65.

 

-[no]waitvsync

 

            Waits for the refresh period on your computer's monitor to finish

            before starting to draw video to your screen. If this option is off,

            MAME will just draw to the screen at any old time, even in the middle

            of a refresh cycle. This can cause "tearing" artifacts, where the top

            portion of the screen is out of sync with the bottom portion. Tearing

            is not noticeable on all games, and some people hate it more than

            others. However, if you turn this option on, you will waste more of

            your CPU cycles waiting for the proper time to draw, so you will see a

            performance hit. You should only need to turn this on in windowed mode.

            In full screen mode, it is only needed if -triplebuffer does not

            remove the tearing, in which case you should use -notriplebuffer

            -waitvsync. Note that this option does not work with -video gdi mode.

            The default is OFF (-nowaitvsync).

 

-[no]syncrefresh

 

            Enables speed throttling only to the refresh of your monitor. This

            means that the game's actual refresh rate is ignored; however, the

            sound code still attempts to keep up with the game's original refresh

            rate, so you may encounter sound problems. This option is intended

            mainly for those who have tweaked their video card's settings to

            provide carefully matched refresh rate options. Note that this option

            does not work with -video gdi mode.The default is OFF (-nosyncrefresh).

 

 

 

Video rotation options

----------------------

 

-[no]rotate

 

            Rotate the game to match its normal state (horizontal/vertical). This

            ensures that both vertically and horizontally oriented games show up

            correctly without the need to rotate your monitor. If you want to keep

            the game displaying 'raw' on the screen the way it would have in the

            arcade, turn this option OFF. The default is ON (-rotate).

 

-[no]ror

-[no]rol

 

            Rotate the game screen to the right (clockwise) or left (counter-

            clockwise) relative to either its normal state (if -rotate is specified)

            or its native state (if -norotate is specified). The default for both of

            these options is OFF (-noror -norol).

 

-[no]flipx

-[no]flipy

 

            Flip (mirror) the game screen either horizontally (-flipx) or

            vertically (-flipy). The flips are applied after the -rotate and

            -ror/-rol options are applied. The default for both of these options

            is OFF (-noflipx -noflipy).

 

-[no]autoror

-[no]autorol

 

            These options are designed for use with pivoting screens that only

            pivot in a single direction. If your screen only pivots clockwise,

            use -autorol to ensure that the game will fill the screen either

            horizontally or vertically in one of the directions you can handle.

            If your screen only pivots counter-clockwise, use -autoror.

 

 

 

DirectDraw-specific options

---------------------------

 

-[no]hwstretch / -[no]hws

 

            When enabled, MAME uses the hardware stretching abilities of your

            video card to scale the game image and associated artwork to the

            target resolution. Depending on the quality of your graphic card and

            its drivers, this may be a fractional, antialiased scaling (nice) or

            an integer, blocky scaling (not so nice), in which case you might want

            to disable this option. In addition, if you have configured specific

            arcade-like video modes for MAME and don't want MAME to perform any

            non-integral scaling of the image, you should also disable this option.

            The default is ON (-hwstretch).

 

 

 

Direct3D-specific options

-------------------------

 

-d3dversion <version>

 

            MAME supports both Direct3D 9 and Direct3D 8 for maximum compatibility.

            By default, it will automatically detect which one it can use and use

            that version exclusively. You can override MAME's selection with this

            option. It is primarily intended as a means for the MAME developers to

            test compatibility with older hardware; for the most part, there is no

            reason to alter this setting. The default is 9.

 

-[no]filter / -[no]d3dfilter / -[no]flt

 

            Enable bilinear filtering on the game screen graphics. When disabled,

            point filtering is applied, which is crisper but leads to scaling

            artifacts. If you don't like the filtered look, you are probably better

            off increasing the -prescale value rather than turning off filtering

            altogether. The default is ON (-filter).

 

 

 

Per-window options

------------------

 

-screen0 <display> / -screen <display>

-screen1 <display>

-screen2 <display>

-screen3 <display>

 

            Specifies which physical monitor on your system you wish to have each

            window use by default. In order to use multiple windows, you must have

            increased the value of the -numscreens option. The name of each display

            in your system can be determined by running MAME with the -verbose

            option. The display names are typically in the format of: \\.\DISPLAYn,

            where 'n' is a number from 1 to the number of connected monitors.

            The default value for these options is 'auto', which means that the

            first window is placed on the first display, the second window on the

            second display, etc.

