Advanced / switch resolution to fit and switch color depth to fit should be off.
This allows Mame32 to run at the Windows desktop resolution and prevents mode
switching on monitors. It also prevents monitor 'out of range, or 'out of
frequency' messages if Mame32 tries to use a video mode it doesn't support.
Advanced / Aspect Ratio should be set to: 1024x768 = 4:3,
1280x1024=5:4, 1600x1200=4:3, 1920x1200=16:10.
Advanced / Triple Buffering ensures there should be no 'tearing' of screen
images if the frame rate doesn't exactly match the monitor screen refresh.
Particularly evident in vertical scrolling games.
Miscellaneous / RDTSC timing behaves differently on different
systems. On many modern CPUs and laptops it's better to disable this
otherwise there are sound desyncs and scratchy effects. However on earlier
systems it's preferable to have it toggled on.
Controller / Default input layout and digital joystick axes will be different
for each system depending on controller hardware connected. In this
example the Mame32QA and XBox 360 controllers are noted.
2006-01-13 11:25 AM -0800 / john iv