           

-aspect0 <width:height> / -screen_aspect <num:den>

-aspect1 <width:height>

-aspect2 <width:height>

-aspect3 <width:height>

 

            Specifies the physical aspect ratio of the physical monitor for each

            window. In order to use multiple windows, you must have increased the

            value of the -numscreens option. The physical aspect ratio can be

            determined by measuring the width and height of the visible screen

            image and specifying them separated by a colon. The default value for

            these options is 'auto', which means that MAME assumes the aspect ratio

            is proportional to the number of pixels in the desktop video mode for

            each monitor.

           

-resolution0 <widthxheight[@refresh]> / -resolution <widthxheight[@refresh]> /

            -r <widthxheight[@refresh]> / -r0 <widthxheight[@refresh]>

-resolution1 <widthxheight[@refresh]> / -r1 <widthxheight[@refresh]>

-resolution2 <widthxheight[@refresh]> / -r2 <widthxheight[@refresh]>

-resolution3 <widthxheight[@refresh]> / -r3 <widthxheight[@refresh]>

 

            Specifies an exact resolution to run in. In full screen mode, MAME will

            try to use the specific resolution you request. The width and

            height are required; the refresh rate is optional. If omitted or

            set to 0, MAME will determine the mode auomatically. For example,

            -resolution 640x480 will force 640x480 resolution, but MAME is free to

            choose the refresh rate. Similarly, -resolution 0x0@60 will force a

            60Hz refresh rate, but allows MAME to choose the resolution. The string

            "auto" is also supported, and is equivalent to 0x0@0. In window mode,

            this resolution is used as a maximum size for the window. This option

            requires the -switchres option as well in order to actually enable

            resolution switching with -video ddraw or -video d3d. The default

            value for these options is 'auto'.

 

-view0 <viewname> / -view <viewname>        

-view1 <viewname>

-view2 <viewname>

-view3 <viewname>

 

            Specifies the initial view setting for each window. The <viewname> does

            not need to be a perfect match; rather, it will select the first view

            whose name matches all the characters specified by <viewname>. For

            example, -view native will match the "Native (15:14)" view even though

            it is not a perfect match. The value 'auto' is also supported, and

            requests that MAME perform a default selection. The default value for

            these options is 'auto'.

 

 

 

Full screen options

-------------------

 

-[no]triplebuffer / -[no]tb

 

            Enables or disables "triple buffering". Normally, MAME just draws

            directly to the screen, without any fancy buffering. But with this

            option enabled, MAME creates three buffers to draw to, and cycles

            between them in order. It attempts to keep things flowing such that one

            buffer is currently displayed, the second buffer is waiting to be

            displayed, and the third buffer is being drawn to. -triplebuffer will

            override -waitvsync, if the buffer is sucessfully created. This option

            does not work with -video gdi. The default is OFF (-notriplebuffer).

 

-[no]switchres

 

            Enables resolution switching. This option is required for the

            -resolution* options to switch resolutions in full screen mode. On

            modern video cards, there is little reason to switch resolutions unless

            you are trying to achieve the "exact" pixel resolutions of the original

            games, which requires significant tweaking. This option is also useful

            on LCD displays, since they run with a fixed resolution and switching

            resolutions on them is just silly. This option does not work with

            -video gdi. The default is OFF (-noswitchres).

 

-full_screen_brightness / -fsb <value>

 

            Controls the brightness, or black level, of the entire display. The

            standard value is 1.0. Selecting lower values (down to 0.1) will produce

            a darkened display, while selecting higher values (up to 2.0) will

            give a brighter display. Note that not all video cards have hardware to

            support this option. This option does not work with -video gdi. The

            default is 1.0.

 

-full_screen_contrast / -fsc <value>

 

            Controls the contrast, or white level, of the entire display. The

            standard value is 1.0. Selecting lower values (down to 0.1) will produce

            a dimmer display, while selecting higher values (up to 2.0) will

            give a more saturated display. Note that not all video cards have

            hardware to support this option. This option does not work with

            -video gdi. The default is 1.0.

 

-full_screen_gamma / -fsg <value>

 

            Controls the gamma, which produces a potentially nonlinear black to

            white ramp, for the entire display. The standard value is 1.0, which

            gives a linear ramp from black to white. Selecting lower values (down

            to 0.1) will increase the nonlinearity toward black, while selecting

            higher values (up to 3.0) will push the nonlinearity toward white. Note

            that not all video cards have hardware to support this option. This

            option does not work with -video gdi. The default is 1.0.

 

 

 

Game screen options

-------------------

 

-brightness <value>

 

            Controls the default brightness, or black level, of the game screens.

            This option does not affect the artwork or other parts of the display.

            Using the MAME UI, you can individually set the brightness for each game

            screen; this option controls the initial value for all visible game

            screens. The standard value is 1.0. Selecting lower values (down to 0.1)

            will produce a darkened display, while selecting higher values (up to

            2.0) will give a brighter display. The default is 1.0.

 

-contrast <value>

 

            Controls the contrast, or white level, of the game screens. This option

            does not affect the artwork or other parts of the display. Using the

            MAME UI, you can individually set the contrast for each game screen;

            this option controls the initial value for all visible game screens. The

            standard value is 1.0. Selecting lower values (down to 0.1) will produce

            a dimmer display, while selecting higher values (up to 2.0) will

            give a more saturated display. The default is 1.0.

 

-gamma <value>

 

            Controls the gamma, which produces a potentially nonlinear black to

            white ramp, for the game screens. This option does not affect the

            artwork or other parts of the display. Using the MAME UI, you can

            individually set the gamma for each game screen; this option controls

            the initial value for all visible game screens. The standard value is

            1.0, which gives a linear ramp from black to white. Selecting lower

            values (down to 0.1) will increase the nonlinearity toward black,

            while selecting higher values (up to 3.0) will push the nonlinearity

            toward white. The default is 1.0.

 

 

 

Vector rendering options

------------------------

 

-[no]antialias / -[no]aa

 

            Enables antialiased line rendering for vector games. The default is ON

            (-antialias).

 

-beam <width>

 

            Sets the width of the vectors. This is a scaling factor against the

            standard vector width. A value of 1.0 will keep the default vector line

            width. Smaller values will reduce the width, and larger values will

            increase the width. The default is 1.0.

 

-flicker <value>

 

            Simulates a vector "flicker" effect, similar to a vector monitor that

            needs adjustment. This option requires a float argument in the range of

            0.00 - 100.00 (0=none, 100=maximum). The default is 0.

 

 

 

Artwork options

---------------

 

-[no]artwork / -[no]art

 

            Enable or disable usage of additional artwork (backdrops, overlays,

            etc.). The default is ON (-artwork).

 

-[no]artwork_crop / -[no]artcrop

 

            Enable cropping of artwork to the game screen area only. This works

            best with -video gdi or -video d3d, and means that vertically oriented

            games running full screen can display their artwork to the left and

            right sides of the screen. This does not work with -video ddraw because

            of the way the game screens are rendered and scaled after the fact. This

            option can also be controlled via the Video Options menu in the user

            interface. The default is OFF (-noartwork_crop).

 

-[no]use_backdrops / -[no]backdrop

 

            Enables/disables the display of backdrops. The default is ON

            (-use_backdrops).

 

-[no]use_overlays / -[no]overlay

 

            Enables/disables the display of overlays. The default is ON

            (-use_overlays).

 

-[no]use_bezels / -[no]bezel

 

            Enables/disables the display of bezels. The default is ON

            (-use_bezels).

 

 

 

Sound options

-------------

 

-[no]sound

 

            Enable or disable sound altogether. The default is ON (-sound).

 

-samplerate / -sr <value>

 

            Sets the audio sample rate. Smaller values (e.g. 11025) cause lower

            audio quality but faster emulation speed. Higher values (e.g. 48000)

            cause higher audio quality but slower emulation speed. The default is

            48000.

 

-[no]samples

 

            Use samples if available. The default is ON (-samples).

 

-volume / -vol <value>

 

            Sets the startup volume. It can later be changed with the user interface

            (see Keys section). The volume is an attenuation in dB: e.g.,

            "-volume -12" will start with -12dB attenuation. The default is 0.

 

-audio_latency <value>

 

            This controls the amount of latency built into the audio streaming. By

            default MAME tries to keep the DirectSound audio buffer between 1/5 and

            2/5 full. On some systems, this is pushing it too close to the edge,

            and you get poor sound sometimes. The latency parameter controls the

            lower threshold. The default is 1 (meaning lower=1/5 and upper=2/5).

            Set it to 2 (-audio_latency 2) to keep the sound buffer between 2/5 and

            3/5 full. If you crank it up to 4, you can definitely notice the lag.

 

 

 

Input device options

--------------------

 

-ctrlr <controller>

 

            Enables support for special controllers. Configuration files are

            loaded from the ctrlrpath. They are in the same format as the .cfg

            files that are saved, but only control configuration data is read

            from the file. The default is NULL (no controller file).

 

-[no]mouse

 

            Controls whether or not MAME looks for a mouse controller to use. Note

            that in many cases, lightguns are treated as mice by the operating

            system, so you may need to enable this to enable lightgun support. When

            this is enabled, you will not be able to use your mouse in Windows

            while playing a game. If you want to get control of your computer back,

            you will need to either pause the game or quit. The default is OFF

            (-nomouse).

 

-[no]joystick / -[no]joy

 

            Controls whether or not MAME looks for joystick/gamepad controllers.

            When this is enabled, MAME will ask DirectInput about which controllers

            are connected. The default is OFF (-nojoystick).

 

-[no]lightgun / -[no]gun

 

            Controls whether or not MAME treats mouse inputs as lightgun inputs.

            Note that most lightguns map to the mouse, so using -lightgun and

            -mouse together may produce strange results. The default is OFF

            (-nolightgun).

 

-[no]dual_lightgun / -[no]dual

 

            Controls whether or not MAME attempts to track two lightguns connected

            at the same time. This option requires -lightgun. This option is a hack

            for supporting older dual lightgun setups. If you have multiple

            lightguns connected, you will probably just need to enable -mouse and

            configure each lightgun independently. The default is OFF

            (-nodual_lightgun).

 

-[no]offscreen_reload / -[no]reload

 

            Controls whether or not MAME treats a second button input from a

            lightgun as a reload signal. In this case, MAME will report the gun's

            position as (0,MAX) with the trigger held, which is equivalent to an

            offscreen reload. This is only needed for games that required you to

            shoot offscreen to reload, and then only if your gun does not support

            off screen reloads. The default is OFF (-nooffscreen_reload).

 

-[no]steadykey / -[no]steady

 

            Some games require two or more buttons to be pressed at exactly the

            same time to make special moves. Due to limitations in the PC keyboard

            hardware, it can be difficult or even impossible to accomplish that

            using the standard keyboard handling. This option selects a different

            handling that makes it easier to register simultaneous button presses,

            but has the disadvantage of making controls less responsive. The

            default is OFF (-nosteadykey)

 

-a2d_deadzone / -a2d

 

            If you play with an analog joystick, but the game requires digital

            input, MAME needs to convert the signals. Here you can give the ratio

            of movement along an axis that accounts for a digital signal. This

            option expects a float in the range of 0.0 to 1.0. Note that the

            current handling is not accurate enough to handle diagonal movement

            properly. The default is 0.3.

 

-digital <all|none|j<N>[a<M>[a<K>...]][,j<X>[a<Y>...]][,...]>

 

            Controls which joystick axes are considered digital. If MAME knows that

            a given joystick axis is digital, it can make much better decisions about

            how to treat that axis. If you are using a digital gamepad with MAME,

            you will want to use this option. There are a number of ways to do this:

 

            -digital all means that all axes of all connected joysticks will be

                        treated as digital.

 

            -digital none means that all axes of all connected joysticks will be

                        treated as analog (this is the default behavior).

   

            -digital j2 will treat all axes of joystick #2 as digital; axes on all

                        other joysticks will be treated as analog.

 

            -digital j1a0a1 will treat axis 0 and 1 on joystick #1 as digital; all

                        other axes will be treated as analog.

 

            -digital j1a0a1,j2a5 will treat axis 0 and 1 on joystick #1 as digital,

                        as well as axis 5 on joystick #2; all other axes will be treated

                        as analog.

 

            Make use of the information provided by -verbose to determine which

            joysticks and axes you should be configuring this way. The default is

            'none'.

 

 

 

Automatic device selection options

----------------------------------

 

-paddle_device <keyboard|mouse|joystick|lightgun> / -paddle

-adstick_device <keyboard|mouse|joystick|lightgun> / -adstick

-pedal_device <keyboard|mouse|joystick|lightgun> / -pedal

-dial_device <keyboard|mouse|joystick|lightgun> / -dial

-trackball_device <keyboard|mouse|joystick|lightgun> / -trackball

-lightgun_device <keyboard|mouse|joystick|lightgun>

 

            Each of these options controls autoenabling the mouse, joystick, or

            lightgun depending on the presence of a particular class of analog

            control for a particular game. For example, if you specify the option

            -paddle mouse, then any game that has a paddle control will automatically

            enable mouse controls just as if you had explicitly specified -mouse.

            Note that these controls override the values of -[no]mouse,

            -[no]joystick, etc.

 

 

 

Output device options

---------------------

 

-[no]keyboard_leds / -[no]leds

 

            Since MAME uses an input device (keyboard) for output, this sort of

            belongs here. Using this option enables/disables simulation of the game

            LEDs by the keyboard LEDs. This works fine, but can lead to problems

            after exiting MAME (i.e. CAPS LOCK remains ON), so you can disable it

            here. The default is ON (-keyboard_leds).

 

-led_mode <ps/2|usb>

 

            For Windows NT and later systems, determines how LEDs on the keyboard

            are controlled. In PS/2 mode, MAME uses the low-level keyboard driver

            directly to control the LEDs. In USB mode, MAME attempts to post fake

            keypresses on the Caps Lock, Scroll Lock, and Num Lock keys in order to

            induce the LEDs to change. If you have a PS/2 keyboard, PS/2 mode is the

            more reliable approach. Default is PS/2.